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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Retreater" data-source="post: 8150446" data-attributes="member: 42040"><p>I know only my experiences. We initially loved the options and character creation method - which I still think is leagues better than anything D&D has made. We had an awful time in the playtest, but after trying a short Pathfinder Society adventure with the full rules, decided to give it a real go.</p><p>We had some good sessions early on with Age of Ashes. Then the pandemic hit. Due to tech issues, we could only play online with Roll20. We also lost a few of our players. The AP wasn't on Roll20, so I had to put in a lot of extra work to get it automated. Further add to the drama about moving to voice communication from in-person with groups of people who are loud, like to talk over each other, and you can see that coming up with good teamwork would prove impossible.</p><p>We had an early TPK in Book 1. Then moved a little further. Then another TPK. And another. We just couldn't get the group working together, and we were having a pretty miserable time. So I just backed away from the group and said I wasn't going to run anymore. And that was that. PF2 was an experiment that ended.</p><p>Of the groups I know personally, nobody has stuck with PF2 for more than a few sessions. They are sticking with PF1, going to 5e, or trying something very different (Call of Cthulhu). </p><p>All of us going through the pandemic around the world, trying to navigate VTTs, etc. I don't think this is a time for PF2 to really excel. I doubt many crunchy games really are, especially new ones that are better taught to fresh minds in person. So Paizo has a lot going against them right now.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8150446, member: 42040"] I know only my experiences. We initially loved the options and character creation method - which I still think is leagues better than anything D&D has made. We had an awful time in the playtest, but after trying a short Pathfinder Society adventure with the full rules, decided to give it a real go. We had some good sessions early on with Age of Ashes. Then the pandemic hit. Due to tech issues, we could only play online with Roll20. We also lost a few of our players. The AP wasn't on Roll20, so I had to put in a lot of extra work to get it automated. Further add to the drama about moving to voice communication from in-person with groups of people who are loud, like to talk over each other, and you can see that coming up with good teamwork would prove impossible. We had an early TPK in Book 1. Then moved a little further. Then another TPK. And another. We just couldn't get the group working together, and we were having a pretty miserable time. So I just backed away from the group and said I wasn't going to run anymore. And that was that. PF2 was an experiment that ended. Of the groups I know personally, nobody has stuck with PF2 for more than a few sessions. They are sticking with PF1, going to 5e, or trying something very different (Call of Cthulhu). All of us going through the pandemic around the world, trying to navigate VTTs, etc. I don't think this is a time for PF2 to really excel. I doubt many crunchy games really are, especially new ones that are better taught to fresh minds in person. So Paizo has a lot going against them right now. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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