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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8152662" data-attributes="member: 6801252"><p>At least in so far as the first half of what you said (Character-building/ optimization), I will point out something that might help:</p><p></p><p>I'm actually convinced characters that do their stats correctly (which is fairly intuitive, it just involves maxing the primary stat and making sure you have some kind of AC solution in place, where the classes kind of offer obvious routes to do that in line with their classic thematic space), would be capable of achieving a surprising degree of success, even deprived completely of all of their feats (note: Feats, not Class Features). Characters with their feats are obviously stronger (and well selected feats, stronger still) but the margin feels small enough to me that I suspect they'd be able to be victorious over encounters, up to a point (they can take Moderate encounters, I think, and claw their way to victory in a severe encounter with luck and good play.) I also suspect I'm being conservative in my estimate, if the players are good tacticians. </p><p></p><p>That much of the game's actual power is loaded into the classes as things you just get for free, or contingent more on good play than character building. So I definitely think minimal attention to power when doing things like picking feats is far less crippling than it would be in comparable games (like 5e, Pathfinder 1e, or 4e, 3.5, and so forth.) You could make most, or maybe even all, of your feats 'flavor' and still pull your weight in the dungeon.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8152662, member: 6801252"] At least in so far as the first half of what you said (Character-building/ optimization), I will point out something that might help: I'm actually convinced characters that do their stats correctly (which is fairly intuitive, it just involves maxing the primary stat and making sure you have some kind of AC solution in place, where the classes kind of offer obvious routes to do that in line with their classic thematic space), would be capable of achieving a surprising degree of success, even deprived completely of all of their feats (note: Feats, not Class Features). Characters with their feats are obviously stronger (and well selected feats, stronger still) but the margin feels small enough to me that I suspect they'd be able to be victorious over encounters, up to a point (they can take Moderate encounters, I think, and claw their way to victory in a severe encounter with luck and good play.) I also suspect I'm being conservative in my estimate, if the players are good tacticians. That much of the game's actual power is loaded into the classes as things you just get for free, or contingent more on good play than character building. So I definitely think minimal attention to power when doing things like picking feats is far less crippling than it would be in comparable games (like 5e, Pathfinder 1e, or 4e, 3.5, and so forth.) You could make most, or maybe even all, of your feats 'flavor' and still pull your weight in the dungeon. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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