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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Justice and Rule" data-source="post: 8175259" data-attributes="member: 6778210"><p>I would disagree: 5E characters are easily less competent. Having a slightly better chance at high-end tasks doesn't really make up for lower-end tasks always being more difficult. That combines with fewer options for characters to advance: you have fewer skills, worse stats, and few options to do anything about either (especially when they are fighting against feats). You never really gain "competence" at tasks because of the swinginess of the dice, unless you're a bard/rogue or have expertise from a Feat. And that's not even getting into the problems with Saves...</p><p></p><p>In PF2, your stats are better and advance more broadly so that even while you might not be able to do the high-end stuff, you can more consistently do the low-end stuff. More importantly, you gain more skills at creation, including just <em>having</em> Perception and your important class skill/s (Unlike, say, a 5E Ranger who has to spend their precious few skill slots on Survival and Nature), along with being able to get more skills with a decent Intelligence (Which, again, is more possible given how stat allocation goes in character creation) and being able to gain skills fairly easily as levels go on. </p><p></p><p>So yeah, you're way more likely to be broadly competent in PF2, where you'll have better stats and more skills, along with the fact that your skill advancement options are way more open. 5E's skill system just makes you feel incompetent all the time and it was one of the first things I went about trying to mod when I got the book.</p><p></p><p></p><p></p><p>I get this a little bit more, but at the same time I'm not sure it really works compared to 5E. You get a bit more at the start compared for gaining more stuff over time. It's the difference between getting a lump sum versus regular installments. <shrug></p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8175259, member: 6778210"] I would disagree: 5E characters are easily less competent. Having a slightly better chance at high-end tasks doesn't really make up for lower-end tasks always being more difficult. That combines with fewer options for characters to advance: you have fewer skills, worse stats, and few options to do anything about either (especially when they are fighting against feats). You never really gain "competence" at tasks because of the swinginess of the dice, unless you're a bard/rogue or have expertise from a Feat. And that's not even getting into the problems with Saves... In PF2, your stats are better and advance more broadly so that even while you might not be able to do the high-end stuff, you can more consistently do the low-end stuff. More importantly, you gain more skills at creation, including just [I]having[/I] Perception and your important class skill/s (Unlike, say, a 5E Ranger who has to spend their precious few skill slots on Survival and Nature), along with being able to get more skills with a decent Intelligence (Which, again, is more possible given how stat allocation goes in character creation) and being able to gain skills fairly easily as levels go on. So yeah, you're way more likely to be broadly competent in PF2, where you'll have better stats and more skills, along with the fact that your skill advancement options are way more open. 5E's skill system just makes you feel incompetent all the time and it was one of the first things I went about trying to mod when I got the book. I get this a little bit more, but at the same time I'm not sure it really works compared to 5E. You get a bit more at the start compared for gaining more stuff over time. It's the difference between getting a lump sum versus regular installments. <shrug> [/QUOTE]
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