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General Tabletop Discussion
*Pathfinder & Starfinder
Talent Trees - The Way To Go?
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<blockquote data-quote="Traken" data-source="post: 5808973" data-attributes="member: 58574"><p>Saga has two main sources of abilities: Feats and Talents. Each level in a specific class alternates between getting a class feat or a talent. You also get a character feat at the standard intervals (3, 6, 9...). </p><p></p><p>Feats are your standard D&D feats that increase situational things or provide straight boosts of power. Just about every character can take every feat. The only real exceptions are ones that specifically improve Talents. The class feats that you get every other level are chosen from a list specific to the class you earned it from. The character feats can be chosen from any feat you meet the prerequisites for.</p><p></p><p>Talents are your D&D class abilities. When you get a talent in a class, you can choose from any of the talents you meet the prerequisites for. There are certain trees that can build upon each other, requiring the talents before them to take later talents.</p><p></p><p>For example, one talent tree in the Soldier class deals with wearing armor. The first talent gives you a small boost if you are wearing any armor. The second talent gives you a pretty decent boost if wearing at least so much armor. The third talent lets you add half your character level to your AC when wearing armor (normally you only use armor or your level).</p><p></p><p>However, if you don't like or want armor, maybe you take talents from the "blow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up" tree. Or you take one from each. Or you multiclass and grab some talents related to sneaking around.</p></blockquote><p></p>
[QUOTE="Traken, post: 5808973, member: 58574"] Saga has two main sources of abilities: Feats and Talents. Each level in a specific class alternates between getting a class feat or a talent. You also get a character feat at the standard intervals (3, 6, 9...). Feats are your standard D&D feats that increase situational things or provide straight boosts of power. Just about every character can take every feat. The only real exceptions are ones that specifically improve Talents. The class feats that you get every other level are chosen from a list specific to the class you earned it from. The character feats can be chosen from any feat you meet the prerequisites for. Talents are your D&D class abilities. When you get a talent in a class, you can choose from any of the talents you meet the prerequisites for. There are certain trees that can build upon each other, requiring the talents before them to take later talents. For example, one talent tree in the Soldier class deals with wearing armor. The first talent gives you a small boost if you are wearing any armor. The second talent gives you a pretty decent boost if wearing at least so much armor. The third talent lets you add half your character level to your AC when wearing armor (normally you only use armor or your level). However, if you don't like or want armor, maybe you take talents from the "blow :):):):) up" tree. Or you take one from each. Or you multiclass and grab some talents related to sneaking around. [/QUOTE]
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