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Tale of the Twin Suns: Feats & Talents
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<blockquote data-quote="Angel Tarragon" data-source="post: 4603433" data-attributes="member: 23733"><p><strong>Racial Feats</strong></p><p></p><p><strong>Cast Iron Stomach [Racial]</strong></p><p>You are immune to the effects of some poisons.</p><p><strong>Prerequisite:</strong> Poison Resistant, Iron Resolve, racial bonus on saving throws against poison.</p><p><strong>Benefit:</strong> Add your bonuses from Poison Resistant, Iron Resolve and your racial bonus on saving throws against poison together. The sum of these numbers equals what is now a new mechanic for you; Poison Immunity. You are automatically immune to all poisons that have a save DC that is equal to or less than your Poison Immunity.</p><p><strong>Special:</strong> If your racial bonus against poison increases then increase increase you Poison Immunity by the same amount.</p><p></p><p></p><p><strong>Dense Scales [Racial]</strong></p><p>Some reptilianoids that normally do not have thick scales are born with thick scales that continue to develop and harden as adulthood is reached. The scales offer slight protection against bludgeoning and slashing attacks.</p><p><strong>Prerequisite:</strong> Merskapeant or other reptilian race that doesn't already have natural damage reduction</p><p><strong>Benefit:</strong> You gain Damage Reduction 1/piercing. This also makes the character eligible to select the Improved Damage Reduction feat, which can further increase the character's damage reduction.</p><p><strong>Special:</strong> The benefit of this feat is treated as an inherent racial trait and therefore must be selected from one of the characters first two feat choices. </p><p></p><p></p><p><strong>Eye For Quality [Racial]</strong></p><p>You can see the true value in most objects, and can readily tell a good deal from a bad one through nothing more than instinct and long experience.</p><p><strong>Prerequisite:</strong> Dwarf or Elf, Appraise 7 ranks, Skill Focus (Appraise), Unlocked Potential (Appraise)</p><p><strong>Benefit:</strong> Appraise checks may usually be made in just one full round action. If the item you are examining is disguised in some way, it may take 5 rounds to get a feel for its apparent value. Even if the Appraise check is failed , you will accurately guess the item's value to between 80% to 120% of its actual value.</p><p>Normal: Appraise checks normally take one minute to make and failure estimates the value to between 50% and 150% of its actual value.</p><p></p><p></p><p><strong>Ranged Breathing Link [Racial]</strong></p><p>Your breathing link allows creatures without the ability to breathe water on their own, the ability to draw from yours, even if further away from you than five feet.</p><p><strong>Prerequisite:</strong> Breathing Link racial ability</p><p><strong>Benefit:</strong> You add five feet to the range in which you can share your breathing link with other creatures.</p><p><strong>Special:</strong> You can take this feat more than once. Each time you take this feat, you add 5 feet to the range in which you can share you breathing link.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4603433, member: 23733"] [b]Racial Feats[/b] [B]Cast Iron Stomach [Racial][/B] You are immune to the effects of some poisons. [B]Prerequisite:[/B] Poison Resistant, Iron Resolve, racial bonus on saving throws against poison. [B]Benefit:[/B] Add your bonuses from Poison Resistant, Iron Resolve and your racial bonus on saving throws against poison together. The sum of these numbers equals what is now a new mechanic for you; Poison Immunity. You are automatically immune to all poisons that have a save DC that is equal to or less than your Poison Immunity. [B]Special:[/B] If your racial bonus against poison increases then increase increase you Poison Immunity by the same amount. [B]Dense Scales [Racial][/B] Some reptilianoids that normally do not have thick scales are born with thick scales that continue to develop and harden as adulthood is reached. The scales offer slight protection against bludgeoning and slashing attacks. [B]Prerequisite:[/B] Merskapeant or other reptilian race that doesn't already have natural damage reduction [b]Benefit:[/b] You gain Damage Reduction 1/piercing. This also makes the character eligible to select the Improved Damage Reduction feat, which can further increase the character's damage reduction. [B]Special:[/B] The benefit of this feat is treated as an inherent racial trait and therefore must be selected from one of the characters first two feat choices. [B]Eye For Quality [Racial][/B] You can see the true value in most objects, and can readily tell a good deal from a bad one through nothing more than instinct and long experience. [B]Prerequisite:[/B] Dwarf or Elf, Appraise 7 ranks, Skill Focus (Appraise), Unlocked Potential (Appraise) [B]Benefit:[/B] Appraise checks may usually be made in just one full round action. If the item you are examining is disguised in some way, it may take 5 rounds to get a feel for its apparent value. Even if the Appraise check is failed , you will accurately guess the item's value to between 80% to 120% of its actual value. Normal: Appraise checks normally take one minute to make and failure estimates the value to between 50% and 150% of its actual value. [B]Ranged Breathing Link [Racial][/B] Your breathing link allows creatures without the ability to breathe water on their own, the ability to draw from yours, even if further away from you than five feet. [B]Prerequisite:[/B] Breathing Link racial ability [B]Benefit:[/B] You add five feet to the range in which you can share your breathing link with other creatures. [B]Special:[/B] You can take this feat more than once. Each time you take this feat, you add 5 feet to the range in which you can share you breathing link. [/QUOTE]
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