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Takning the Off hand shield as an improvised weapon and running crazy with it...
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<blockquote data-quote="ClaytonCross" data-source="post: 7512852" data-attributes="member: 6880599"><p>Well that's part of my question... I tend to agree but I think their is room for debate since the Officially posted Compendium stats that your intended to be able to use it with a shield. The question is weather using the shield as a weapon then breaks that rule, because it is still a shield for the AC bonus and its not a "weapon" in the since that its literally a weapon, its being considered a weapon because your improvising it. That means, if you have rope in the other hand do no longer get the +2 for dueling because you could hit someone with it like a wipe doing 1d4 damage? Does the potential do be a weapon negate Dueling?</p><p></p><p>So is it a weapon and a shield and if so does that mean the fighter gets +1 to damage and +1 to AC from Blessing of the Forge? Or is it a shield getting only the AC bonus and improvising it does not get all the weapon bonuses? When does it become a weapon? Does it suddenly become +1 damage when you hit something with it removing +2 dueling but not being qualified for +1 damage from Blessing of the Forge because it was not a weapon when it was blessed at the end of the long rest? or can you announce it as a weapon then due to your intent and get the bonus +1 damage?</p><p></p><p>... I am honestly not sure.</p><p></p><p>I suspect 1 of 3 options</p><p></p><p>1. Shield is a shield and <strong>a weapon at all times because you have the option</strong> preventing Dueling but allowing everything else.</p><p></p><p>2. Shield is only a shield, using it as an improvised weapon doesn't actually make it weapon ... its <strong>improvised as a sort of separate category than weapons</strong> on the table meaning you can use Dueling with your main hand, get the AC bonus, Blessing of the Forge +1 AC, but Blessing of the Forge +1 damage, <span style="color: #222222"><span style="font-family: 'Verdana'">Divine Strike, Two-weapon fighting style, and the duel wielder feat do not apply. Tavern Brawler feat does. The implication being spells like <a href="https://www.dndbeyond.com/spells/magic-weapon" target="_blank">Magic Weapon</a> can not effect your favorite tankard so that you can use it as a +3 magic tankard for 1d4+8 damage... though personally I like the idea of a fighter beating the crap out of an enemy while drinking their ale.</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">3. Shield only counts as a weapon during use as a weapon B</span></span>lessing of the Forge +1 damage can not apply, and Dueling is nullified for the round. so the intent would need to be stated prior to the extra attacks.... or not since that happens after the extra attacks.... but the feats apply during so they would work as well as Divine Strike. This basically means that anything that effects weapons prior to combat like <strong>putting poison on or enchanting</strong> your tankard <strong>would not</strong> work but abilities like <strong>Divine Smite</strong> used as part of weapon strike <strong>would</strong>.</p><p></p><p>I am thinking #1, but that also means you could cast Magic Weapon on your shield to increase your to hit and damage with it. (Assuming its not magical)</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7512852, member: 6880599"] Well that's part of my question... I tend to agree but I think their is room for debate since the Officially posted Compendium stats that your intended to be able to use it with a shield. The question is weather using the shield as a weapon then breaks that rule, because it is still a shield for the AC bonus and its not a "weapon" in the since that its literally a weapon, its being considered a weapon because your improvising it. That means, if you have rope in the other hand do no longer get the +2 for dueling because you could hit someone with it like a wipe doing 1d4 damage? Does the potential do be a weapon negate Dueling? So is it a weapon and a shield and if so does that mean the fighter gets +1 to damage and +1 to AC from Blessing of the Forge? Or is it a shield getting only the AC bonus and improvising it does not get all the weapon bonuses? When does it become a weapon? Does it suddenly become +1 damage when you hit something with it removing +2 dueling but not being qualified for +1 damage from Blessing of the Forge because it was not a weapon when it was blessed at the end of the long rest? or can you announce it as a weapon then due to your intent and get the bonus +1 damage? ... I am honestly not sure. I suspect 1 of 3 options 1. Shield is a shield and [B]a weapon at all times because you have the option[/B] preventing Dueling but allowing everything else. 2. Shield is only a shield, using it as an improvised weapon doesn't actually make it weapon ... its [B]improvised as a sort of separate category than weapons[/B] on the table meaning you can use Dueling with your main hand, get the AC bonus, Blessing of the Forge +1 AC, but Blessing of the Forge +1 damage, [COLOR=#222222][FONT=Verdana]Divine Strike, Two-weapon fighting style, and the duel wielder feat do not apply. Tavern Brawler feat does. The implication being spells like [URL="https://www.dndbeyond.com/spells/magic-weapon"]Magic Weapon[/URL] can not effect your favorite tankard so that you can use it as a +3 magic tankard for 1d4+8 damage... though personally I like the idea of a fighter beating the crap out of an enemy while drinking their ale. 3. Shield only counts as a weapon during use as a weapon B[/FONT][/COLOR]lessing of the Forge +1 damage can not apply, and Dueling is nullified for the round. so the intent would need to be stated prior to the extra attacks.... or not since that happens after the extra attacks.... but the feats apply during so they would work as well as Divine Strike. This basically means that anything that effects weapons prior to combat like [B]putting poison on or enchanting[/B] your tankard [B]would not[/B] work but abilities like [B]Divine Smite[/B] used as part of weapon strike [B]would[/B]. I am thinking #1, but that also means you could cast Magic Weapon on your shield to increase your to hit and damage with it. (Assuming its not magical) [/QUOTE]
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