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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="kenada" data-source="post: 8152349" data-attributes="member: 70468"><p>And the <em>walls</em>. If you do anything with walls in roll20, the walls in Foundry are way better. You can have player-clickable doors. You can have one-way walls, so you can have cliffs on a map. You can have walls that let you do shrubberies that block line of sight but don’t obscure the shrubbery on the map. There’s also a Dungeondraft importer that doesn’t require a subscription tier to use (because the roll20 one needs API access).</p><p></p><p>There’s also a module that does difficult terrain, so when you drag a ruler over it, it gets adjusted for the difficult terrain. Oh, and there’s module that implements darkvision correctly (not whatever weird crap roll20 does). It knows about 5e and PF2 by default, and it’ll do the right thing (e.g., stuff in darkness renders in black in white in Foundry for PF2).</p><p></p><p></p><p>Could you talk a bit more about the D&D Beyond module? I was looking at 5e support in Foundry recently (because I’m trying to figure out what to do for my campaign once we pick back up again in January), and it seemed like a bit of a mess compared to PF2.</p></blockquote><p></p>
[QUOTE="kenada, post: 8152349, member: 70468"] And the [I]walls[/I]. If you do anything with walls in roll20, the walls in Foundry are way better. You can have player-clickable doors. You can have one-way walls, so you can have cliffs on a map. You can have walls that let you do shrubberies that block line of sight but don’t obscure the shrubbery on the map. There’s also a Dungeondraft importer that doesn’t require a subscription tier to use (because the roll20 one needs API access). There’s also a module that does difficult terrain, so when you drag a ruler over it, it gets adjusted for the difficult terrain. Oh, and there’s module that implements darkvision correctly (not whatever weird crap roll20 does). It knows about 5e and PF2 by default, and it’ll do the right thing (e.g., stuff in darkness renders in black in white in Foundry for PF2). Could you talk a bit more about the D&D Beyond module? I was looking at 5e support in Foundry recently (because I’m trying to figure out what to do for my campaign once we pick back up again in January), and it seemed like a bit of a mess compared to PF2. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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