Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Tale Weaver's Vampire: The Masquerade Game Board
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tale_Weaver" data-source="post: 5979225" data-attributes="member: 77228"><p><strong>I-74 Mountain Road</strong></p><p></p><p></p><p></p><p>[OOC]I can't make a map here but I can explain a little how this is going to work.[/OOC]</p><p></p><p>In a chase scene the drivers and the passengers have a certain set of actions they can take on their turn. You can only make one standard action, there are no move actions in a chase. Since Lacey is driving, you only need to worry about the actions that passengers can make. The idea is to either get to the end of the map or if all of the bad guys are wiped out then the chase ends.</p><p></p><p>Passenger Actions:</p><p>[sblock]</p><p><strong>Action Roll Distance</strong></p><p></p><p>Ranged Attack -- Long or less</p><p>Melee Attack -- Point-Blank</p><p>Leap Aboard (Jump check) Point-Blank</p><p>Jump Clear (Jump check) --</p><p>Regain Control (Drive/Ride) --</p><p>Take Charge -- --</p><p><em>(attempt to take control of a vehicle away from a driver)</em></p><p>Catch It! -- --</p><p><span style="font-size: 10px"><em>(attempt to grab an object as you pass by)</em></span></p><p>Assorted Action -- --</p><p><em>(do stuff!)</em></p><p>Half a Full-Round Action -- --</p><p><em>(used to make full-round actions)</em></p><p>[/sblock]</p><p></p><p>Here is a little scenario of a chase scene. Lacey and Alex are trying to escape from two pissed off bikers on the road in Alex's Jaguar. Alex is the driver and Lacey is the passenger:</p><p></p><p>GM: Okay, guys, your car is hurtling along a narrow road that runs next to a field with some tall grass. Both bikers are currently at Short range. The first biker has the highest Initiative, so he gets to</p><p>go first. No obstacles for him this round, so heʼs going to attempt the Close/Lengthen maneuver to reduce the range to Point-Blank.</p><p></p><p>Alex: Uh-oh. Their motorcycles are faster than my Jag arenʼt they?</p><p></p><p>GM: They sure are. Close/Lengthen is an opposed maneuver, so you and the biker need to make opposed Drive checks. Remember, the biker has a Speed Factor of 1 against your car, so you take a -1 penalty on your check.</p><p></p><p>Alex: Okay, I get a... 12, plus my 6 for Drive, minus 1 for the Speed Factor penalty and another for the Speed Category... total of 16.</p><p></p><p>GM: Not bad, but the bad guy gets a 14, plus 5 for his Drive skill, and he gets the Speed Factor as a bonus on his roll, so thatʼs plus an additional 1. Total of 20. So he closes in on your car, and</p><p>is now at Point-Blank range.</p><p></p><p>Lacey: Itʼs my turn now, right?</p><p></p><p>GM: Yep. Youʼre a passenger in the car, so you can choose any Passenger maneuver.</p><p></p><p>Lacey: Iʼve got my pistol so Iʼm going to try and shoot this biker.</p><p></p><p>GM: Youʼre choosing the Ranged Attack maneuver. Heʼs at Point-Blank range, so you take no range penalty on your attack roll. However, the current Speed Category is Cautious, so thatʼs a</p><p>-1 on your roll.</p><p></p><p>Lacey: Okay. I roll a 15! My attack bonus is plus 7, so thatʼs a 22, minus 1 for the Speed Category is 21.</p><p></p><p>GM: Pretty good. The biker's Armor Class would normally be 14, but at this speed he gets a dodge bonus of 2, so thatʼs a 16. Too bad for him. You lean out the window and snap off a quick shot through the dust. Nice shooting.</p><p></p><p>Lacey: Woot! My damage is... 108.</p><p></p><p>GM: Umm, Lacey, that's a 6-sided dice. And get it out of your mouth! Your damage was 8. He curses as the bullet grazes his shoulder, but stays close. The motorcycle's front wheel is right alongside your car now. And the other biker is closing in, too. Your turn, Alex.</p></blockquote><p></p>
[QUOTE="Tale_Weaver, post: 5979225, member: 77228"] [b]I-74 Mountain Road[/b] [OOC]I can't make a map here but I can explain a little how this is going to work.[/OOC] In a chase scene the drivers and the passengers have a certain set of actions they can take on their turn. You can only make one standard action, there are no move actions in a chase. Since Lacey is driving, you only need to worry about the actions that passengers can make. The idea is to either get to the end of the map or if all of the bad guys are wiped out then the chase ends. Passenger Actions: [sblock] [B]Action Roll Distance[/B] Ranged Attack -- Long or less Melee Attack -- Point-Blank Leap Aboard (Jump check) Point-Blank Jump Clear (Jump check) -- Regain Control (Drive/Ride) -- Take Charge -- -- [I](attempt to take control of a vehicle away from a driver)[/I] Catch It! -- -- [SIZE=2][I](attempt to grab an object as you pass by)[/I][/SIZE] Assorted Action -- -- [I](do stuff!)[/I] Half a Full-Round Action -- -- [I](used to make full-round actions)[/I] [/sblock] Here is a little scenario of a chase scene. Lacey and Alex are trying to escape from two pissed off bikers on the road in Alex's Jaguar. Alex is the driver and Lacey is the passenger: GM: Okay, guys, your car is hurtling along a narrow road that runs next to a field with some tall grass. Both bikers are currently at Short range. The first biker has the highest Initiative, so he gets to go first. No obstacles for him this round, so heʼs going to attempt the Close/Lengthen maneuver to reduce the range to Point-Blank. Alex: Uh-oh. Their motorcycles are faster than my Jag arenʼt they? GM: They sure are. Close/Lengthen is an opposed maneuver, so you and the biker need to make opposed Drive checks. Remember, the biker has a Speed Factor of 1 against your car, so you take a -1 penalty on your check. Alex: Okay, I get a... 12, plus my 6 for Drive, minus 1 for the Speed Factor penalty and another for the Speed Category... total of 16. GM: Not bad, but the bad guy gets a 14, plus 5 for his Drive skill, and he gets the Speed Factor as a bonus on his roll, so thatʼs plus an additional 1. Total of 20. So he closes in on your car, and is now at Point-Blank range. Lacey: Itʼs my turn now, right? GM: Yep. Youʼre a passenger in the car, so you can choose any Passenger maneuver. Lacey: Iʼve got my pistol so Iʼm going to try and shoot this biker. GM: Youʼre choosing the Ranged Attack maneuver. Heʼs at Point-Blank range, so you take no range penalty on your attack roll. However, the current Speed Category is Cautious, so thatʼs a -1 on your roll. Lacey: Okay. I roll a 15! My attack bonus is plus 7, so thatʼs a 22, minus 1 for the Speed Category is 21. GM: Pretty good. The biker's Armor Class would normally be 14, but at this speed he gets a dodge bonus of 2, so thatʼs a 16. Too bad for him. You lean out the window and snap off a quick shot through the dust. Nice shooting. Lacey: Woot! My damage is... 108. GM: Umm, Lacey, that's a 6-sided dice. And get it out of your mouth! Your damage was 8. He curses as the bullet grazes his shoulder, but stays close. The motorcycle's front wheel is right alongside your car now. And the other biker is closing in, too. Your turn, Alex. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Tale Weaver's Vampire: The Masquerade Game Board
Top