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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="tetrasodium" data-source="post: 8160478" data-attributes="member: 93670"><p>more how wotc wrote the rules themselves than retreater, he just helpfully happened to point at the one true way 5e is written to ensure. Even without large open spaces you only need to do the unthinkable & move the action inside the buildings of a town/city or castle (even ones with big but believable rooms) & it goes back to the illusion of choice for something other then move away & shoot for a character like that ranger. Even wotc's own castles & such for 5e alone are conspicuously rather absent of winding corridors just as nearly every building build for human(oid)s to live & work in. Closed doors aren't an issue for the character waiting in the rear for someone like the fighter/rogue to open & backing through them doesn't require an action or provoke an AoO to open them just like many other things that once took to actions and provoked an AoO</p><p>[ATTACH=full]130743[/ATTACH]</p><p> With nearly every race in 5e having darkvision & lighting being easy enough to handle that limited illumination is of limited value I made it a point to play up the limited illumination at one point in 5e & it worked until the players realized that arrows are an object no larger than ten feet in any direction suitable for giving the <a href="https://www.dndbeyond.com/spells/light" target="_blank">light cantrip</a> a 150/600 foot reach if they didn't want to just spend a few coins & put <a href="https://www.dndbeyond.com/spells/continual-flame" target="_blank">continual flame</a> on everyone's weapon/decorative bracelet/etc... Playing up poor lighting in 5e doesn't work like in past editions because light is almost irrelivnt to everyone with the ubiquity of darkvision60' & there are so many ways to trivially nullify it that doing so might as well be describing an obvious trap to players & expecting them to not react accordingly even if it's just dark.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8160478, member: 93670"] more how wotc wrote the rules themselves than retreater, he just helpfully happened to point at the one true way 5e is written to ensure. Even without large open spaces you only need to do the unthinkable & move the action inside the buildings of a town/city or castle (even ones with big but believable rooms) & it goes back to the illusion of choice for something other then move away & shoot for a character like that ranger. Even wotc's own castles & such for 5e alone are conspicuously rather absent of winding corridors just as nearly every building build for human(oid)s to live & work in. Closed doors aren't an issue for the character waiting in the rear for someone like the fighter/rogue to open & backing through them doesn't require an action or provoke an AoO to open them just like many other things that once took to actions and provoked an AoO [ATTACH type="full"]130743[/ATTACH] With nearly every race in 5e having darkvision & lighting being easy enough to handle that limited illumination is of limited value I made it a point to play up the limited illumination at one point in 5e & it worked until the players realized that arrows are an object no larger than ten feet in any direction suitable for giving the [URL='https://www.dndbeyond.com/spells/light']light cantrip[/URL] a 150/600 foot reach if they didn't want to just spend a few coins & put [URL='https://www.dndbeyond.com/spells/continual-flame']continual flame[/URL] on everyone's weapon/decorative bracelet/etc... Playing up poor lighting in 5e doesn't work like in past editions because light is almost irrelivnt to everyone with the ubiquity of darkvision60' & there are so many ways to trivially nullify it that doing so might as well be describing an obvious trap to players & expecting them to not react accordingly even if it's just dark. [/QUOTE]
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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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