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Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue"
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<blockquote data-quote="Justice and Rule" data-source="post: 8188005" data-attributes="member: 6778210"><p>The 5E feats are very different, but because they are non-essential and competing with an ability boost, their quality varies greatly. Stuff like Linguist, Charger, the Armored Proficiency Feats... it's hard to compete with the standouts like Sentinel, Alert, Great Weapon Master, and Lucky. And part of this is the streamlined nature of the system: for example, you can't just <em>get</em> a skill in 5E. You can't try to just learn something on the outside, you have to get a Feat because of how the skill system is simplified down.</p><p></p><p>And that's not me hating on it: I honestly love it! I love having more of those feats. I just wish they had not tried to section it off and put more time into making each feat a bit more closer in value to the others. It's a tradeoff: you gain a simpler system, but at the cost of having less ability to modify things on the fly. For example, it's easier to add skills in PF2 compared to 5E by a country mile, which is very nice for character progression.</p><p></p><p>Similarly there are certainly ribbon feats in the PF2 rules, but you are penalized less for taking them because you gain feats much more. It's a different philosophy; you can fine-tune your character more without losing much in taking feats that are less directly useful but more characterful because one feat is not a huge dealbreaker in most cases.</p><p></p><p></p><p></p><p>You're mistaking formatting (doing a bulleted list) for doing it in paragraph form. If you want to do it in the same format, the effects of unconsciousness reads largely the same.</p><ul> <li data-xf-list-type="ul">You can’t act.</li> <li data-xf-list-type="ul">You take a –4 status penalty to AC, <a href="https://pf2.d20pfsrd.com/#Perception" target="_blank">Perception</a>, and <a href="https://pf2.d20pfsrd.com/#Reflex" target="_blank">Reflex</a> saves,</li> <li data-xf-list-type="ul">You have the <a href="https://pf2.d20pfsrd.com/rules/conditions/#Blinded" target="_blank">blinded</a> and <a href="https://pf2.d20pfsrd.com/rules/conditions/#Flat-Footed" target="_blank">flat-footed</a> conditions</li> <li data-xf-list-type="ul">You fall <a href="https://pf2.d20pfsrd.com/rules/conditions/#Prone" target="_blank">prone</a> and drop items you are wielding or holding unless the effect states otherwise or the GM determines you’re in a position in which you wouldn’t.</li> </ul><p>The extra stuff is talking about the difference between different kinds of unconsciousness, which the 5E version doesn't give guidance on. For example, there's no guidance on the difference between "sleeping" and "dying" in 5E, so by rules as written, you might not wake up with loud noises if you are asleep because you are completely unaware of your surroundings while unconscious (which would include hearing stuff). It also contains stuff like how you lose the Unconscious condition, which is done elsewhere in the 5E rulebook.</p><p></p><p>Really, not much is added there, they just cover things differently: in this case, PF2 has all their stuff on the Unconscious condition in one place (which definitely is not the standard in the CRB), while 5E has it split up differently, only listing the effects rather than what could potentially end it (and how those might be different situations).</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8188005, member: 6778210"] The 5E feats are very different, but because they are non-essential and competing with an ability boost, their quality varies greatly. Stuff like Linguist, Charger, the Armored Proficiency Feats... it's hard to compete with the standouts like Sentinel, Alert, Great Weapon Master, and Lucky. And part of this is the streamlined nature of the system: for example, you can't just [I]get[/I] a skill in 5E. You can't try to just learn something on the outside, you have to get a Feat because of how the skill system is simplified down. And that's not me hating on it: I honestly love it! I love having more of those feats. I just wish they had not tried to section it off and put more time into making each feat a bit more closer in value to the others. It's a tradeoff: you gain a simpler system, but at the cost of having less ability to modify things on the fly. For example, it's easier to add skills in PF2 compared to 5E by a country mile, which is very nice for character progression. Similarly there are certainly ribbon feats in the PF2 rules, but you are penalized less for taking them because you gain feats much more. It's a different philosophy; you can fine-tune your character more without losing much in taking feats that are less directly useful but more characterful because one feat is not a huge dealbreaker in most cases. You're mistaking formatting (doing a bulleted list) for doing it in paragraph form. If you want to do it in the same format, the effects of unconsciousness reads largely the same. [LIST] [*]You can’t act. [*]You take a –4 status penalty to AC, [URL='https://pf2.d20pfsrd.com/#Perception']Perception[/URL], and [URL='https://pf2.d20pfsrd.com/#Reflex']Reflex[/URL] saves, [*]You have the [URL='https://pf2.d20pfsrd.com/rules/conditions/#Blinded']blinded[/URL] and [URL='https://pf2.d20pfsrd.com/rules/conditions/#Flat-Footed']flat-footed[/URL] conditions [*]You fall [URL='https://pf2.d20pfsrd.com/rules/conditions/#Prone']prone[/URL] and drop items you are wielding or holding unless the effect states otherwise or the GM determines you’re in a position in which you wouldn’t. [/LIST] The extra stuff is talking about the difference between different kinds of unconsciousness, which the 5E version doesn't give guidance on. For example, there's no guidance on the difference between "sleeping" and "dying" in 5E, so by rules as written, you might not wake up with loud noises if you are asleep because you are completely unaware of your surroundings while unconscious (which would include hearing stuff). It also contains stuff like how you lose the Unconscious condition, which is done elsewhere in the 5E rulebook. Really, not much is added there, they just cover things differently: in this case, PF2 has all their stuff on the Unconscious condition in one place (which definitely is not the standard in the CRB), while 5E has it split up differently, only listing the effects rather than what could potentially end it (and how those might be different situations). [/QUOTE]
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