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*TTRPGs General
Talent Trees - Your Thoughts?
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<blockquote data-quote="Quickleaf" data-source="post: 5772988" data-attributes="member: 20323"><p>All of the above criticism is entirely valid. Maybe talent trees really are just presentation of feat choices with strict prerequisites.</p><p></p><p>The thing is unless you're an experienced D&D player, choosing from the mountain of options in 3e or 4e is daunting. Even more so if you're unleashed with a character gen program. And then there are gamers like me who enjoy character creation but don't want to spend an hour or hours pondering over power/feat choices.</p><p></p><p>So from a presentation angle, a tree appeals to me because I can understand it graphically and if I have an idea in my head of what I want my PC to do I could scan the list of talent trees (rather than the much larger list of feats/powers/spells/class features).</p><p></p><p>You'll notice 4e essentials started grouping feats - that helped immensely.</p><p></p><p>The reason I liked the idea of trees with prereqs is because there are many feats/powers/spells which are just level upgrades from a basic talent. Having that built into a talent tree makes a lot of sense, rather than scattering them as separate parts put them under the same tree with similar rules. Save space & make it easier to find.</p><p></p><p>However, done poorly or in excess it could end up being arbitrary and bloated. </p><p></p><p>I was trying to focus on some of the positives.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5772988, member: 20323"] All of the above criticism is entirely valid. Maybe talent trees really are just presentation of feat choices with strict prerequisites. The thing is unless you're an experienced D&D player, choosing from the mountain of options in 3e or 4e is daunting. Even more so if you're unleashed with a character gen program. And then there are gamers like me who enjoy character creation but don't want to spend an hour or hours pondering over power/feat choices. So from a presentation angle, a tree appeals to me because I can understand it graphically and if I have an idea in my head of what I want my PC to do I could scan the list of talent trees (rather than the much larger list of feats/powers/spells/class features). You'll notice 4e essentials started grouping feats - that helped immensely. The reason I liked the idea of trees with prereqs is because there are many feats/powers/spells which are just level upgrades from a basic talent. Having that built into a talent tree makes a lot of sense, rather than scattering them as separate parts put them under the same tree with similar rules. Save space & make it easier to find. However, done poorly or in excess it could end up being arbitrary and bloated. I was trying to focus on some of the positives. [/QUOTE]
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