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<blockquote data-quote="Afrodyte" data-source="post: 1850079" data-attributes="member: 8713"><p><strong>expert generic class</strong></p><p></p><p><u><strong>EXPERT GENERIC CLASS</strong></u></p><p><strong>Flavor text</strong> as DMG expert NPC class. The expert generic class is only a 10-level class.</p><p><strong>BAB:</strong> medium</p><p><strong>HD:</strong> d8</p><p><strong>Saves:</strong> One good, two poor (player's choice). Alternatively, all medium. The medium base save progression, according to the base saves at the levels, are: +1 (1st & 2nd), +2 (3rd & 4th), +3 (5th thru 7th), +4 (8th & 9th), +5 (10th & 11th), +6 (12th thru 14th), +7 (15th & 16th), +8 (17th & 18th), +9 (19th & 20th).</p><p><strong>Class Skills:</strong> Craft, Knowledge, Profession, plus any 10 skills.</p><p><strong>Skill Points:</strong> 6 + Intelligence modifier (x4 at 1st level)</p><p>Weapon and armor proficiency: All simple weapons, light armor, small shields.</p><p><strong>Talents.</strong> At 1st, 5th, and 10th level, choose a talent from one of the talent trees below.</p><p><strong>Bonus Feats.</strong> At 2nd, 7th, and 8th level, choose one of the following skills: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Great Fortitude, Investigator, Iron Will, Leadership, Lightning Reflexes, Negotiator, Nimble Fingers, Persuasive, Self-Sufficient, Skill Focus, Stealthy, or Track.</p><p></p><p><u>Craftsman Talent Tree</u></p><p><strong>Favored Material.</strong> When crafting an item made of a specific material (such as wood, stone, gold, iron, etc.), you gain a bonus to Craft checks equal to half your expert level (minimum +1).</p><p><strong>Master Craftsman I.</strong> Whenever you exceed the DC of a Craft check by 10 or more, you automatically create a masterwork item. <em>Prerequisite:</em> Craft (skill used) 10+ ranks.</p><p><strong>Master Craftsman II.</strong> Your masterwork items grant an additional +1 bonus of the same type normally granted to such items. Masterwork armor has its armor check penalty reduced by 2 (minimum -0). Masterwork weapons grant a +2 attack bonus. Masterwork tools grant a +2 bonus when using them. <em>Prerequisites:</em> Craft (skill used) 10+ ranks.</p><p><strong>Speedy Worker.</strong> It takes you half the time to make items than it normally would. <em>Prerequisites:</em> Craft (skill used) 8+ ranks.</p><p></p><p><u>Jack of All Trades Talent Tree</u></p><p><strong>Bonus class skill.</strong> You gain another class skill.</p><p><strong>Jack of All Trades.</strong> You only pay 1 point per cross-class skill rank.</p><p></p><p><u>Professional Talent Tree</u></p><p><strong>Cool Under Pressure.</strong> Professionals frequently have to deal with difficult people and situation. As a result, they learn how to remain composed even in the most trying circumstances. You gain a bonus to will saves equal to half your expert level to remain calm and in control of yourself. <em>Prerequisites:</em> Profession (any one skill) 7+ ranks.</p><p><strong>Absolute Professional.</strong> The bonus from the Cool Under Pressure talent increases to your expert level. Prerequisites: Cool Under Pressure.</p><p><strong>Well-rounded.</strong> Professionals often develop other skills to complement their area of expertise. When you make a check with a skill directly and closely related to your Profession skill, you gain a +1 synergy bonus for every 3 ranks in your Profession skill (maximum +5). This bonus only relates to skills that could be developed in an expert or professional capacity, so this leaves out things like Listen, Spot, Hide, and Move Silently. One cannot become a professional spotter or expert listener, for instance. This bonus does not stack with the Improved Synergy talent. <em>Prerequisites:</em> Profession 3+ ranks.