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Tale of the Twin Suns: Feats & Talents
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<blockquote data-quote="Angel Tarragon" data-source="post: 4603385" data-attributes="member: 23733"><p><strong>Eldritch Feats</strong></p><p></p><p><strong>Absorb Impact [Eldritch]</strong></p><p><strong>Prerequisite:</strong> Arcane Understanding, Eldritch Shield</p><p><strong>Benefit:</strong> When you suffer from a fall, you may expend two points of spell energy to lessen the amount of dice of damage taken by one. The use of this ability can negate the possibility of taking any damage from a fall.</p><p></p><p>For example, Leana falls from a distance of 30 feet. She expends four points of spell energy and only takes 1d6 points of falling damage.</p><p></p><p></p><p><strong>Eldritch Armor [Eldritch]</strong></p><p>You can use your spell energy to form a protective shell around your body that acts as armor, but does not interfere with your spellcasting in any way.</p><p><strong>Prerequisite:</strong> EDR 1, Spellcraft 4 ranks, Arcane Understanding, Eldritch Shield</p><p><strong>Benefit:</strong> By expending a single point of spell energy you can create an invisible but tangible field of force that surrounds you, providing a +4 bonus to your AC. </p><p></p><p>Unlike mundane armor, the eldritch armor formed entails no armor check penalty, arcane spell failure chance or speed reduction. Since eldritch armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. When activated, eldritch armor lasts for one hour per level/hd of the character.</p><p></p><p></p><p><strong>Eldritch Assistance [Eldritch]</strong></p><p>You are able to invest spell energy into providing bonuses on skill checks.</p><p><strong>Prerequisite:</strong> Arcane Understanding</p><p><strong>Benefit:</strong> You gain a +2 competence bonus per point of spell energy expended on your next skill check.</p><p></p><p></p><p><strong>Eldritch Blast [Eldritch]</strong></p><p>You are able to condense arcane energy into a ball of eldritch might that you can hurl at your foes.</p><p><strong>Prerequisite:</strong> EDR 5, Spellcraft 8 ranks, Arcane Understanding</p><p><strong>Benefit:</strong> By expending spell energy you can form and throw balls of eldritch energy at foes. The amount of damage dealt to your foes is XDY, where X is equal to two spell energy points per die of damage dealt and Y equals a base of D4 damage at the expense of one point of spell energy; each additional two points of spell energy expended bumps the damage die up by one category to a maximum of D12. This form of attack is a ray affect with a range of 60 feet that affects a single target and allows no saving throw.</p><p></p><p>Eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level to overcome spell resistance also apply to eldritch blast. Eldritch blast deals half damage to objects, unless the wielder of the eldritch blast has completely hardened the eldritch energy. The feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with the caster’s eldritch blast by 2.</p><p></p><p>Eldritch blast has a range of 60 feet.</p><p></p><p></p><p><strong>Eldritch Claws [Eldritch]</strong></p><p>You can manifest arcane claws and use them in combat.</p><p><strong>Prerequisite:</strong> EDR1</p><p><strong>Benefit:</strong> By expending a minimum of a single point of spell energy you can shape arcane energy into a set of claws extending almost an entire foot from your hands. You are automatically proficient with your eldritch claws. </p><p></p><p>On a successful attack with an eldritch claw you deal damage equal to the amount of spell energy used to form the claws plus an additional amount equal to your EDR.</p><p></p><p>When activated your eldritch claws lasts for one round per level/hd of the character.</p><p></p><p></p><p><strong>Eldritch Shield [Eldritch]</strong></p><p>You can create an invisible, tower shield-sized mobile disk of eldritch energy that hovers in front of you.</p><p><strong>Prerequisite:</strong> Arcane Understanding, Spellcraft 2 ranks</p><p><strong>Benefit:</strong> By expending a single point of spell energy you can create an eldritch shield that hovers in front of you and moves around, negating magic missile attacks directed at you and grants a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the eldritch shield for cover. When activated, eldritch shield lasts for one minute per level/hd of the character.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4603385, member: 23733"] [b]Eldritch Feats[/b] [B]Absorb Impact [Eldritch][/B] [B]Prerequisite:[/B] Arcane Understanding, Eldritch Shield [B]Benefit:[/B] When you suffer from a fall, you may expend two points of spell energy to lessen the amount of dice of damage taken by one. The use of this ability can negate the possibility of taking any damage from a fall. For example, Leana falls from a distance of 30 feet. She expends four points of spell energy and only takes 1d6 points of falling damage. [B]Eldritch Armor [Eldritch][/B] You can use your spell energy to form a protective shell around your body that acts as armor, but does not interfere with your spellcasting in any way. [B]Prerequisite:[/B] EDR 1, Spellcraft 4 ranks, Arcane Understanding, Eldritch Shield [B]Benefit:[/B] By expending a single point of spell energy you can create an invisible but tangible field of force that surrounds you, providing a +4 bonus to your AC. Unlike mundane armor, the eldritch armor formed entails no armor check penalty, arcane spell failure chance or speed reduction. Since eldritch armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. When activated, eldritch armor lasts for one hour per level/hd of the character. [B]Eldritch Assistance [Eldritch][/B] You are able to invest spell energy into providing bonuses on skill checks. [B]Prerequisite:[/B] Arcane Understanding [B]Benefit:[/B] You gain a +2 competence bonus per point of spell energy expended on your next skill check. [B]Eldritch Blast [Eldritch][/B] You are able to condense arcane energy into a ball of eldritch might that you can hurl at your foes. [B]Prerequisite:[/B] EDR 5, Spellcraft 8 ranks, Arcane Understanding [B]Benefit:[/B] By expending spell energy you can form and throw balls of eldritch energy at foes. The amount of damage dealt to your foes is XDY, where X is equal to two spell energy points per die of damage dealt and Y equals a base of D4 damage at the expense of one point of spell energy; each additional two points of spell energy expended bumps the damage die up by one category to a maximum of D12. This form of attack is a ray affect with a range of 60 feet that affects a single target and allows no saving throw. Eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level to overcome spell resistance also apply to eldritch blast. Eldritch blast deals half damage to objects, unless the wielder of the eldritch blast has completely hardened the eldritch energy. The feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with the caster’s eldritch blast by 2. Eldritch blast has a range of 60 feet. [B]Eldritch Claws [Eldritch][/B] You can manifest arcane claws and use them in combat. [B]Prerequisite:[/B] EDR1 [B]Benefit:[/B] By expending a minimum of a single point of spell energy you can shape arcane energy into a set of claws extending almost an entire foot from your hands. You are automatically proficient with your eldritch claws. On a successful attack with an eldritch claw you deal damage equal to the amount of spell energy used to form the claws plus an additional amount equal to your EDR. When activated your eldritch claws lasts for one round per level/hd of the character. [B]Eldritch Shield [Eldritch][/B] You can create an invisible, tower shield-sized mobile disk of eldritch energy that hovers in front of you. [B]Prerequisite:[/B] Arcane Understanding, Spellcraft 2 ranks [B]Benefit:[/B] By expending a single point of spell energy you can create an eldritch shield that hovers in front of you and moves around, negating magic missile attacks directed at you and grants a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the eldritch shield for cover. When activated, eldritch shield lasts for one minute per level/hd of the character. [/QUOTE]
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