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Talent trees for PHB classes?
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<blockquote data-quote="Afrodyte" data-source="post: 1752394" data-attributes="member: 8713"><p><strong>druid core clas</strong></p><p></p><p><u><strong>DRUID CORE CLASS</strong></u> </p><p><strong>Flavor text</strong> as PHB.</p><p><strong>Requirements:</strong> Handle Animal 5+ ranks, Knowledge (nature) 7+ ranks, Survival 7+ ranks, gift of green magic</p><p><strong>HD</strong> d6</p><p><strong>BAB</strong> poor</p><p><strong>Saves</strong> Will and Fortitude good, reflex poor. Alternatively, Will good, Fortitude medium, Reflex poor</p><p><strong>Class Skills:</strong> Concentration, Craft, Handle Animal, Heal, Knowledge (nature), Profession, Survival</p><p><strong>Skill Points per level:</strong> 4 + Intelligence modifier.</p><p><strong>Spells known.</strong> Taken from PHB druid spell list, but the total spells known continues along the spellcaster lines.</p><p><strong>Casting Expertise.</strong> For green magic spells, your effective caster level is equal to your generic spellcasting level plus your druid class level. With spells learned upon becoming a druid, you only count your druid levels as your caster level.</p><p><strong>Talents.</strong> At 1st, 4th, 7th, 10th, 13th, 16th, and 19th level, druids may select a talent from the talent trees below, as well as a talent from the generic spellcaster class.</p><p><strong>Bonus feats.</strong> At 2nd, 5th, 8th, 11th, 14th, 17th, and 20th level, druids may select a bonus feat from the following: any metamagic feat, Alertness, Animal Affinity, Self-Sufficient, Skill Focus (Handle Animal, Knowledge (nature), or Survival), Spell Penetration (Greater Spell Penetration)</p><p></p><p><u>Nature Sense Talent Tree</u> </p><p><strong>Favored Terrain.</strong> Choose a type of terrain. While in that environment, you gain a +2 bonus to Hide, Knowledge (nature), Listen, Move Silently, and Survival checks. If you chose underground as your favored terrain, the bonus to Knowledge (nature) is instead given to Knowledge (dungeoneering). Each time you select this talent, you may choose a different terrain and add a +2 bonus to the listed skills to either one of your favored terrains.</p><p><strong>Power of Nature.</strong> While within your favored terrain, you may add your Wisdom bonus to your effective caster level.</p><p><strong>Resist Nature's Lure</strong> As PHB druid ability.</p><p><strong>Woodland Stride</strong> As PHB druid ability.</p><p><strong>Trackless Step.</strong> As PHB druid ability. <em>Prerequisites:</em> Woodland Stride.</p><p></p><p><u>Wild Empathy Talent Tree</u></p><p><strong>Wild Empathy.</strong> As PHB druid ability.</p><p><strong>Animal Speech.</strong> You can learn the languages of animals just as you can learn the languages of humanoids. With the chosen animal type, you can communicate with them just as you would with the <em>speak with animal</em> spell, but you expend skill points instead of spell slots to do so. Example animal language groups are: beetle, bird of prey, butterfly, canine, equine, feline, hive insect, reptile, rodent. <em>Prerequisites:</em> Wild Empathy, <em>speak with animal</em>.</p><p><strong>Animal Companion.</strong> As PHB druid ability.</p><p><strong>Familiar.</strong> As PHB sorcerer ability, but you can have medium-sized creatures as familiars as well. The benefits granted by the familiar should take into account the creature's natural abilities. A wolf familiar, for instance, could grant the scent ability, but not a bonus to Decipher Script checks. <em>Prerequisites:</em> Animal companion.</p><p></p><p><u>Wild Shape Talent Tree</u></p><p><strong>Wild Shape (medium).</strong> As PHB druid ability.</p><p><strong>Wild Shape (Small or Large).