</p><p></p><p><u>Sage Talent Tree</u></p><p><strong>Trivial knowledge.</strong> As PHB bardic knowledge. <em>Prerequisites:</em> 12 ranks spread among at least 4 different Knowledge skills (minimum 2 ranks per skill).</p><p><strong>Research.</strong> Given time and access to the right collection of scrolls, maps, and books, you can eventually come to learn something about anything. Provided you have the proper resources, you gain a +1 bonus to Knowledge checks for every full day spent in research (maximum +10). <em>Prerequisites:</em> Decipher Script 4+ ranks, Search 4+ ranks.</p><p><strong>Savant.</strong> You may add your expert levels to checks made with a Knowledge skill. <em>Prerequisites:</em> Knowledge (skill to be used) 4+ ranks.</p><p></p><p><u>Socialite Talent Tree</u></p><p><strong>Cultural Affinity.</strong> You gain a bonus to all social skill checks made with members of a particular culture equal to your expert class level (maximum +5). Each time you choose this talent, it applies to a new group. <em>Prerequisite</em>: Speak Language (culture of your choice).</p><p><strong>Charm.</strong> Against characters with attitudes of indifferent or better, you get a bonus to all social skill checks used to gain their favor equal to your expert class level. Against unfriendly or hostile characters, you get a bonus to all social skill checks of only half your expert class level.</p><p><strong>Captivate.</strong> As D20 Modern talent. Instead of Charismatic Hero levels, your expert level determines the power of its benefits. <em>Prerequisites:</em> Charm.</p><p><strong>Contacts.</strong> When you are in an inhabited area, you may check to see if you have any contacts or connections that may provide aid or information. To do so, make a Charisma check and add your expert levels plus your ranks in Knowledge (local, for open contacts) or Gather Information (for illicit contacts). The more distant you are from your home, the higher the DC to find helpful contacts. You may use this ability only once per location.</p><p></p><p><u>Specialist</u></p><p><strong>Improved Synergy.</strong> Synergy bonuses to and from your class skills are changed to +1 per 3 ranks (max +5).</p><p><strong>Skill Mastery.</strong> As PHB rogue ability.</p><p><strong>Improved Skill Focus.</strong> With your chosen skill, the maximum skill ranks increases to level +5. <em>Prerequisites:</em> maximum ranks in the skill to be chosen.</p><p></p><p><u><strong>RANGER BASE CLASS</strong></u></p><p><strong>Flavor text</strong> as PHB.</p><p><em>Prerequisites:</em> Knowledge (nature) and Survival 5+ ranks, Track</p><p><strong>BAB:</strong> good</p><p><strong>HD:</strong> d8</p><p><strong>Saves:</strong> Fortitude and Reflex good, Will poor. Alternatively, all medium.</p><p><strong>Class Skills:</strong> As PHB ranger.</p><p><strong>Skill Points per level:</strong> 6 + Intelligence modifier.</p><p><strong>Talents.</strong> At 1st, 5th, 10th, 14th, and 20th class level, you gain a talent from the talent trees below or from the expert's talent trees.</p><p><strong>Bonus feats.</strong> At 2nd, 7th, 11th, 13th, 17th, and 19th class level, you gain a bonus feat from the following: Alertness, Animal Affinity, Athletic, Endurance, Great Fortitude, Improved Initiative, Lightning Reflexes, Point Blank Shot, Quick Draw, Run, Self-sufficient, Skill Focus (any ranger skill), Stealthy, Weapon Focus, and Toughness.</p><p></p><p><u>Favored Enemy Talent Tree</u></p><p><strong>Favored Enemy.