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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Ace" data-source="post: 8150718" data-attributes="member: 944"><p>Disclaimer. I've never played PF2, its too detailed for my D&D needs. </p><p></p><p>I can see his point. If no one much is going to use the rules, why include them? </p><p></p><p>Personally I'd rather have to deal with the illusion of choice than the tyranny of choice, which so to say "repeat a few optimum moves" vs "way too many choices" and while I'm speaking from GURPS experience here , most of the time it still comes down to a few favorite moves anyway.</p><p></p><p>Yes in GURPS I can target a dozen different parts of the body target jointsm , make cuts, thrusts ,lunges, grapple and do twenty other things, odds are I am only going to do a couple anyway and once in a long while switch it up. Its not worth the overhead. </p><p></p><p>So GURPS being modular I just don't use martial arts or technical grappling (the D&D version being Dungeon Grappling by the same author) </p><p></p><p>D&D doesn't feel like you can do that nor does Pathfinder AFAIK</p><p></p><p>Now in D&D while there are a lot of spells and a decent number of combat maneuvers I mostly see a few basic ones used anyway. </p><p></p><p>I think this is because not everyone has access to the other books and frankly because a lot of gamers lack time or interest in learning the rules in the first place. </p><p></p><p> In all the 3X to Pathfinder 1 I played and ran I saw only one grapple used by a specialist and even he went back to beat them up. Same with spells , a handful get used all the time, the others ignored</p><p></p><p>D&D wise and yes though I can't be sure in PF2 I think a lot of people like doing builds and dreaming about what cool things they'll do with them but rarely get high enough level to get much use of them as the game stops or they get bored or whatever. </p><p></p><p>In actual play people might be well suited to a lower level cap and a small range of classes that they actually played. IMO only.</p></blockquote><p></p>
[QUOTE="Ace, post: 8150718, member: 944"] Disclaimer. I've never played PF2, its too detailed for my D&D needs. I can see his point. If no one much is going to use the rules, why include them? Personally I'd rather have to deal with the illusion of choice than the tyranny of choice, which so to say "repeat a few optimum moves" vs "way too many choices" and while I'm speaking from GURPS experience here , most of the time it still comes down to a few favorite moves anyway. Yes in GURPS I can target a dozen different parts of the body target jointsm , make cuts, thrusts ,lunges, grapple and do twenty other things, odds are I am only going to do a couple anyway and once in a long while switch it up. Its not worth the overhead. So GURPS being modular I just don't use martial arts or technical grappling (the D&D version being Dungeon Grappling by the same author) D&D doesn't feel like you can do that nor does Pathfinder AFAIK Now in D&D while there are a lot of spells and a decent number of combat maneuvers I mostly see a few basic ones used anyway. I think this is because not everyone has access to the other books and frankly because a lot of gamers lack time or interest in learning the rules in the first place. In all the 3X to Pathfinder 1 I played and ran I saw only one grapple used by a specialist and even he went back to beat them up. Same with spells , a handful get used all the time, the others ignored D&D wise and yes though I can't be sure in PF2 I think a lot of people like doing builds and dreaming about what cool things they'll do with them but rarely get high enough level to get much use of them as the game stops or they get bored or whatever. In actual play people might be well suited to a lower level cap and a small range of classes that they actually played. IMO only. [/QUOTE]
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