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Talent trees for PHB classes?
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<blockquote data-quote="sinmissing" data-source="post: 1745681" data-attributes="member: 1960"><p>I completely missed this comment the other day. This is a very elegant way to let the player control how general they wish their character to be, and it also solves some other problems I was pondering.</p><p></p><p>If you want to play a strong hero, but get access to sneak attack, wild shape, sorceror spell casting, its going to cost you a bunch and your won't be too powerful in any of these abilities.</p><p></p><p>If you keep the 10 level cap on the base classes, considering the authors own design principle that RL people are complex mixes of the base classes, all of your characters will have a progression of Talent, Feat, Talent, Feat, etc.</p><p></p><p>If you spend a feat on Talent Access, then you can select those talents whenever a talent becomes available to you.</p><p></p><p>Very elegant. You can have strong spell casters, dedicated assassins, tough bards. . . .</p><p></p><p>Since you never get a talent faster than once every other level, Spell casting talents could grant (2) caster levels.</p><p></p><p>The main spell caster lists (cleric, druid, wizard) could be unified; with highly specialized spells being split off to a specialist list. aka. Expanded Psionic Handbook.</p><p></p><p>Most spells from the tweener spell lists already appear on the other lists and appear at the same level, however there are a few unique spells. These are the spells that would be part of a specialist list, accessible via a talent.</p><p></p><p>just a thought. . .</p></blockquote><p></p>
[QUOTE="sinmissing, post: 1745681, member: 1960"] I completely missed this comment the other day. This is a very elegant way to let the player control how general they wish their character to be, and it also solves some other problems I was pondering. If you want to play a strong hero, but get access to sneak attack, wild shape, sorceror spell casting, its going to cost you a bunch and your won't be too powerful in any of these abilities. If you keep the 10 level cap on the base classes, considering the authors own design principle that RL people are complex mixes of the base classes, all of your characters will have a progression of Talent, Feat, Talent, Feat, etc. If you spend a feat on Talent Access, then you can select those talents whenever a talent becomes available to you. Very elegant. You can have strong spell casters, dedicated assassins, tough bards. . . . Since you never get a talent faster than once every other level, Spell casting talents could grant (2) caster levels. The main spell caster lists (cleric, druid, wizard) could be unified; with highly specialized spells being split off to a specialist list. aka. Expanded Psionic Handbook. Most spells from the tweener spell lists already appear on the other lists and appear at the same level, however there are a few unique spells. These are the spells that would be part of a specialist list, accessible via a talent. just a thought. . . [/QUOTE]
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Talent trees for PHB classes?
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