</strong> Against a specific type of creature or organization, you gain a bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks equal to your ranger class level (maximum +10). If you choose an organization, the bonus is conferred regardless of race but does not stack with the favored enemy bonus against creatures of a specific race. Prerequisites: 5+ ranks in the appropriate Knowledge skill. Knowledge (arcana) for constructs or dragons or magical beasts, Knowledge (dungeoneering) for aberrations or oozes, Knowledge (specific race) for a humanoid race, Knowledge (nature) for fey or animals, Knowledge (the planes) for outsiders or elementals. For organizations, Knowledge (specific organization).</p><p><strong>Smite Enemy.</strong> You gain a bonus to damage rolls against your favored enemy equal to half your ranger class level. <em>Prerequisites:</em> Favored Enemy.</p><p></p><p><u>Nature Sense Talent Tree</u></p><p><strong>Favored Terrain.</strong> Choose a type of terrain. While in that environment, you gain a bonus to Hide, Knowledge (nature), Listen, Move Silently, and Survival checks equal to half your ranger class level. If you chose underground as your favored terrain, the bonus to Knowledge (nature) is instead given to Knowledge (dungeoneering). If you chose urban as your favored terrain, the bonuses to Knowledge (nature) and Survival are shifted to Gather Information and Knowledge (local) checks. Each time you select this talent, you may choose a different terrain.</p><p><strong>Nature Sense.</strong> As PHB druid ability.</p><p><strong>Woodland Stride.</strong> As PHB ranger ability.</p><p><strong>Trackless Step.</strong> As PHB druid ability. <em>Prerequisites:</em> Woodland Stride.</p><p></p><p><u>Scout Talent Tree</u></p><p><strong>Swift Tracker.</strong> As PHB ranger ability. When used with the Urban Tracking talent, you can make a Gather Information check every half hour without the -5 penalty.</p><p><strong>Camouflage.</strong> Using clothes and make-up to help you blend in with your surroundings, you gain a bonus to Hide checks equal to half your ranger class level. <em>Prerequisites:</em> successful Disguise check</p><p><strong>Hide in Plain Sight.</strong> Using clothes and make-up to help you blend in with your surroundings, you are able to remain hidden even while someone is looking straight in your direction. You gain a bonus to Hide checks equal to your ranger class level. This supercedes the bonus for Camouflage. <em>Prerequisites:</em> Camouflage, Hide 20+ ranks.</p><p></p><p><u>Urban Ranger Talent Tree</u></p><p><strong>Urban Tracker.</strong> When using Gather Information to track down a specific individual within a community, you get a bonus to Gather Information checks equal to half your ranger level (maximum +5). More information can be found in <em>Unearthed Arcana</em>.</p><p></p><p><u>Wild Empathy Talent Tree</u></p><p><strong>Wild Empathy.</strong> As PHB ranger ability. <em>Prerequisites:</em> Handle Animal 2+ ranks.</p><p><strong>Speak with Animal.</strong> You may <em>speak with animal</em> a number of times per day equal to your Wisdom bonus. When using this ability, your caster level is equal to your ranger levels. <em>Prerequisites:</em> Handle Animal 7+ ranks, Wild Empathy.</p><p><strong>Animal Companion.</strong> As PHB ranger ability.</p><p><strong>Favored Animal.</strong> Choose a type of animal, such as canines, birds of prey, or poisonous snakes. You may use social skills such as Diplomacy and Gather Information when interacting with them. This stacks with the benefits of Wild Empathy. <em>Prerequisite:</em> Wild Empathy.</p><p></p><p><u><strong>ROGUE BASE CLASS</strong></u></p><p><strong>Flavor text</strong> as PHB.</p><p><em>Prerequisites:</em> Base reflex save +1 or higher, 10+ ranks distributed amongst the following skills (minimum 2 ranks per skill): Bluff, Disable Device, Disguise, Forgery, Hide, Listen, Move Silently, Open Lock, Search, Sleight of Hand, and Spot. The bonuses from Alertness, Deceitful, Nimble Fingers, Skill Focus (one of the skills listed), and Stealthy can replace ranks placed into these skills.