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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="ronaldsf" data-source="post: 8187211" data-attributes="member: 6672921"><p>It's interesting: different strokes for different folks and all.</p><p></p><p>I GM PF2E and D&D 5e. Perhaps it's how my brain works, but I generally find it harder to sort out the various effects in 5e as compared to 2e. Like, I often forget that Web doesn't call for an immediate Dexterity save (the monsters save at the start of their turns). Exhaustion is a track that does something different at each level; what's more, each level's effect is cumulative.. Whereas 2e's Drained condition gives me a simple number, and what it applies to is logical to my brain (everything associated with Constitution). My brain also finds it hard to sort out which conditions impose disadvantage on attack rolls as opposed to those which impose disadvantage to attack rolls AND ability checks, which ones additionally give advantage to enemy attack rolls and which ones that don't, etc. I find myself looking up Conditions to make sure I know how they operate more in 5e than in 2e, which defeats the purpose of defining Conditions in the first place.</p><p></p><p>By collecting everything into Advantage and Disadvantage, a lot of buffs and debuffs become extremely powerful in 5e, and sometimes there are weird interactions. Like the fact that one of the more effective ways to debuff wolves who have Pack Attack is to cast Darkness on them.</p><p></p><p>It's interesting about Feats in 5e as well: when building a character in 2e, I just skim for feat names that suit my concept. I have zero fear that choosing a given feat will gimp my character, whereas in 5e, I'm sure as hell glad that I read Polearm Master at level 1 and therefore reskinned my concept to be a Variant Human so I could take it at Level 1 for my reach weapon fighter, or else I would've missed out on a bunch of free attacks and battlefield control. There is very little advantage that Reach weapons give you in 5e by themselves. Whereas the way AoOs work in 2e, having a reach weapon automatically gave me a free attack when most monsters run up to me. And when making this 5e fighter I felt compelled to look at the feats in splatbooks to make sure I didn't miss something. YMMV</p></blockquote><p></p>
[QUOTE="ronaldsf, post: 8187211, member: 6672921"] It's interesting: different strokes for different folks and all. I GM PF2E and D&D 5e. Perhaps it's how my brain works, but I generally find it harder to sort out the various effects in 5e as compared to 2e. Like, I often forget that Web doesn't call for an immediate Dexterity save (the monsters save at the start of their turns). Exhaustion is a track that does something different at each level; what's more, each level's effect is cumulative.. Whereas 2e's Drained condition gives me a simple number, and what it applies to is logical to my brain (everything associated with Constitution). My brain also finds it hard to sort out which conditions impose disadvantage on attack rolls as opposed to those which impose disadvantage to attack rolls AND ability checks, which ones additionally give advantage to enemy attack rolls and which ones that don't, etc. I find myself looking up Conditions to make sure I know how they operate more in 5e than in 2e, which defeats the purpose of defining Conditions in the first place. By collecting everything into Advantage and Disadvantage, a lot of buffs and debuffs become extremely powerful in 5e, and sometimes there are weird interactions. Like the fact that one of the more effective ways to debuff wolves who have Pack Attack is to cast Darkness on them. It's interesting about Feats in 5e as well: when building a character in 2e, I just skim for feat names that suit my concept. I have zero fear that choosing a given feat will gimp my character, whereas in 5e, I'm sure as hell glad that I read Polearm Master at level 1 and therefore reskinned my concept to be a Variant Human so I could take it at Level 1 for my reach weapon fighter, or else I would've missed out on a bunch of free attacks and battlefield control. There is very little advantage that Reach weapons give you in 5e by themselves. Whereas the way AoOs work in 2e, having a reach weapon automatically gave me a free attack when most monsters run up to me. And when making this 5e fighter I felt compelled to look at the feats in splatbooks to make sure I didn't miss something. YMMV [/QUOTE]
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