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Tale of the Twin Suns Ability Scores
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<blockquote data-quote="Angel Tarragon" data-source="post: 4297669" data-attributes="member: 23733"><p>[sblock=Table 1-1: Ability Modifiers & Bonus Spells][code][b]Ability Ability Essentia ---------- Bonus Spells (by Spell Level) ----------</p><p> Score Modifier Pool 1st 2nd 3rd 4th 5th 6th 7th 8th 9th[/b]</p><p> 1 - 2 -4 1 ----- Can't cast spells tied to this ability -----</p><p> 3 - 4 -3 3 ----- Can't cast spells tied to this ability -----</p><p> 5 - 6 -2 6 ----- Can't cast spells tied to this ability -----</p><p> 7 - 8 -1 10 ----- Can't cast spells tied to this ability -----</p><p> 9 - 10 0 15 --- --- --- --- --- --- --- --- ---</p><p>11 - 12 +1 21 --- --- --- --- --- --- --- --- ---</p><p>13 - 14 +2 28 1 - - - - - - - -</p><p>15 - 16 +3 36 1 - - - - - - - -</p><p>17 - 18 +4 45 1 1 - - - - - - -</p><p>19 - 20 +5 55 1 1 - - - - - - -</p><p>21 - 22 +6 66 2 1 1 - - - - - -</p><p>23 - 24 +7 78 2 1 1 - - - - - -</p><p>25 - 26 +8 91 2 2 1 1 - - - - -</p><p>27 - 28 +9 105 2 2 1 1 - - - - -</p><p>29 - 30 +10 120 3 2 2 1 1 - - - -</p><p>31 - 32 +11 136 3 2 2 1 1 - - - -</p><p>33 - 34 +12 153 3 3 2 2 1 1 - - -</p><p>35 - 36 +13 171 3 3 2 2 1 1 - - -</p><p>37 - 38 +14 190 4 3 3 2 2 1 1 - -</p><p>39 - 40 +15 210 4 3 3 2 2 1 1 - -</p><p>41 - 42 +16 231 4 4 3 3 2 2 1 1 -</p><p>43 - 44 +17 253 4 4 3 3 2 2 1 1 -</p><p>45 - 46 +18 276 5 4 4 3 3 2 2 1 1</p><p>47 - 48 +19 300 5 4 4 3 3 2 2 1 1</p><p>49 - 50 +20 325 5 5 4 4 3 3 2 2 1</p><p>51 - 52 +21 351 5 5 4 4 3 3 2 2 1</p><p>53 - 54 +22 378 6 5 5 4 4 3 3 2 2</p><p>55 - 56 +23 406 6 5 5 4 4 3 3 2 2</p><p>57 - 58 +24 435 6 6 5 5 4 4 3 3 2</p><p>59 - 60 +25 465 6 6 5 5 4 4 3 3 2</p><p>61 - 62 +26 496 7 6 6 5 5 4 4 3 3</p><p>63 - 64 +27 528 7 6 6 5 5 4 4 3 3</p><p>65 - 66 +28 561 7 7 6 6 5 5 4 4 3</p><p>67 - 68 +29 595 7 7 6 6 5 5 4 4 3</p><p>69 - 70 +30 630 8 7 7 6 6 5 5 4 4</p><p>71 - 72 +31 666 8 7 7 6 6 5 5 4 4</p><p>73 - 74 +32 703 8 8 7 7 6 6 5 5 4</p><p>75 - 76 +33 741 8 8 7 7 6 6 5 5 4</p><p>77 - 78 +34 780 9 8 8 7 7 6 6 5 5</p><p>79 - 80 +35 820 9 8 8 7 7 6 6 5 5</p><p>81 - 82 +36 861 9 9 8 8 7 7 6 6 5</p><p>83 - 84 +37 903 9 9 8 8 7 7 6 6 5</p><p>85 - 86 +38 946 10 9 9 8 8 7 7 6 6</p><p>87 - 88 +39 990 10 9 9 8 8 7 7 6 6</p><p>89 - 90 +40 1035 10 10 9 9 8 8 7 7 6[/code][/sblock]<u><strong>ABILITY SCORES</strong></u></p><p>To create an ability score for your character, roll four six sided dice (4D6). Reroll any dice that give you a result of 1. Keep doing this as many times as you have to until you only have a result of two or higher for each die. Out of the four dice, disregard the one with the lowest result and add the three highest dice. The result is a number between 6 and 18. The average ability score for the typical commoner is 9 or 10, but your character is not typical. The most common ability scores for player characters (PCs) are 11 and 12.</p><p></p><p>Make this roll eight times, recording each result on a piece of paper. Once you have eight scores, assign each score to one of the eight abilities. At this step you should decide on what race you which play and which class to advance in. These decisions help to decide how best to assign each ability score. Regardless of racial modifiers, no ability score can be reduced to below 3.</p><p></p><p><strong>Quickly Generating Ability Scores</strong></p><p>Each ability starts with a base value of 8. Roll 1D10 and add the result to the base value. Do this eight times and assign the scores as you wish to each ability. Then modify relevant ability scores based on the race you choose to play.</p><p></p><p><strong>Rerolling</strong></p><p>If your scores are too low, you may scrap them and roll all eight scores again. Your scores are considered too low if the sum of your modifiers is 0 or lower or if your highest score is 12 or lower.</p><p></p><p><strong>Ability Modifiers</strong></p><p>Each ability, after changes made because of race, has a modifier ranging from –3 to +5 or higher. Table 1-1 shows the modifier for each score. It also shows bonus spells, which you’ll need to know about if your character is a spellcaster. </p><p></p><p>The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.