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Community
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Talent Trees - in, out, shake them all about?
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<blockquote data-quote="Khaalis" data-source="post: 3848948" data-attributes="member: 2167"><p>The feeling I get is that there will be multiple mechanics involved in what makes your character. Feats are definitely remaining, we've heard this. However, they are going to be revamped to be more streamlined, less overlapping and (if I remember correctly) more about cool abilities than simple bonuses.</p><p></p><p>On top of this we have class powers. I think each class will have a set of "core" powers that define the class. Beyond this, I believe, is where the concept of "talent trees" (though I doubt they will use this name) will come into play. I think it will be implemented differently than Saga, being that it will not be as simple as 'choose a talent every other level' where talents are simply more glorified feats. I think this concept will be used to create the different fields of specialty in each class. For example the warlock will have to choose a pact that determines what kind of abilities they have access to. Fighters will gain access to powers/abilities relating to their weapon choices. Wizards gain powers/abilities based on their chosen focus, etc.</p><p></p><p>Additionally, I think we will be given the option of focused specialization or broad access. For instance you can choose multiple low level powers/abilities from more than one "area of specialty' or gain increasingly more powerful options by staying in an area of specialization (similar to Bo9S:ToB).</p><p></p><p>They have also stated that your race will also have a strong impact on your class, in that you will have the option to take race specific powers/abilities for your class, yet again differentiating members of the same class. An example might be that a dwarven fighter has a better selection of abilities for say Axe specialty than an elven fighter who may instead prefer light blades.</p><p></p><p>JMHO. It will be interesting to see how they actually pull off the character progressions.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 3848948, member: 2167"] The feeling I get is that there will be multiple mechanics involved in what makes your character. Feats are definitely remaining, we've heard this. However, they are going to be revamped to be more streamlined, less overlapping and (if I remember correctly) more about cool abilities than simple bonuses. On top of this we have class powers. I think each class will have a set of "core" powers that define the class. Beyond this, I believe, is where the concept of "talent trees" (though I doubt they will use this name) will come into play. I think it will be implemented differently than Saga, being that it will not be as simple as 'choose a talent every other level' where talents are simply more glorified feats. I think this concept will be used to create the different fields of specialty in each class. For example the warlock will have to choose a pact that determines what kind of abilities they have access to. Fighters will gain access to powers/abilities relating to their weapon choices. Wizards gain powers/abilities based on their chosen focus, etc. Additionally, I think we will be given the option of focused specialization or broad access. For instance you can choose multiple low level powers/abilities from more than one "area of specialty' or gain increasingly more powerful options by staying in an area of specialization (similar to Bo9S:ToB). They have also stated that your race will also have a strong impact on your class, in that you will have the option to take race specific powers/abilities for your class, yet again differentiating members of the same class. An example might be that a dwarven fighter has a better selection of abilities for say Axe specialty than an elven fighter who may instead prefer light blades. JMHO. It will be interesting to see how they actually pull off the character progressions. [/QUOTE]
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Talent Trees - in, out, shake them all about?
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