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<blockquote data-quote="mmadsen" data-source="post: 3576210" data-attributes="member: 1645"><p>Any time you have a choice that is a non-choice -- where one option is the clear winner -- then that option is too good, at least relative to the other choices. Its benefits are too great, or its costs are too low.</p><p></p><p>There are any number of ways to tackle Evasion specifically, and I haven't given it a great deal of thought, but a few things come to mind.</p><p></p><p>First, I do not see much conceptual reason why a great warrior would not be able to jump out of the way of dangerous attacks. That is, I don't see a strong flavor reason for restricting Evasion -- in fact, it's practically mandatory for action heroes, especially with any <em>anime</em> or <em>wuxia</em> influence. Our concern is with game balance.</p><p></p><p>One way to increase the cost of a feat is to add prereqs, and we can add a prereq that reinforces the flavor we looking for: 5 ranks of Tumble.</p><p></p><p>Another way to increase the cost and reduce the benefit is to break the feat into two feats. Maybe Proto-Evasion only works if you're within your movement allowance of cover, and Real-Evasion works as normal.</p><p></p><p>Or maybe we can just reduce the benefit and have Evasion drop half damage to quarter damage.</p><p></p><p>There are any number of ways to tweak a concept to make it worth one feat slot. And in a future edition, if all classes had bonus feat lists with one feat per level, would characters need non-bonus feats?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3576210, member: 1645"] Any time you have a choice that is a non-choice -- where one option is the clear winner -- then that option is too good, at least relative to the other choices. Its benefits are too great, or its costs are too low. There are any number of ways to tackle Evasion specifically, and I haven't given it a great deal of thought, but a few things come to mind. First, I do not see much conceptual reason why a great warrior would not be able to jump out of the way of dangerous attacks. That is, I don't see a strong flavor reason for restricting Evasion -- in fact, it's practically mandatory for action heroes, especially with any [i]anime[/i] or [i]wuxia[/i] influence. Our concern is with game balance. One way to increase the cost of a feat is to add prereqs, and we can add a prereq that reinforces the flavor we looking for: 5 ranks of Tumble. Another way to increase the cost and reduce the benefit is to break the feat into two feats. Maybe Proto-Evasion only works if you're within your movement allowance of cover, and Real-Evasion works as normal. Or maybe we can just reduce the benefit and have Evasion drop half damage to quarter damage. There are any number of ways to tweak a concept to make it worth one feat slot. And in a future edition, if all classes had bonus feat lists with one feat per level, would characters need non-bonus feats? [/QUOTE]
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