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Tale of the Twin Suns Equipment
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<blockquote data-quote="Angel Tarragon" data-source="post: 4623707" data-attributes="member: 23733"><p>It is in the villages, towns, cities and metropolises the characters can buy any gear that is mass produced so long as it has a connecting portal to another major city. Most often, settlements will be connected to one or both of the Twin Cities. Otherwise, when in a frontier thorp or hamlet the character will be forced to pay more for their equipment as these settlements aren't yet large enough to be graced with a connecting portal to the other cities across the continent. </p><p></p><p>That which isn't mass produced are made by expert craftsmen and commands a higher price due to the items inherent quality. Characters also looking to buy magical equipment will find outlet stores that sell trinkets to those interested. </p><p></p><p>In a Tale of the Twin Suns campaign, the gear does not make the character, instead it is just a tool to help get the job done; it isn't a necessity. Because of this, the cost to create and buy magic items is increased by half. Thus the only magic items found in special curio shops will be those do not command exorbitant prices. Such items the characters wish to obtain will have to be commissioned by those capable of crafting it and usually will cost the character more than just the amount to buy it for its listed buy value (DMG purchase price increased by 50%).</p><p></p><p><strong><u>Equipping A Character</u></strong></p><p>This chapter offers a rundown of the weapons, armor, clothing, goods, services, property and construction costs characters might need during the course of the game, as well as their costs and a description of their use. Characters should re-evaluate their equipment frequently.</p><p></p><p><strong><u>MONEY</u></strong></p><p>Steel is the goal of many adventurers. Here is how to measure wealth in the game.</p><p></p><p>[smallcaps]<strong>Coins</strong>[/smallcaps]</p><p>The most common coin that adventurers use is the steel piece (stp). In various places in Seracia, the coins may have a naming system based on the ruling kingdom or empire. A skilled (but not exceptional) artisan/craftsmen can ply their trade and earn a steel piece a day. The steel piece is the standard unit of measure for wealth. All new characters start with 500 stp, which they can use to buy gear.</p><p></p><p>The most prevalent coin among commoners is the iron piece (ip). A gold piece is worth 10 silver pieces. One steel is worth ten irons. Merchants will also recognize coppers which are each worth 10 steel.</p><p></p><p>The standard coin weighs about a third of an ounce (50 coins equal 1 lb.).</p><p></p><p>[sblock=Coin Conversion Rate][code][b] Iron Steel Copper Silver Gold Electrum[/b] </p><p>[B]Iron[/B] 1 1/10 1/100 1/1,000 1/10,000 1/100,000</p><p>[B]Steel[/B] 10 1 1/10 1/100 1/1,000 1/10,000</p><p>[B]Copper[/B] 100 10 1 1/10 1/100 1/1,000</p><p>[B]Silver[/B] 1,000 100 10 1 1/10 1/100</p><p>[B]Gold[/B] 10,000 1,000 100 10 1 1/10</p><p>[B]Electrum[/B] 100,000 10,000 1,000 100 10 1[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4623707, member: 23733"] It is in the villages, towns, cities and metropolises the characters can buy any gear that is mass produced so long as it has a connecting portal to another major city. Most often, settlements will be connected to one or both of the Twin Cities. Otherwise, when in a frontier thorp or hamlet the character will be forced to pay more for their equipment as these settlements aren't yet large enough to be graced with a connecting portal to the other cities across the continent. That which isn't mass produced are made by expert craftsmen and commands a higher price due to the items inherent quality. Characters also looking to buy magical equipment will find outlet stores that sell trinkets to those interested. In a Tale of the Twin Suns campaign, the gear does not make the character, instead it is just a tool to help get the job done; it isn't a necessity. Because of this, the cost to create and buy magic items is increased by half. Thus the only magic items found in special curio shops will be those do not command exorbitant prices. Such items the characters wish to obtain will have to be commissioned by those capable of crafting it and usually will cost the character more than just the amount to buy it for its listed buy value (DMG purchase price increased by 50%). [B][U]Equipping A Character[/U][/B] This chapter offers a rundown of the weapons, armor, clothing, goods, services, property and construction costs characters might need during the course of the game, as well as their costs and a description of their use. Characters should re-evaluate their equipment frequently. [B][U]MONEY[/U][/B] Steel is the goal of many adventurers. Here is how to measure wealth in the game. [smallcaps][B]Coins[/B][/smallcaps] The most common coin that adventurers use is the steel piece (stp). In various places in Seracia, the coins may have a naming system based on the ruling kingdom or empire. A skilled (but not exceptional) artisan/craftsmen can ply their trade and earn a steel piece a day. The steel piece is the standard unit of measure for wealth. All new characters start with 500 stp, which they can use to buy gear. The most prevalent coin among commoners is the iron piece (ip). A gold piece is worth 10 silver pieces. One steel is worth ten irons. Merchants will also recognize coppers which are each worth 10 steel. The standard coin weighs about a third of an ounce (50 coins equal 1 lb.). [sblock=Coin Conversion Rate][code][b] Iron Steel Copper Silver Gold Electrum[/b] [B]Iron[/B] 1 1/10 1/100 1/1,000 1/10,000 1/100,000 [B]Steel[/B] 10 1 1/10 1/100 1/1,000 1/10,000 [B]Copper[/B] 100 10 1 1/10 1/100 1/1,000 [B]Silver[/B] 1,000 100 10 1 1/10 1/100 [B]Gold[/B] 10,000 1,000 100 10 1 1/10 [B]Electrum[/B] 100,000 10,000 1,000 100 10 1[/code][/sblock] [/QUOTE]
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