</strong> As PHB druid ability. <em>Prerequisites:</em> Wild Shape (medium).</p><p><strong>Wild Shape (Tiny or Huge).</strong> As PHB druid ability. <em>Prerequisites:</em> Wild Shape (small or large).</p><p><strong>Wild Shape (elemental).</strong> As PHB druid ability. <em>Prerequisites:</em> Wild shape (medium).</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1752394, member: 8713"] [b]druid core clas[/b] [U][b]DRUID CORE CLASS[/b][/U] [b]Flavor text[/b] as PHB. [b]Requirements:[/b] Handle Animal 5+ ranks, Knowledge (nature) 7+ ranks, Survival 7+ ranks, gift of green magic [B]HD[/B] d6 [B]BAB[/B] poor [B]Saves[/B] Will and Fortitude good, reflex poor. Alternatively, Will good, Fortitude medium, Reflex poor [B]Class Skills:[/B] Concentration, Craft, Handle Animal, Heal, Knowledge (nature), Profession, Survival [B]Skill Points per level:[/B] 4 + Intelligence modifier. [B]Spells known.[/B] Taken from PHB druid spell list, but the total spells known continues along the spellcaster lines. [B]Casting Expertise.[/B] For green magic spells, your effective caster level is equal to your generic spellcasting level plus your druid class level. With spells learned upon becoming a druid, you only count your druid levels as your caster level. [b]Talents.[/b] At 1st, 4th, 7th, 10th, 13th, 16th, and 19th level, druids may select a talent from the talent trees below, as well as a talent from the generic spellcaster class. [b]Bonus feats.[/b] At 2nd, 5th, 8th, 11th, 14th, 17th, and 20th level, druids may select a bonus feat from the following: any metamagic feat, Alertness, Animal Affinity, Self-Sufficient, Skill Focus (Handle Animal, Knowledge (nature), or Survival), Spell Penetration (Greater Spell Penetration) [U]Nature Sense Talent Tree[/U] [B]Favored Terrain.[/B] Choose a type of terrain. While in that environment, you gain a +2 bonus to Hide, Knowledge (nature), Listen, Move Silently, and Survival checks. If you chose underground as your favored terrain, the bonus to Knowledge (nature) is instead given to Knowledge (dungeoneering). Each time you select this talent, you may choose a different terrain and add a +2 bonus to the listed skills to either one of your favored terrains. [B]Power of Nature.[/B] While within your favored terrain, you may add your Wisdom bonus to your effective caster level. [B]Resist Nature's Lure[/B] As PHB druid ability. [B]Woodland Stride[/B] As PHB druid ability. [B]Trackless Step.[/B] As PHB druid ability. [i]Prerequisites:[/i] Woodland Stride. [u]Wild Empathy Talent Tree[/u] [b]Wild Empathy.[/b] As PHB druid ability. [b]Animal Speech.[/b] You can learn the languages of animals just as you can learn the languages of humanoids. With the chosen animal type, you can communicate with them just as you would with the [i]speak with animal[/i] spell, but you expend skill points instead of spell slots to do so. Example animal language groups are: beetle, bird of prey, butterfly, canine, equine, feline, hive insect, reptile, rodent. [i]Prerequisites:[/i] Wild Empathy, [i]speak with animal[/i]. [b]Animal Companion.[/b] As PHB druid ability. [b]Familiar.[/b] As PHB sorcerer ability, but you can have medium-sized creatures as familiars as well. The benefits granted by the familiar should take into account the creature's natural abilities. A wolf familiar, for instance, could grant the scent ability, but not a bonus to Decipher Script checks. [i]Prerequisites:[/i] Animal companion. [U]Wild Shape Talent Tree[/U] [B]Wild Shape (medium).[/B] As PHB druid ability. [B]Wild Shape (Small or Large).[/B] As PHB druid ability. [i]Prerequisites:[/i] Wild Shape (medium). [B]Wild Shape (Tiny or Huge).[/B] As PHB druid ability. [i]Prerequisites:[/i] Wild Shape (small or large). [B]Wild Shape (elemental).[/B] As PHB druid ability. [i]Prerequisites:[/i] Wild shape (medium). [/QUOTE]
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