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General Tabletop Discussion
*Pathfinder & Starfinder
Talent Trees - The Way To Go?
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<blockquote data-quote="harpy" data-source="post: 5811283" data-attributes="member: 85243"><p>Saga is likely my favorite d20 system to date. What got me so excited about 4e was that it seemed as if the SWS system would ultimately be 4e, and so I was crestfallen when that wasn't the case.</p><p></p><p>It should be noted that talent trees does make it sound like the "tree" part is that important. It's not. For the most part with Saga it is more accurate to class them "talent lists" as they were lists of four or five talents bundled up in a particular theme, and which were attached to a base class. One or two on that list might have prerequisites, but most talents didn't have a prerequisite. </p><p></p><p>Power scaling for some of the more potent talents were handled by prerequisites, but the big divider came with prestige classes. In many ways it was assumed that you might get to 10th level with base classes, and after that you'd settle into a prestige class. The prestige class talents tended to be more focused and powerful.</p><p></p><p>Overall I found the talent system worked really well. When they released new books, instead of making new base classes they just created bundled lists around a specific theme and then tied to a base class. Each of the five base classes were essentially a conceptual umbrella that separated out core archetypes. It's a great way of being able to roll out lots of different "classes" by just having a handful of rule elements that sum up that bit of reality. </p><p></p><p>There was rules bloat at the end, though at the same time the books were not really intended to be all lumped together into one gigantic soup. Different eras call upon different power scales and effects. It would be like mashing low fantasy, high fantasy and epic fantasy all together and expecting everything to be ok.</p></blockquote><p></p>
[QUOTE="harpy, post: 5811283, member: 85243"] Saga is likely my favorite d20 system to date. What got me so excited about 4e was that it seemed as if the SWS system would ultimately be 4e, and so I was crestfallen when that wasn't the case. It should be noted that talent trees does make it sound like the "tree" part is that important. It's not. For the most part with Saga it is more accurate to class them "talent lists" as they were lists of four or five talents bundled up in a particular theme, and which were attached to a base class. One or two on that list might have prerequisites, but most talents didn't have a prerequisite. Power scaling for some of the more potent talents were handled by prerequisites, but the big divider came with prestige classes. In many ways it was assumed that you might get to 10th level with base classes, and after that you'd settle into a prestige class. The prestige class talents tended to be more focused and powerful. Overall I found the talent system worked really well. When they released new books, instead of making new base classes they just created bundled lists around a specific theme and then tied to a base class. Each of the five base classes were essentially a conceptual umbrella that separated out core archetypes. It's a great way of being able to roll out lots of different "classes" by just having a handful of rule elements that sum up that bit of reality. There was rules bloat at the end, though at the same time the books were not really intended to be all lumped together into one gigantic soup. Different eras call upon different power scales and effects. It would be like mashing low fantasy, high fantasy and epic fantasy all together and expecting everything to be ok. [/QUOTE]
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Talent Trees - The Way To Go?
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