</p><p><strong>BAB:</strong> medium</p><p><strong>HD:</strong> d8</p><p><strong>Saves:</strong> Reflex good, others poor. Alternatively: Reflex good, Will medium, Fortitude poor.</p><p><strong>Class Skills:</strong> as PHB rogue</p><p><strong>Skill Points per level:</strong> 8 + Intelligence modifier</p><p><strong>Talents.</strong> At 1st, 5th, 10th, 14th, and 20th class level, you gain a talent from the talent trees below or from the expert's talent trees.</p><p><strong>Bonus feats.</strong> At 2nd, 7th, 11th, 13th, 17th, and 19th class level, you gain a bonus feat from the following: Agile, Alertness, Deceitful, Deft Hands, Dodge (Mobility, Spring Attack), Investigator, Lightning Reflexes, Negotiator, Nimble Fingers, Persuasive, Skill Focus, Stealthy, and Weapon Finesse.</p><p></p><p><u>Burglar Talent Tree</u></p><p><strong>Aware.</strong> Add your base Will save to Listen and Spot checks to avoid surprise.</p><p><strong>Camouflage.</strong> As ranger talent.</p><p><strong>Hide in Plain Sight.</strong> As ranger talent.</p><p><strong>Trap Sense.</strong> As PHB rogue ability. <em>Prerequisites:</em> Search 4+ ranks.</p><p><strong>Trapfinding.</strong> As PHB rogue ability, but the bonus is +1 every 3 rogue levels. <em>Prerequisites:</em> Aware or Danger Sense.</p><p></p><p><u>Dirty Fighting Talent Tree</u></p><p><strong>Danger Sense.</strong> For a number of times per day equal to your Wisdom bonus (minimum once per day), you may add half your rogue class levels as a bonus to a reflex save.</p><p><strong>Sneak Attack.</strong> As PHB rogue ability. <em>Prerequisites:</em> 2 ranks in Hide and Move Silently per Sneak Attack die.</p><p><strong>Crippling Strike.</strong> As PHB rogue ability, but instead you do 1 point of strength damage per Sneak Attack die. <em>Prerequisites:</em> Sneak Attack.</p><p><strong>Oppportunist.</strong> As PHB rogue ability. <em>Prerequisites:</em> Sneak Attack.</p><p><strong>Taunt.</strong> As D20 Modern talent.</p><p></p><p><u>Elusive Talent Tree</u></p><p><strong>Evasion.</strong> As PHB class ability. <em>Prerequisites:</em> Base Reflex save +3</p><p><strong>Improved Evasion.</strong> As PHB rogue ability. <em>Prerequisites:</em> Evasion.</p><p><strong>Uncanny Dodge.</strong> As PHB class ability. <em>Prerequisites:</em> Dodge</p><p><strong>Improved Uncanny Dodge.</strong> As PHB class ability. <em>Prerequisites:</em> Uncanny Dodge</p><p><strong>Defensive Roll.</strong> As PHB rogue ability. <em>Prerequisites:</em> Evasion.</p><p><strong>Slippery Mind.</strong> As PHB rogue ability. <em>Prerequisites:</em> Base Will save +5.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1850079, member: 8713"] [b]expert generic class[/b] [U][B]EXPERT GENERIC CLASS[/B][/U] [B]Flavor text[/B] as DMG expert NPC class. The expert generic class is only a 10-level class. [B]BAB:[/B] medium [B]HD:[/B] d8 [B]Saves:[/B] One good, two poor (player's choice). Alternatively, all medium. The medium base save progression, according to the base saves at the levels, are: +1 (1st & 2nd), +2 (3rd & 4th), +3 (5th thru 7th), +4 (8th & 9th), +5 (10th & 11th), +6 (12th thru 14th), +7 (15th & 16th), +8 (17th & 18th), +9 (19th & 20th). [B]Class Skills:[/B] Craft, Knowledge, Profession, plus any 10 skills. [B]Skill Points:[/B] 6 + Intelligence modifier (x4 at 1st level) Weapon and armor proficiency: All simple weapons, light armor, small shields. [B]Talents.[/B] At 1st, 5th, and 10th level, choose a talent from one of the talent trees below. [B]Bonus Feats.[/B] At 2nd, 7th, and 8th level, choose one of the following skills: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Great Fortitude, Investigator, Iron Will, Leadership, Lightning Reflexes, Negotiator, Nimble Fingers, Persuasive, Self-Sufficient, Skill Focus, Stealthy, or Track. [U]Craftsman Talent Tree[/U] [B]Favored Material.