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General Tabletop Discussion
*Pathfinder & Starfinder
Talent Trees - The Way To Go?
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<blockquote data-quote="Connorsrpg" data-source="post: 5808757" data-attributes="member: 19265"><p>Ok, so I have seen this mentioned across various threads (mostly by me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), so I have decided to put my thoughts in one place.</p><p></p><p>Basically, what if all of Race, Theme AND Class abilities worked like Talent Trees (from Star Wars Saga)? After each Race/Theme/Class grants a few bonuses up front they each give you access to various Talent Trees.</p><p></p><p>I see a few advantages to this. For race, you could grant the physical givens up front (dwarves are sturdy) and the cultural abilities could be Talent Trees. So an elf would typically be granted access to the Woodslore and Archer Talent Trees (hypothetically). If a DM doesn't like the typical 'woodsy' elves then they just grant access to different Talent Trees.</p><p></p><p>You could actually have several TT's applying to each race, but at generation the player chooses 2 of them. I would take the same approach for classes, but make it 3. Themes - well they could be a TT on their own.</p><p></p><p>So at generation a PC has access to 1 Theme, 2 Racial and 3 Class Talent Trees. Gaining a Talent each level the player can choose which part of their character to emphasise.</p><p></p><p>This would mean separating Talent Trees from classes. Basically have a Talent chapter. (For those that don't want customisation, stick with basics given with race and class - Talents are for those that swap out. Though 'archetypes' with talents chosen (like Savage Worlds) would be very appropriate too).</p><p></p><p>I have other thoughts on this, but will wait til after discussion has started, so this post is not too long.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5808757, member: 19265"] Ok, so I have seen this mentioned across various threads (mostly by me ;)), so I have decided to put my thoughts in one place. Basically, what if all of Race, Theme AND Class abilities worked like Talent Trees (from Star Wars Saga)? After each Race/Theme/Class grants a few bonuses up front they each give you access to various Talent Trees. I see a few advantages to this. For race, you could grant the physical givens up front (dwarves are sturdy) and the cultural abilities could be Talent Trees. So an elf would typically be granted access to the Woodslore and Archer Talent Trees (hypothetically). If a DM doesn't like the typical 'woodsy' elves then they just grant access to different Talent Trees. You could actually have several TT's applying to each race, but at generation the player chooses 2 of them. I would take the same approach for classes, but make it 3. Themes - well they could be a TT on their own. So at generation a PC has access to 1 Theme, 2 Racial and 3 Class Talent Trees. Gaining a Talent each level the player can choose which part of their character to emphasise. This would mean separating Talent Trees from classes. Basically have a Talent chapter. (For those that don't want customisation, stick with basics given with race and class - Talents are for those that swap out. Though 'archetypes' with talents chosen (like Savage Worlds) would be very appropriate too). I have other thoughts on this, but will wait til after discussion has started, so this post is not too long. [/QUOTE]
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Talent Trees - The Way To Go?
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