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Talent Trees - Your Thoughts?
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<blockquote data-quote="molepunch" data-source="post: 5769028" data-attributes="member: 6683467"><p>I am not actually familiar with Star Wars Saga, but I'll venture a reply. Please pardon me for any presumption or off-the-mark comments I may indulge in.</p><p></p><p>I like the idea! I think it might be quite neat though I suspect some may dislike how gamist it can come across. I'm tickled by the idea of tier-based talents. They are kinda like a technology tree in Sid Meier's Civilization or such similar games!</p><p></p><p>My Fighter's Shield Finesse unlocks Shield Slam and Reflex +1, a combat ability and an over defense upgrade, respectively. When he levels, I can pick either one or abandon the "path" and start on a different "tree", say, One-handed Weapon.</p><p></p><p>My sorceress started with Magic Missile. She just leveled and I had her take Evocation: Fire. Fireball requires Magic Missile, Evocation: Fire, and let's say one more: Arcane Magic: Area Impact (sorry, I'm terrible at coining a more poetic or clever name for abilities). Should instead choose Sustain Evocation, perhaps I unlock Disintegration Ray instead.</p><p></p><p></p><p>As I said, it is a rather gamey, though, as much as it makes me grin to see the "lego pieces of talents" fit together in a logical manner to unlock higher tiered talents. That said, it would still make sense in an RP way that my sorceress has to first master Magic Missile before she can even hope to blast a Fireball with a flick of her wrist.</p><p></p><p></p><p></p><p>In spite of the inevitable bloat, I suspect it might be relatively easy to build a character concept in that we would map out the talents "top down": start with the key talent or two you wish to aquire (by a certain level?). For example, I want to make a Bard who has Irresistible Charm and Song of Melora's Mercy, I just have to look those up, check out the requirements, and go from there.</p><p></p><p></p><p>Ooh, maybe some really cool talents require you to have certain Flaws to unlock? Blind, Quick Draw, Keen Hearing unlock The Surest Strike, a combat talent that allows you to either treat your next hit as a crit, or change a miss into a hit, frequence of use limited by X Y and Z.</p><p></p><p></p><p>I'm not a connoisseur of TRPGs, but who knows, maybe such a system already exists, heh!</p></blockquote><p></p>
[QUOTE="molepunch, post: 5769028, member: 6683467"] I am not actually familiar with Star Wars Saga, but I'll venture a reply. Please pardon me for any presumption or off-the-mark comments I may indulge in. I like the idea! I think it might be quite neat though I suspect some may dislike how gamist it can come across. I'm tickled by the idea of tier-based talents. They are kinda like a technology tree in Sid Meier's Civilization or such similar games! My Fighter's Shield Finesse unlocks Shield Slam and Reflex +1, a combat ability and an over defense upgrade, respectively. When he levels, I can pick either one or abandon the "path" and start on a different "tree", say, One-handed Weapon. My sorceress started with Magic Missile. She just leveled and I had her take Evocation: Fire. Fireball requires Magic Missile, Evocation: Fire, and let's say one more: Arcane Magic: Area Impact (sorry, I'm terrible at coining a more poetic or clever name for abilities). Should instead choose Sustain Evocation, perhaps I unlock Disintegration Ray instead. As I said, it is a rather gamey, though, as much as it makes me grin to see the "lego pieces of talents" fit together in a logical manner to unlock higher tiered talents. That said, it would still make sense in an RP way that my sorceress has to first master Magic Missile before she can even hope to blast a Fireball with a flick of her wrist. In spite of the inevitable bloat, I suspect it might be relatively easy to build a character concept in that we would map out the talents "top down": start with the key talent or two you wish to aquire (by a certain level?). For example, I want to make a Bard who has Irresistible Charm and Song of Melora's Mercy, I just have to look those up, check out the requirements, and go from there. Ooh, maybe some really cool talents require you to have certain Flaws to unlock? Blind, Quick Draw, Keen Hearing unlock The Surest Strike, a combat talent that allows you to either treat your next hit as a crit, or change a miss into a hit, frequence of use limited by X Y and Z. I'm not a connoisseur of TRPGs, but who knows, maybe such a system already exists, heh! [/QUOTE]
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