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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Jimmy Dick" data-source="post: 8150957" data-attributes="member: 6994416"><p>I've ran over 120 PF2 sessions in Pathfinder Society and it is a far better game than PF1 was, but that's from my perspective as a GM and player running primarily Pathfinder Society. Cody's video misses the mark by a wide margin. No RPG does what he wants. I thought the silliest part of his complaint was about the lack of roleplay. Sorry, but that's not the game system. That's the GM and the players. That's a huge red flag for Cody's opinion. If the only PF2 you have played in one AP, you really are not playing the whole game. I am not having these problems with Pathfinder Society 2e at all. We are constantly seeing new players come into the online community thanks to Covid and many of them are new to Pathfinder. My live play lodges were all expanding with new players right up until the pandemic hit. I have no idea what to expect when we finally can get back to live play unfortunately.</p><p></p><p>In the end, Cody's argument that there is an illusion of choice is just flat out wrong. It sounds a lot like what I heard from 1e players who had never played 2e at all. There are a lot of choices for all characters in PF2. There is no optimal build except the one you want to play. I will say, I've seen parties of players struggle with 2e because it is not 1e. They come into the session trying to play 1e and that is not what 2e is. It is a totally different set of game mechanics compared to the 1e play style. They are used to one round combats and that happens very rarely in 2e. Instead, players have to employ teamwork and think about their choices. </p><p></p><p>I call 2e combat "tactical chess." I need to use my three actions for each round the best way that not only emphasizes what I can do best, but also helps my teammates use their best skills for the particular situation. Sometimes that means doing things that are indirect means of defeating the enemy, not flat out damage. That means I have choices to make based on what my character can do. If I built a one trick pony of a character, then that's not the game's fault. That's my fault as a player for building a one-dimensional character. Fortunately, it is pretty difficult to build a one-dimensional character in this edition. More often than not, the player keeps trying to force the one thing they want to do with the character in most situations when that choice is not the best for the situation. Again, that's the player's fault, not the game's.</p></blockquote><p></p>
[QUOTE="Jimmy Dick, post: 8150957, member: 6994416"] I've ran over 120 PF2 sessions in Pathfinder Society and it is a far better game than PF1 was, but that's from my perspective as a GM and player running primarily Pathfinder Society. Cody's video misses the mark by a wide margin. No RPG does what he wants. I thought the silliest part of his complaint was about the lack of roleplay. Sorry, but that's not the game system. That's the GM and the players. That's a huge red flag for Cody's opinion. If the only PF2 you have played in one AP, you really are not playing the whole game. I am not having these problems with Pathfinder Society 2e at all. We are constantly seeing new players come into the online community thanks to Covid and many of them are new to Pathfinder. My live play lodges were all expanding with new players right up until the pandemic hit. I have no idea what to expect when we finally can get back to live play unfortunately. In the end, Cody's argument that there is an illusion of choice is just flat out wrong. It sounds a lot like what I heard from 1e players who had never played 2e at all. There are a lot of choices for all characters in PF2. There is no optimal build except the one you want to play. I will say, I've seen parties of players struggle with 2e because it is not 1e. They come into the session trying to play 1e and that is not what 2e is. It is a totally different set of game mechanics compared to the 1e play style. They are used to one round combats and that happens very rarely in 2e. Instead, players have to employ teamwork and think about their choices. I call 2e combat "tactical chess." I need to use my three actions for each round the best way that not only emphasizes what I can do best, but also helps my teammates use their best skills for the particular situation. Sometimes that means doing things that are indirect means of defeating the enemy, not flat out damage. That means I have choices to make based on what my character can do. If I built a one trick pony of a character, then that's not the game's fault. That's my fault as a player for building a one-dimensional character. Fortunately, it is pretty difficult to build a one-dimensional character in this edition. More often than not, the player keeps trying to force the one thing they want to do with the character in most situations when that choice is not the best for the situation. Again, that's the player's fault, not the game's. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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