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Taladas Unearthed
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<blockquote data-quote="tsadkiel" data-source="post: 1109091" data-attributes="member: 262"><p>Let's talk elves, for a minute. There are at least six elven subcultures on taladas - in addition to the Silvanaes, Clan elves, Cha'asii, and Hulderfolk, there are the urban elves from the League of Minotaurs and vaguely Polynesian elves from the vicinity of Syldar. for most of these, High Elves work just fine. I intend to use wild elf stats for the Cha'asii 9since they're pretty different, being shorter and green and all) and I'm looking for a fae-ish elf variant or template to apply to the Hulderfolk, since the kit write-up had them vulnerable to cold iron, as well as other things.</p><p></p><p>Goblins. MM stats, just forgot to mention them in the last post.</p><p></p><p>Gnomes - Krynn's gnomes are very different from their counterparts on other worlds. Still, I'm a big believer in the "good enough" school of game design. I'll use Rock Gnome stats for now, if the situation comes up - none of my players is that interested in gnomes, so I have time.</p><p></p><p>Coming next - fitting the AU magic system into Taladas, as well as the cleric question.</p></blockquote><p></p>
[QUOTE="tsadkiel, post: 1109091, member: 262"] Let's talk elves, for a minute. There are at least six elven subcultures on taladas - in addition to the Silvanaes, Clan elves, Cha'asii, and Hulderfolk, there are the urban elves from the League of Minotaurs and vaguely Polynesian elves from the vicinity of Syldar. for most of these, High Elves work just fine. I intend to use wild elf stats for the Cha'asii 9since they're pretty different, being shorter and green and all) and I'm looking for a fae-ish elf variant or template to apply to the Hulderfolk, since the kit write-up had them vulnerable to cold iron, as well as other things. Goblins. MM stats, just forgot to mention them in the last post. Gnomes - Krynn's gnomes are very different from their counterparts on other worlds. Still, I'm a big believer in the "good enough" school of game design. I'll use Rock Gnome stats for now, if the situation comes up - none of my players is that interested in gnomes, so I have time. Coming next - fitting the AU magic system into Taladas, as well as the cleric question. [/QUOTE]
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