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Tale of the Clueless - [Combat Thread]
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<blockquote data-quote="Ambrus" data-source="post: 3106293" data-attributes="member: 17691"><p>[sblock=Nalfeshnee]<span style="color: Gray">By taking 10 on the Knowledge (the planes) Vor can manage a DC 18 check, enough to identify any outsider of up to 8 HD. If it only has 3 racial hit dice or less then Vor can probably figure out its vulnerabilities as well; that'd cover the tieflings I believe.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Other Knowledge checks might be appropriate if the feather-winged creature isn't in fact an outsider; it could simply be some type of humanoid after all. There's also always the chance that other knowledges could reveal information which in turn spark other knowledge checks which in turn reveal yet more information. For instance, a successful Knowledge (architecture & engineering) check might reveal that their vessel is curiously designed to shield the crew from accidental water-spray. A subsequent knowledge (arcana) check might reveal that some bodies of water have mystically harmful effects. A knowledge (the planes) check might reveal that one such body of water is the river styx; which can cause complete memory loss with but a touch. A knowledge (geography) check indicates that the Styx flows through most of the lower planes but its headwaters are located in the plane of Pandemonium. A knowledge (the planes) check reveals that marraenoloths are a type of yugoloth demons who are the river's most frequent sailors. A knowledge (local) check reveals that there is a notable marraenoloth shipwright named Kuzenel in the gate-town of Bedlam who designs such ships and whoose trademark is a barbed anchor. A glance at the ship's prow reveals two such barbed anchors, indicating that this group of tieflings are possibly based out of Bedlam, and on and on... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">See, knowing a little bit about everything can go a long way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3106293, member: 17691"] [sblock=Nalfeshnee][COLOR=Gray]By taking 10 on the Knowledge (the planes) Vor can manage a DC 18 check, enough to identify any outsider of up to 8 HD. If it only has 3 racial hit dice or less then Vor can probably figure out its vulnerabilities as well; that'd cover the tieflings I believe. Other Knowledge checks might be appropriate if the feather-winged creature isn't in fact an outsider; it could simply be some type of humanoid after all. There's also always the chance that other knowledges could reveal information which in turn spark other knowledge checks which in turn reveal yet more information. For instance, a successful Knowledge (architecture & engineering) check might reveal that their vessel is curiously designed to shield the crew from accidental water-spray. A subsequent knowledge (arcana) check might reveal that some bodies of water have mystically harmful effects. A knowledge (the planes) check might reveal that one such body of water is the river styx; which can cause complete memory loss with but a touch. A knowledge (geography) check indicates that the Styx flows through most of the lower planes but its headwaters are located in the plane of Pandemonium. A knowledge (the planes) check reveals that marraenoloths are a type of yugoloth demons who are the river's most frequent sailors. A knowledge (local) check reveals that there is a notable marraenoloth shipwright named Kuzenel in the gate-town of Bedlam who designs such ships and whoose trademark is a barbed anchor. A glance at the ship's prow reveals two such barbed anchors, indicating that this group of tieflings are possibly based out of Bedlam, and on and on... :p See, knowing a little bit about everything can go a long way. ;) [/COLOR][/sblock] [/QUOTE]
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