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Tales from a Spaceport Bar (Forked Thread: Space RPGs?)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4531622" data-attributes="member: 19675"><p>For some reason, I find myself playing more female PCs in sci-fi campaigns. Besides the gladiatrix mentioned above, I have the following:</p><p></p><p><strong>From my buddy Marlon's Mekton game in Austin (early 1990s at Henchworld):</strong></p><p></p><p>I was playing Heather, a caucasian bisexual female engineer- EXTREME RP content! since I'm black, straight, male and have absolutely no business using a slide rule or scientific calculator. Besides the obvious differences above, I designed her to be a typical sci-fi "wizard-engineer"- able to kluge replacement mecha parts out of twine and aluminum foil...but she had almost ZERO flight skill. This made for some real fun since each PC had to pass a launch/touch n' go/landing test from the carrier from which the campaign was based.</p><p></p><p>It took her 3 tries and 2 wrecked mecha to pass the test, which she did by a single pip on the rolled die.</p><p><strong></strong></p><p><strong>From a Cyberpunk GURPS game in Austin (early 1990s at Henchworld):</strong></p><p></p><p>As mentioned in the cross-gender PC thread ( <a href="http://www.enworld.org/forum/general-rpg-discussion/243804-cross-gender-pcs.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/243804-cross-gender-pcs.html</a> ), I played an über-slutty, über-hawt decadent albino biker/street samurai chick with a vibrosword & a .50 cal handgun. Yes, she was a modern, cross-gendered version of Elric. And yes, I was tying her into the whole Eternal Champion thing. Her sexuality could have wound up being awkward or offensive, but with the coaching I got from the female members of the group, she was merely cooler than ice on Pluto. She used sex as a weapon, then used her weapons on those she had sex with...(if she didn't like them, of course).</p><p></p><p><strong>From a RIFTS campaign in D/FW (late 1990s):</strong></p><p></p><p>I played Angel Zero, a Ley Line Walker who was a member of a secret society who believed their mystic powers derived from remaining virgins. Unlike the PC mentioned directly above, she could be quite the ice princess, and at one point actually had to sacrifice a relationship she had with an NPC in order to retain her mystic abilities.</p><p></p><p><strong>From a HERO game in San Antonio (late 1980s):</strong></p><p></p><p>I played what appeared to be a 3' diameter orb of chrome and glass- somewhat like one of the balls from Phantasm on steroids. Everyone thought it was merely an alien life form. In reality, it was an interdimensional spacecraft of exploration, the 430 souls aboard being only a few centimeters tall relative to natives of our dimension- much fun was had addressing the various "bags of mostly water" and having them assume I was playing one being.. The ship was lightly armed but heavily armored, and its main contribution was in the form of intelligence gathering- with its suite of sensors, very little could be concealed from it, and naturally, it had a Universal Translator. It was faster than almost anything around except the true super-speedsters, and had access to amazing computational power.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4531622, member: 19675"] For some reason, I find myself playing more female PCs in sci-fi campaigns. Besides the gladiatrix mentioned above, I have the following: [B]From my buddy Marlon's Mekton game in Austin (early 1990s at Henchworld):[/B] I was playing Heather, a caucasian bisexual female engineer- EXTREME RP content! since I'm black, straight, male and have absolutely no business using a slide rule or scientific calculator. Besides the obvious differences above, I designed her to be a typical sci-fi "wizard-engineer"- able to kluge replacement mecha parts out of twine and aluminum foil...but she had almost ZERO flight skill. This made for some real fun since each PC had to pass a launch/touch n' go/landing test from the carrier from which the campaign was based. It took her 3 tries and 2 wrecked mecha to pass the test, which she did by a single pip on the rolled die. [B] From a Cyberpunk GURPS game in Austin (early 1990s at Henchworld):[/B] As mentioned in the cross-gender PC thread ( [url]http://www.enworld.org/forum/general-rpg-discussion/243804-cross-gender-pcs.html[/url] ), I played an über-slutty, über-hawt decadent albino biker/street samurai chick with a vibrosword & a .50 cal handgun. Yes, she was a modern, cross-gendered version of Elric. And yes, I was tying her into the whole Eternal Champion thing. Her sexuality could have wound up being awkward or offensive, but with the coaching I got from the female members of the group, she was merely cooler than ice on Pluto. She used sex as a weapon, then used her weapons on those she had sex with...(if she didn't like them, of course). [B]From a RIFTS campaign in D/FW (late 1990s):[/B] I played Angel Zero, a Ley Line Walker who was a member of a secret society who believed their mystic powers derived from remaining virgins. Unlike the PC mentioned directly above, she could be quite the ice princess, and at one point actually had to sacrifice a relationship she had with an NPC in order to retain her mystic abilities. [B]From a HERO game in San Antonio (late 1980s):[/B] I played what appeared to be a 3' diameter orb of chrome and glass- somewhat like one of the balls from Phantasm on steroids. Everyone thought it was merely an alien life form. In reality, it was an interdimensional spacecraft of exploration, the 430 souls aboard being only a few centimeters tall relative to natives of our dimension- much fun was had addressing the various "bags of mostly water" and having them assume I was playing one being.. The ship was lightly armed but heavily armored, and its main contribution was in the form of intelligence gathering- with its suite of sensors, very little could be concealed from it, and naturally, it had a Universal Translator. It was faster than almost anything around except the true super-speedsters, and had access to amazing computational power. [/QUOTE]
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