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General Tabletop Discussion
*Pathfinder & Starfinder
Talent Trees - The Way To Go?
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<blockquote data-quote="El Mahdi" data-source="post: 5810832" data-attributes="member: 59506"><p>Categorizing is fine, and I don't have a problem with that. But that's generally not how Talent Trees work. Talent Trees typically work by stating up front, which Talent Tree(s) are available to a specific race or character class. If an ability you want isn't in a Talent Tree that's available to you, then you're SOL. For me and many people that equates to <em>"not fun"</em>. Having to multi-class in order to access abilities you want also generates a gamist environment and seems highly unrealistic to those who want those qualities in a game. I prefer a more organic form of character development that mirrors more how people learn things in the real world, rather than what appears to me, as an artificial construct that seems very unlike how people learn things.</p><p> </p><p>Too many options can be a problem, but that's a problem the designers are addressing with different complexities of character building. Talent Trees are unecessary to address it.</p><p> </p><p>I'm by no means saying that Talent Trees are bad, or that those who prefer them shouldn't. I'm only saying that Talent Trees are not a defining mechanic of D&D, and I'd hardly think they're a preference of the majority of D&D players. Making them a defacto part of the core system changes the game significantly, and isn't necessary. Having Talent Trees as an add-on makes much more sense.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5810832, member: 59506"] Categorizing is fine, and I don't have a problem with that. But that's generally not how Talent Trees work. Talent Trees typically work by stating up front, which Talent Tree(s) are available to a specific race or character class. If an ability you want isn't in a Talent Tree that's available to you, then you're SOL. For me and many people that equates to [I]"not fun"[/I]. Having to multi-class in order to access abilities you want also generates a gamist environment and seems highly unrealistic to those who want those qualities in a game. I prefer a more organic form of character development that mirrors more how people learn things in the real world, rather than what appears to me, as an artificial construct that seems very unlike how people learn things. Too many options can be a problem, but that's a problem the designers are addressing with different complexities of character building. Talent Trees are unecessary to address it. I'm by no means saying that Talent Trees are bad, or that those who prefer them shouldn't. I'm only saying that Talent Trees are not a defining mechanic of D&D, and I'd hardly think they're a preference of the majority of D&D players. Making them a defacto part of the core system changes the game significantly, and isn't necessary. Having Talent Trees as an add-on makes much more sense. B-) [/QUOTE]
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Talent Trees - The Way To Go?
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