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Tale of the Twin Suns Character Classes [Updated 1/29: Cleric Class Included]
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<blockquote data-quote="Dagredhel" data-source="post: 4096619" data-attributes="member: 3421"><p>Hi again, <s>Frukathka</s> Reveille. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>I haven't had much free time lately, but I've got this thread bookmarked for when I do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I just (re)read the Ranger class carefully. (I scanned it quickly a few times previously.) I really appreciate the added depth you're adding to the classes, elaborating on their basic themes and incorporating elements that seem naturally to belong. Upping the "power level" generally certainly allows you to explore more options and thematic abilities. I'm again reminded of gestalt, but in this case it's not a matter of combining the best features of two classes as allowing a single class to be twice the standard version, not in raw power but in terms of pertinent detail.</p><p></p><p>Aside from the kudos, I had one suggestion for the Ranger. Upon reflection, it seems to me that the one piece that the class is missing is a scalable defensive ability. Several ideas come to mind:</p><p></p><p>1) A bonus to AC based on synergy when fighting with his Animal Companion. (Both the Ranger and his companion could benefit?) Alternately (or in addition perhaps,) you could allow them to pool their hit points to some extent. This would give the Ranger a slight boost, but potentially really help the companion.</p><p></p><p>2) Link an AC bonus to Favored Enemy or Favored Terrain. The former would represent the Ranger's skill in evading his favored foe's attacks, while the latter could represent the ability to use terrain to defensive advantage. If you went the second route, you could add the ability to effectively use terrain features to gain the benefits of concealment or cover as higher level abilities. A cool, more magical alternative would be to envision the terrain as *actively* aiding in the Ranger's defense: tree branches prenaturally shift to block opponent's attacks, the sand/stone/dirt seems to shift beneath their feet, spoiling their aim, etc.</p><p></p><p>3) Add "Defensive Combat Styles" to mirror the offensive ones. These could incorporate some of the ideas above, but also include things like Energy Resistances, natural armor, or DR.</p><p></p><p>Thanks again for sharing these classes. The amount of work you're obviously devoting to them is impressive... and a bit humbling. I hope you keep at it, and look forward to examining the others in more depth as time permits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4096619, member: 3421"] Hi again, [S]Frukathka[/S] Reveille. :heh: I haven't had much free time lately, but I've got this thread bookmarked for when I do. :) I just (re)read the Ranger class carefully. (I scanned it quickly a few times previously.) I really appreciate the added depth you're adding to the classes, elaborating on their basic themes and incorporating elements that seem naturally to belong. Upping the "power level" generally certainly allows you to explore more options and thematic abilities. I'm again reminded of gestalt, but in this case it's not a matter of combining the best features of two classes as allowing a single class to be twice the standard version, not in raw power but in terms of pertinent detail. Aside from the kudos, I had one suggestion for the Ranger. Upon reflection, it seems to me that the one piece that the class is missing is a scalable defensive ability. Several ideas come to mind: 1) A bonus to AC based on synergy when fighting with his Animal Companion. (Both the Ranger and his companion could benefit?) Alternately (or in addition perhaps,) you could allow them to pool their hit points to some extent. This would give the Ranger a slight boost, but potentially really help the companion. 2) Link an AC bonus to Favored Enemy or Favored Terrain. The former would represent the Ranger's skill in evading his favored foe's attacks, while the latter could represent the ability to use terrain to defensive advantage. If you went the second route, you could add the ability to effectively use terrain features to gain the benefits of concealment or cover as higher level abilities. A cool, more magical alternative would be to envision the terrain as *actively* aiding in the Ranger's defense: tree branches prenaturally shift to block opponent's attacks, the sand/stone/dirt seems to shift beneath their feet, spoiling their aim, etc. 3) Add "Defensive Combat Styles" to mirror the offensive ones. These could incorporate some of the ideas above, but also include things like Energy Resistances, natural armor, or DR. Thanks again for sharing these classes. The amount of work you're obviously devoting to them is impressive... and a bit humbling. I hope you keep at it, and look forward to examining the others in more depth as time permits. :D [/QUOTE]
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Tale of the Twin Suns Character Classes [Updated 1/29: Cleric Class Included]
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