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Tales from a Spaceport Bar (Forked Thread: Space RPGs?)
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<blockquote data-quote="Ed_Laprade" data-source="post: 4531539" data-attributes="member: 40172"><p>I've got a couple, but the details are pretty fuzzy these days, and I've metioned one before.</p><p> </p><p>Original Star Trek, Klingons: A couple of things happened with this one. There was the time when we had forward shields up and the helmsman put the ship in a position where the 'bad guys' could, and did, beam a boarding party onto the ship. The captain, and the rest of us were not amused.</p><p> </p><p>Then there was the mutiny. Some of the crew decided to improve their rank by causing an 'accident' to happen to the captain. But the captain's player figured that we might try something like that and set up some safeguards. He died, we died, everybody died! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>GURPS Space: One of the characters decided he wanted a more powerful weapon than was legally available 'just in case'. Ok, I give him a couple of real low rolls to find someone with one, who wasn't part of a sting operation. (It was a tribarrel laser, which was <em>very </em>illegal!) He actually made them. The rest of the crew were "Holy crap!" when he revealed it later.</p><p> </p><p>But it turned out to be a good thing he got it. I had them run into a 'Martian War Machine' that had been buried and activated when they dug it up. They'd left the 'big gun' on the ship. But I was allowing psionics so the teleporter hopped over to the ship, grabbed the gun, then hopped back with it. He passed out from the strain, but someone else used it to stop the war machine.</p><p> </p><p>Oh, that reminds me of another bit from the GURPS guys. I had them run into some pirates out in space. I figured they could take 'em if they blew away the other ship's drive, and could salvage the rest. Some quick calculations later and Mr. Teleporter hopped over to the pirate ship with a sack full of grenades, pulled the pin on one and bugged out. He ended up knocked out again, but they ended up with a mostly undamaged ship to salvage!</p></blockquote><p></p>
[QUOTE="Ed_Laprade, post: 4531539, member: 40172"] I've got a couple, but the details are pretty fuzzy these days, and I've metioned one before. Original Star Trek, Klingons: A couple of things happened with this one. There was the time when we had forward shields up and the helmsman put the ship in a position where the 'bad guys' could, and did, beam a boarding party onto the ship. The captain, and the rest of us were not amused. Then there was the mutiny. Some of the crew decided to improve their rank by causing an 'accident' to happen to the captain. But the captain's player figured that we might try something like that and set up some safeguards. He died, we died, everybody died! :D GURPS Space: One of the characters decided he wanted a more powerful weapon than was legally available 'just in case'. Ok, I give him a couple of real low rolls to find someone with one, who wasn't part of a sting operation. (It was a tribarrel laser, which was [I]very [/I]illegal!) He actually made them. The rest of the crew were "Holy crap!" when he revealed it later. But it turned out to be a good thing he got it. I had them run into a 'Martian War Machine' that had been buried and activated when they dug it up. They'd left the 'big gun' on the ship. But I was allowing psionics so the teleporter hopped over to the ship, grabbed the gun, then hopped back with it. He passed out from the strain, but someone else used it to stop the war machine. Oh, that reminds me of another bit from the GURPS guys. I had them run into some pirates out in space. I figured they could take 'em if they blew away the other ship's drive, and could salvage the rest. Some quick calculations later and Mr. Teleporter hopped over to the pirate ship with a sack full of grenades, pulled the pin on one and bugged out. He ended up knocked out again, but they ended up with a mostly undamaged ship to salvage! [/QUOTE]
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