[/B] When crafting an item made of a specific material (such as wood, stone, gold, iron, etc.), you gain a bonus to Craft checks equal to half your expert level (minimum +1). [B]Master Craftsman I.[/B] Whenever you exceed the DC of a Craft check by 10 or more, you automatically create a masterwork item. [I]Prerequisite:[/I] Craft (skill used) 10+ ranks. [B]Master Craftsman II.[/B] Your masterwork items grant an additional +1 bonus of the same type normally granted to such items. Masterwork armor has its armor check penalty reduced by 2 (minimum -0). Masterwork weapons grant a +2 attack bonus. Masterwork tools grant a +2 bonus when using them. [I]Prerequisites:[/I] Craft (skill used) 10+ ranks. [B]Speedy Worker.[/B] It takes you half the time to make items than it normally would. [I]Prerequisites:[/I] Craft (skill used) 8+ ranks. [U]Jack of All Trades Talent Tree[/U] [B]Bonus class skill.[/B] You gain another class skill. [B]Jack of All Trades.[/B] You only pay 1 point per cross-class skill rank. [U]Professional Talent Tree[/U] [B]Cool Under Pressure.[/B] Professionals frequently have to deal with difficult people and situation. As a result, they learn how to remain composed even in the most trying circumstances. You gain a bonus to will saves equal to half your expert level to remain calm and in control of yourself. [I]Prerequisites:[/I] Profession (any one skill) 7+ ranks. [B]Absolute Professional.[/B] The bonus from the Cool Under Pressure talent increases to your expert level. Prerequisites: Cool Under Pressure. [B]Well-rounded.[/B] Professionals often develop other skills to complement their area of expertise. When you make a check with a skill directly and closely related to your Profession skill, you gain a +1 synergy bonus for every 3 ranks in your Profession skill (maximum +5). This bonus only relates to skills that could be developed in an expert or professional capacity, so this leaves out things like Listen, Spot, Hide, and Move Silently. One cannot become a professional spotter or expert listener, for instance. This bonus does not stack with the Improved Synergy talent. [I]Prerequisites:[/I] Profession 3+ ranks. [U]Sage Talent Tree[/U] [B]Trivial knowledge.[/B] As PHB bardic knowledge. [I]Prerequisites:[/I] 12 ranks spread among at least 4 different Knowledge skills (minimum 2 ranks per skill). [B]Research.[/B] Given time and access to the right collection of scrolls, maps, and books, you can eventually come to learn something about anything. Provided you have the proper resources, you gain a +1 bonus to Knowledge checks for every full day spent in research (maximum +10). [I]Prerequisites:[/I] Decipher Script 4+ ranks, Search 4+ ranks. [B]Savant.[/B] You may add your expert levels to checks made with a Knowledge skill. [I]Prerequisites:[/I] Knowledge (skill to be used) 4+ ranks. [U]Socialite Talent Tree[/U] [b]Cultural Affinity.[/b] You gain a bonus to all social skill checks made with members of a particular culture equal to your expert class level (maximum +5). Each time you choose this talent, it applies to a new group. [i]Prerequisite[/i]: Speak Language (culture of your choice). [b]Charm.[/b] Against characters with attitudes of indifferent or better, you get a bonus to all social skill checks used to gain their favor equal to your expert class level. Against unfriendly or hostile characters, you get a bonus to all social skill checks of only half your expert class level. [b]Captivate.[/b] As D20 Modern talent. Instead of Charismatic Hero levels, your expert level determines the power of its benefits. [i]Prerequisites:[/i] Charm. [b]Contacts.