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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Retreater" data-source="post: 8159448" data-attributes="member: 42040"><p>Battle mats don't cover 600 ft. Modules rarely use that scale, especially when the companies sell tiles, flip mats, etc. If you're playing a standard adventure on a tactical grid, you're likely in a 30-40 ft room in a dungeon. And it's probably a square or rectangle. Unless you get freaky and it's a circle or an easily drawn polygon. This is the industry standard of design for the RPG business, and it has been for 40 years.</p><p>If you're outside you might be on a road on an ambush or in a forest with a handful of trees. </p><p>People who suggest they <strong>regularly</strong> use multi-levelled battlefields with complex terrain, hazardous zones, and rich tactical depth are either being disingenuous or are exceptions to every game I've played in, published adventure I've read, and printed battle map I've seen.</p><p>Cody's setup was fine. It was a little simple for demonstration purposes, but if we're all honest, it's a standard sample fight in any d20 system. And for most players most of the time, it's accurate. </p><p>If people want to get on here and pretend every battle in their game is like the opening of Bayonetta, I find it hard to believe.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8159448, member: 42040"] Battle mats don't cover 600 ft. Modules rarely use that scale, especially when the companies sell tiles, flip mats, etc. If you're playing a standard adventure on a tactical grid, you're likely in a 30-40 ft room in a dungeon. And it's probably a square or rectangle. Unless you get freaky and it's a circle or an easily drawn polygon. This is the industry standard of design for the RPG business, and it has been for 40 years. If you're outside you might be on a road on an ambush or in a forest with a handful of trees. People who suggest they [B]regularly[/B] use multi-levelled battlefields with complex terrain, hazardous zones, and rich tactical depth are either being disingenuous or are exceptions to every game I've played in, published adventure I've read, and printed battle map I've seen. Cody's setup was fine. It was a little simple for demonstration purposes, but if we're all honest, it's a standard sample fight in any d20 system. And for most players most of the time, it's accurate. If people want to get on here and pretend every battle in their game is like the opening of Bayonetta, I find it hard to believe. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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