Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Talent Trees - The Way To Go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5809393" data-attributes="member: 54877"><p>And that is a big clue as to why talent trees are generally a bad default choice for organizing all such options--the system is either class-based or it is something else based. You can't finesse the issue with talent trees.</p><p> </p><p></p><p> </p><p>Yep. And no matter how you organize it, someone gets left out. The whole point of trees is organizing and presenting opportunity costs. If those opportunity costs are not consistent with your campaign, then some character is left out. That is, it is the same limits as classes with a lot more fiddliness.</p><p> </p><p>****</p><p> </p><p>Neither of the above to say that there is not a place for talent trees. I can see them working quite well in limited usage. But much like feats (and 3E prestige classes and 4E powers, for that matter), they work best when confined to exactly what they are good for--not broadened as some kind of generic mechanic for representing choices for every character. That's always the problem with the ivory tower aspect of these kinds of mechanics--someone has to say, "just use X for everything to structure it, and those little annoying exceptions won't matter." </p><p> </p><p>I have a counter suggestion. How about determine what actual abilities are available to a given class, or group of classes, and why? Then if the best way to organize some of those are talent tree, and another set is really feats, and yet another set is class abilities--use what works best and don't worry about it being 100% consistent across every class? <strong>When</strong> you use talent trees, use them consistently. When you use feats, ditto. Heck, only using a given structure when it fits the subject matter well will help them be more consistent. You won't need as many of those little annoying exceptions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5809393, member: 54877"] And that is a big clue as to why talent trees are generally a bad default choice for organizing all such options--the system is either class-based or it is something else based. You can't finesse the issue with talent trees. Yep. And no matter how you organize it, someone gets left out. The whole point of trees is organizing and presenting opportunity costs. If those opportunity costs are not consistent with your campaign, then some character is left out. That is, it is the same limits as classes with a lot more fiddliness. **** Neither of the above to say that there is not a place for talent trees. I can see them working quite well in limited usage. But much like feats (and 3E prestige classes and 4E powers, for that matter), they work best when confined to exactly what they are good for--not broadened as some kind of generic mechanic for representing choices for every character. That's always the problem with the ivory tower aspect of these kinds of mechanics--someone has to say, "just use X for everything to structure it, and those little annoying exceptions won't matter." I have a counter suggestion. How about determine what actual abilities are available to a given class, or group of classes, and why? Then if the best way to organize some of those are talent tree, and another set is really feats, and yet another set is class abilities--use what works best and don't worry about it being 100% consistent across every class? [B]When[/B] you use talent trees, use them consistently. When you use feats, ditto. Heck, only using a given structure when it fits the subject matter well will help them be more consistent. You won't need as many of those little annoying exceptions. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Talent Trees - The Way To Go?
Top