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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Justice and Rule" data-source="post: 8152320" data-attributes="member: 6778210"><p>I mean, I'd say yes. First off if you are playing PF2, the possibility of losing compatibility with something like DND Beyond really not a problem since it's all on the SRD, and as a guy who is running 5E stuff on there, the guy who is currently running the working D&D Beyond module has it up in working order (or at least close enough to it for things to run for my group).</p><p></p><p>But the benefits are just great: no monthly fee, you are basically hosting all the stuff off your own machine (or you can pay for hosting elsewhere if you really want), great integration of effects and map tricks that are well beyond what you can do in Roll20. You can do flickering torches, zones of darkness, roiling fog, weird energy waves, and all sorts of neat little things. You can do weird stuff like directional sound, too; as an example, one of my games had the party in the sewers. I made up a HUGE map using the Pathfinder sewer tiles (Imported the PDF into GIMP and then saved the pages as individual PNGs) and made a little hidden crypt in a side passage. I put down zombie eating noises for ghouls, and when they got close enough, one of the party members picked it up and told them to stop. It's a really neat effect.</p><p></p><p>You also have a bunch of modules that do cool things, like multi-level tokens. So like, if you have a multi-story map where you can see down (or up), you can basically clone the tokens so that players above can see them moving around below as you move them below and vice-versa. Also can be used as a teleporter.</p><p></p><p>Really, just a lot of cool stuff you can do with it, especially if you like using maps. And most of it is fairly easy.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8152320, member: 6778210"] I mean, I'd say yes. First off if you are playing PF2, the possibility of losing compatibility with something like DND Beyond really not a problem since it's all on the SRD, and as a guy who is running 5E stuff on there, the guy who is currently running the working D&D Beyond module has it up in working order (or at least close enough to it for things to run for my group). But the benefits are just great: no monthly fee, you are basically hosting all the stuff off your own machine (or you can pay for hosting elsewhere if you really want), great integration of effects and map tricks that are well beyond what you can do in Roll20. You can do flickering torches, zones of darkness, roiling fog, weird energy waves, and all sorts of neat little things. You can do weird stuff like directional sound, too; as an example, one of my games had the party in the sewers. I made up a HUGE map using the Pathfinder sewer tiles (Imported the PDF into GIMP and then saved the pages as individual PNGs) and made a little hidden crypt in a side passage. I put down zombie eating noises for ghouls, and when they got close enough, one of the party members picked it up and told them to stop. It's a really neat effect. You also have a bunch of modules that do cool things, like multi-level tokens. So like, if you have a multi-story map where you can see down (or up), you can basically clone the tokens so that players above can see them moving around below as you move them below and vice-versa. Also can be used as a teleporter. Really, just a lot of cool stuff you can do with it, especially if you like using maps. And most of it is fairly easy. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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