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Taking20's Illusion of Choice - Breaking it Down
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<blockquote data-quote="!DWolf" data-source="post: 8158420" data-attributes="member: 7026314"><p>That might be what he’s is saying but to provide context on what is actually happening to a non-pf2e player: <ol> <li data-xf-list-type="ol"> pathfinder 2e has a large amount of mechanical support for encounters that are <strong>NOT</strong> straight combat (that is a monster appears and attacks until defeated, final fantasy style).</li> <li data-xf-list-type="ol"> Cody runs only straight combat encounters. </li> <li data-xf-list-type="ol"> thus the system feels over-designed or too complex to him because of #1 and #2.</li> <li data-xf-list-type="ol"> since he only runs straight combat encounters his players know pretty much what to do and so ‘optimize’ to face it. He calls this the “illusion of choice” and blames it on the system and not himself from #2.</li> <li data-xf-list-type="ol"> when people pointed out the above and suggested he change #2 (which would also fix #3 and #4), he felt personally attacked as not being creative and lashed out.</li> <li data-xf-list-type="ol"> he then used a badly done and cherry-picked example to try and prove point #4, completely ignoring the fact that the #4 stems from #2 and running a variety of encounters instead of straight combat after straight combat would fix the issue.</li> </ol><p>So that’s it in a nutshell. The thing is if he just wants a system to do straight combat then 5e might be a better choice - but he can’t admit #2 so he has to blame pf2e which is what everybody is reacting to.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8158420, member: 7026314"] That might be what he’s is saying but to provide context on what is actually happening to a non-pf2e player: [list=1] [*] pathfinder 2e has a large amount of mechanical support for encounters that are [b]NOT[/b] straight combat (that is a monster appears and attacks until defeated, final fantasy style). [*] Cody runs only straight combat encounters. [*] thus the system feels over-designed or too complex to him because of #1 and #2. [*] since he only runs straight combat encounters his players know pretty much what to do and so ‘optimize’ to face it. He calls this the “illusion of choice” and blames it on the system and not himself from #2. [*] when people pointed out the above and suggested he change #2 (which would also fix #3 and #4), he felt personally attacked as not being creative and lashed out. [*] he then used a badly done and cherry-picked example to try and prove point #4, completely ignoring the fact that the #4 stems from #2 and running a variety of encounters instead of straight combat after straight combat would fix the issue. [/list] So that’s it in a nutshell. The thing is if he just wants a system to do straight combat then 5e might be a better choice - but he can’t admit #2 so he has to blame pf2e which is what everybody is reacting to. [/QUOTE]
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Taking20's Illusion of Choice - Breaking it Down
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