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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8175263" data-attributes="member: 6801252"><p>Having experienced both systems heavily, I think there is an interesting distinction to be discussed in terms of competence. </p><p></p><p>A 5e character is competent in the sense that they have a reasonable numerical chance to try just about anything, and it might work, this isn't in relation to their skill set, but is more fundamental than that-- the same could be said of just about anyone else, its practically incidental to the character themselves, just a feature of playing the game. Your 5e character has an ambiguous pool of knowledge and skills that they picked up somewhere and can muddle their way through on, its a game set up for someone to say 'Well I'm no X, but goshdangit, I can give it the ole college try!' and it does that specifically to invite the tension of possibly succeeding, but also failing, instead of players avoiding solutions entirely if they aren't good at them (which admittedly kind of happens anyway.)</p><p></p><p>A PF2e character is competent in the sense that they have a wide array of things to specialize in, and a pool of resources that encourages spreading out across that pool to a degree earlier games didn't. They're built to be good at each thing that they happen to be good at, its all very intentional (or at least, it can be) but in comparison to pf1e (or 4e, in my case) they don't have to spend that all in one place to be good at something. The pathfinder 2e character is a renaissance man-- their education and training covers an array of different abilities, but they absolutely come from a skillset effort was invested in acquiring, anything that doesn't fit that description, well the game does stab at letting you try it, but even the culture surrounding the game would pretty firmly consider it someone else's job. </p><p></p><p>In short, I feel that in 5e, tasks are just considered easy enough for anyone to try their hand at, but in PF2e characters have a wide skillset.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8175263, member: 6801252"] Having experienced both systems heavily, I think there is an interesting distinction to be discussed in terms of competence. A 5e character is competent in the sense that they have a reasonable numerical chance to try just about anything, and it might work, this isn't in relation to their skill set, but is more fundamental than that-- the same could be said of just about anyone else, its practically incidental to the character themselves, just a feature of playing the game. Your 5e character has an ambiguous pool of knowledge and skills that they picked up somewhere and can muddle their way through on, its a game set up for someone to say 'Well I'm no X, but goshdangit, I can give it the ole college try!' and it does that specifically to invite the tension of possibly succeeding, but also failing, instead of players avoiding solutions entirely if they aren't good at them (which admittedly kind of happens anyway.) A PF2e character is competent in the sense that they have a wide array of things to specialize in, and a pool of resources that encourages spreading out across that pool to a degree earlier games didn't. They're built to be good at each thing that they happen to be good at, its all very intentional (or at least, it can be) but in comparison to pf1e (or 4e, in my case) they don't have to spend that all in one place to be good at something. The pathfinder 2e character is a renaissance man-- their education and training covers an array of different abilities, but they absolutely come from a skillset effort was invested in acquiring, anything that doesn't fit that description, well the game does stab at letting you try it, but even the culture surrounding the game would pretty firmly consider it someone else's job. In short, I feel that in 5e, tasks are just considered easy enough for anyone to try their hand at, but in PF2e characters have a wide skillset. [/QUOTE]
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