[/b] When you are in an inhabited area, you may check to see if you have any contacts or connections that may provide aid or information. To do so, make a Charisma check and add your expert levels plus your ranks in Knowledge (local, for open contacts) or Gather Information (for illicit contacts). The more distant you are from your home, the higher the DC to find helpful contacts. You may use this ability only once per location. [U]Specialist[/U] [b]Improved Synergy.[/b] Synergy bonuses to and from your class skills are changed to +1 per 3 ranks (max +5). [b]Skill Mastery.[/b] As PHB rogue ability. [b]Improved Skill Focus.[/b] With your chosen skill, the maximum skill ranks increases to level +5. [i]Prerequisites:[/i] maximum ranks in the skill to be chosen. [u][b]RANGER BASE CLASS[/b][/u] [b]Flavor text[/b] as PHB. [i]Prerequisites:[/i] Knowledge (nature) and Survival 5+ ranks, Track [b]BAB:[/b] good [b]HD:[/b] d8 [b]Saves:[/b] Fortitude and Reflex good, Will poor. Alternatively, all medium. [b]Class Skills:[/b] As PHB ranger. [b]Skill Points per level:[/b] 6 + Intelligence modifier. [b]Talents.[/b] At 1st, 5th, 10th, 14th, and 20th class level, you gain a talent from the talent trees below or from the expert's talent trees. [b]Bonus feats.[/b] At 2nd, 7th, 11th, 13th, 17th, and 19th class level, you gain a bonus feat from the following: Alertness, Animal Affinity, Athletic, Endurance, Great Fortitude, Improved Initiative, Lightning Reflexes, Point Blank Shot, Quick Draw, Run, Self-sufficient, Skill Focus (any ranger skill), Stealthy, Weapon Focus, and Toughness. [u]Favored Enemy Talent Tree[/u] [b]Favored Enemy.[/b] Against a specific type of creature or organization, you gain a bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks equal to your ranger class level (maximum +10). If you choose an organization, the bonus is conferred regardless of race but does not stack with the favored enemy bonus against creatures of a specific race. Prerequisites: 5+ ranks in the appropriate Knowledge skill. Knowledge (arcana) for constructs or dragons or magical beasts, Knowledge (dungeoneering) for aberrations or oozes, Knowledge (specific race) for a humanoid race, Knowledge (nature) for fey or animals, Knowledge (the planes) for outsiders or elementals. For organizations, Knowledge (specific organization). [b]Smite Enemy.[/b] You gain a bonus to damage rolls against your favored enemy equal to half your ranger class level. [i]Prerequisites:[/i] Favored Enemy. [u]Nature Sense Talent Tree[/u] [b]Favored Terrain.[/b] Choose a type of terrain. While in that environment, you gain a bonus to Hide, Knowledge (nature), Listen, Move Silently, and Survival checks equal to half your ranger class level. If you chose underground as your favored terrain, the bonus to Knowledge (nature) is instead given to Knowledge (dungeoneering). If you chose urban as your favored terrain, the bonuses to Knowledge (nature) and Survival are shifted to Gather Information and Knowledge (local) checks. Each time you select this talent, you may choose a different terrain. [b]Nature Sense.[/b] As PHB druid ability. [b]Woodland Stride.[/b] As PHB ranger ability. [b]Trackless Step.[/b] As PHB druid ability. [i]Prerequisites:[/i] Woodland Stride. [u]Scout Talent Tree[/u] [b]Swift Tracker.[/b] As PHB ranger ability. When used with the Urban Tracking talent, you can make a Gather Information check every half hour without the -5 penalty. [b]Camouflage.[/b] Using clothes and make-up to help you blend in with your surroundings, you gain a bonus to Hide checks equal to half your ranger class level. [i]Prerequisites:[/i] successful Disguise check [b]Hide in Plain Sight.[/b] Using clothes and make-up to help you blend in with your surroundings, you are able to remain hidden even while someone is looking straight in your direction. You gain a bonus to Hide checks equal to your ranger class level. This supercedes the bonus for Camouflage. [i]Prerequisites:[/i] Camouflage, Hide 20+ ranks. [u]Urban Ranger Talent Tree[/u] [b]Urban Tracker.