</p><p></p><p><strong>Abilities & Spellcasters</strong></p><p>The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4297669, member: 23733"] [sblock=Table 1-1: Ability Modifiers & Bonus Spells][code][b]Ability Ability Essentia ---------- Bonus Spells (by Spell Level) ---------- Score Modifier Pool 1st 2nd 3rd 4th 5th 6th 7th 8th 9th[/b] 1 - 2 -4 1 ----- Can't cast spells tied to this ability ----- 3 - 4 -3 3 ----- Can't cast spells tied to this ability ----- 5 - 6 -2 6 ----- Can't cast spells tied to this ability ----- 7 - 8 -1 10 ----- Can't cast spells tied to this ability ----- 9 - 10 0 15 --- --- --- --- --- --- --- --- --- 11 - 12 +1 21 --- --- --- --- --- --- --- --- --- 13 - 14 +2 28 1 - - - - - - - - 15 - 16 +3 36 1 - - - - - - - - 17 - 18 +4 45 1 1 - - - - - - - 19 - 20 +5 55 1 1 - - - - - - - 21 - 22 +6 66 2 1 1 - - - - - - 23 - 24 +7 78 2 1 1 - - - - - - 25 - 26 +8 91 2 2 1 1 - - - - - 27 - 28 +9 105 2 2 1 1 - - - - - 29 - 30 +10 120 3 2 2 1 1 - - - - 31 - 32 +11 136 3 2 2 1 1 - - - - 33 - 34 +12 153 3 3 2 2 1 1 - - - 35 - 36 +13 171 3 3 2 2 1 1 - - - 37 - 38 +14 190 4 3 3 2 2 1 1 - - 39 - 40 +15 210 4 3 3 2 2 1 1 - - 41 - 42 +16 231 4 4 3 3 2 2 1 1 - 43 - 44 +17 253 4 4 3 3 2 2 1 1 - 45 - 46 +18 276 5 4 4 3 3 2 2 1 1 47 - 48 +19 300 5 4 4 3 3 2 2 1 1 49 - 50 +20 325 5 5 4 4 3 3 2 2 1 51 - 52 +21 351 5 5 4 4 3 3 2 2 1 53 - 54 +22 378 6 5 5 4 4 3 3 2 2 55 - 56 +23 406 6 5 5 4 4 3 3 2 2 57 - 58 +24 435 6 6 5 5 4 4 3 3 2 59 - 60 +25 465 6 6 5 5 4 4 3 3 2 61 - 62 +26 496 7 6 6 5 5 4 4 3 3 63 - 64 +27 528 7 6 6 5 5 4 4 3 3 65 - 66 +28 561 7 7 6 6 5 5 4 4 3 67 - 68 +29 595 7 7 6 6 5 5 4 4 3 69 - 70 +30 630 8 7 7 6 6 5 5 4 4 71 - 72 +31 666 8 7 7 6 6 5 5 4 4 73 - 74 +32 703 8 8 7 7 6 6 5 5 4 75 - 76 +33 741 8 8 7 7 6 6 5 5 4 77 - 78 +34 780 9 8 8 7 7 6 6 5 5 79 - 80 +35 820 9 8 8 7 7 6 6 5 5 81 - 82 +36 861 9 9 8 8 7 7 6 6 5 83 - 84 +37 903 9 9 8 8 7 7 6 6 5 85 - 86 +38 946 10 9 9 8 8 7 7 6 6 87 - 88 +39 990 10 9 9 8 8 7 7 6 6 89 - 90 +40 1035 10 10 9 9 8 8 7 7 6[/code][/sblock][U][B]ABILITY SCORES[/B][/U] To create an ability score for your character, roll four six sided dice (4D6). Reroll any dice that give you a result of 1. Keep doing this as many times as you have to until you only have a result of two or higher for each die. Out of the four dice, disregard the one with the lowest result and add the three highest dice. The result is a number between 6 and 18. The average ability score for the typical commoner is 9 or 10, but your character is not typical. The most common ability scores for player characters (PCs) are 11 and 12. Make this roll eight times, recording each result on a piece of paper. Once you have eight scores, assign each score to one of the eight abilities. At this step you should decide on what race you which play and which class to advance in. These decisions help to decide how best to assign each ability score. Regardless of racial modifiers, no ability score can be reduced to below 3. [B]Quickly Generating Ability Scores[/B] Each ability starts with a base value of 8. Roll 1D10 and add the result to the base value. Do this eight times and assign the scores as you wish to each ability. Then modify relevant ability scores based on the race you choose to play. [B]Rerolling[/B] If your scores are too low, you may scrap them and roll all eight scores again. Your scores are considered too low if the sum of your modifiers is 0 or lower or if your highest score is 12 or lower. [B]Ability Modifiers[/B] Each ability, after changes made because of race, has a modifier ranging from –3 to +5 or higher. Table 1-1 shows the modifier for each score. It also shows bonus spells, which you’ll need to know about if your character is a spellcaster. The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty. [B]Abilities & Spellcasters[/B] The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level. [/QUOTE]
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