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Tale Weaver's Vampire: The Masquerade OOC Board
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<blockquote data-quote="Tale_Weaver" data-source="post: 5000737" data-attributes="member: 77228"><p><strong>Called Shot Rules</strong></p><p></p><p>Called Shot rules have been a rather disputed subject in the d20 system. There is a thread on it on this board but the rules I like to use best I've pasted below. It's important to use these as Vampire Masquerade makes note of headshots being more damaging to vampires. It also covers the whole "stake to the heart" matter which never really happens in battle but it is still good to make a system for it. The effect of these attacks is that you get automatic critical damage as well as a random effect such as penalties to attacks from wounded arms/hands and penalties to movement from wounded legs. For vampires these effects can easily be taken care of by bloodhealing/regenerating limbs.</p><p></p><p>Body Part Penalty Weapon Types</p><p></p><p>Hand/Foot/Arm/Leg -8 S/P</p><p></p><p>Head -10 S/P/B</p><p></p><p>Heart -12 P</p><p> </p><p>Eyes -12 P/S</p></blockquote><p></p>
[QUOTE="Tale_Weaver, post: 5000737, member: 77228"] [b]Called Shot Rules[/b] Called Shot rules have been a rather disputed subject in the d20 system. There is a thread on it on this board but the rules I like to use best I've pasted below. It's important to use these as Vampire Masquerade makes note of headshots being more damaging to vampires. It also covers the whole "stake to the heart" matter which never really happens in battle but it is still good to make a system for it. The effect of these attacks is that you get automatic critical damage as well as a random effect such as penalties to attacks from wounded arms/hands and penalties to movement from wounded legs. For vampires these effects can easily be taken care of by bloodhealing/regenerating limbs. Body Part Penalty Weapon Types Hand/Foot/Arm/Leg -8 S/P Head -10 S/P/B Heart -12 P Eyes -12 P/S [/QUOTE]
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