[/b] When using Gather Information to track down a specific individual within a community, you get a bonus to Gather Information checks equal to half your ranger level (maximum +5). More information can be found in [i]Unearthed Arcana[/i]. [u]Wild Empathy Talent Tree[/u] [b]Wild Empathy.[/b] As PHB ranger ability. [i]Prerequisites:[/i] Handle Animal 2+ ranks. [b]Speak with Animal.[/b] You may [i]speak with animal[/i] a number of times per day equal to your Wisdom bonus. When using this ability, your caster level is equal to your ranger levels. [i]Prerequisites:[/i] Handle Animal 7+ ranks, Wild Empathy. [b]Animal Companion.[/b] As PHB ranger ability. [b]Favored Animal.[/b] Choose a type of animal, such as canines, birds of prey, or poisonous snakes. You may use social skills such as Diplomacy and Gather Information when interacting with them. This stacks with the benefits of Wild Empathy. [i]Prerequisite:[/i] Wild Empathy. [u][b]ROGUE BASE CLASS[/b][/u] [b]Flavor text[/b] as PHB. [i]Prerequisites:[/i] Base reflex save +1 or higher, 10+ ranks distributed amongst the following skills (minimum 2 ranks per skill): Bluff, Disable Device, Disguise, Forgery, Hide, Listen, Move Silently, Open Lock, Search, Sleight of Hand, and Spot. The bonuses from Alertness, Deceitful, Nimble Fingers, Skill Focus (one of the skills listed), and Stealthy can replace ranks placed into these skills. [b]BAB:[/b] medium [b]HD:[/b] d8 [b]Saves:[/b] Reflex good, others poor. Alternatively: Reflex good, Will medium, Fortitude poor. [b]Class Skills:[/b] as PHB rogue [b]Skill Points per level:[/b] 8 + Intelligence modifier [b]Talents.[/b] At 1st, 5th, 10th, 14th, and 20th class level, you gain a talent from the talent trees below or from the expert's talent trees. [b]Bonus feats.[/b] At 2nd, 7th, 11th, 13th, 17th, and 19th class level, you gain a bonus feat from the following: Agile, Alertness, Deceitful, Deft Hands, Dodge (Mobility, Spring Attack), Investigator, Lightning Reflexes, Negotiator, Nimble Fingers, Persuasive, Skill Focus, Stealthy, and Weapon Finesse. [U]Burglar Talent Tree[/U] [B]Aware.[/B] Add your base Will save to Listen and Spot checks to avoid surprise. [B]Camouflage.[/B] As ranger talent. [B]Hide in Plain Sight.[/B] As ranger talent. [B]Trap Sense.[/B] As PHB rogue ability. [i]Prerequisites:[/i] Search 4+ ranks. [B]Trapfinding.[/B] As PHB rogue ability, but the bonus is +1 every 3 rogue levels. [i]Prerequisites:[/i] Aware or Danger Sense. [U]Dirty Fighting Talent Tree[/U] [B]Danger Sense.[/B] For a number of times per day equal to your Wisdom bonus (minimum once per day), you may add half your rogue class levels as a bonus to a reflex save. [B]Sneak Attack.[/B] As PHB rogue ability. [I]Prerequisites:[/I] 2 ranks in Hide and Move Silently per Sneak Attack die. [B]Crippling Strike.[/B] As PHB rogue ability, but instead you do 1 point of strength damage per Sneak Attack die. [I]Prerequisites:[/I] Sneak Attack. [B]Oppportunist.[/B] As PHB rogue ability. [I]Prerequisites:[/I] Sneak Attack. [B]Taunt.[/B] As D20 Modern talent. [U]Elusive Talent Tree[/U] [B]Evasion.[/B] As PHB class ability. [I]Prerequisites:[/I] Base Reflex save +3 [B]Improved Evasion.[/B] As PHB rogue ability. [I]Prerequisites:[/I] Evasion. [B]Uncanny Dodge.[/B] As PHB class ability. [I]Prerequisites:[/I] Dodge [B]Improved Uncanny Dodge.[/B] As PHB class ability. [I]Prerequisites:[/I] Uncanny Dodge [B]Defensive Roll.[/B] As PHB rogue ability. [I]Prerequisites:[/I] Evasion. [B]Slippery Mind.[/B] As PHB rogue ability. [I]Prerequisites:[/I] Base Will save +5. [/QUOTE]
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