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Tales from a Spaceport Bar (Forked Thread: Space RPGs?)
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<blockquote data-quote="The Green Adam" data-source="post: 4566493" data-attributes="member: 50821"><p><strong>Getting better and better...</strong></p><p></p><p>Let's jazz this bad boy up with some crazy cosmic capers and stellar stuff...</p><p> </p><p><strong>Traveller - It Was War...</strong></p><p>(Classic Traveller/MegaTraveller Hybrid)</p><p> </p><p>Set barely 2 years after the Fifth Frontier War (but long before Babylon 5 somehow swiped the idea <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />), an Imperial Star Fighter Pilot (a PC and the 'Good Guy') and his squadron kamikaze into a Zhodani (the 'Bad Guys') Space Station/Defense Outpost. Before impact and as his allies are blasted out of space, the Imperial Pilot blacks out. He awakens some 3 or fours days later in an Imperial Hospital to find the war is over and he was found adrift in space in the wreckage of his fighter.</p><p> </p><p>The campaign follows the Pilot and a host of other rag tag adventurers whose lives were changed by the war and they join to find their fortunes and try to make sense of a post war galaxy/space sector. In the process they learn of a secret plot to obtain Ancient Artifacts (which may have been an official reason behind the conflict) and discover that the Zhodani are out to capture and study the aforementioned pilot who may possess untold psychic powers. There were a few other subplots (one for each of the 6 or 7 PCs) but most were only barely explored.</p><p> </p><p><strong>Traveller - Jumping Jack Flash</strong></p><p>(Classic Traveller)</p><p> </p><p>I forget all the details but the plot of this fast moving, action packed campaign focused on the PCs stealing an experimental, prototype Jump-7 Spacecraft (Jump-6 is the fastest drive in Traveller canon) so it couldn't be used by a corrupt Admiral for a military coup or something. I remember all the odd jobs the players had to pull to keep up repairs, pay off people to say they hadn't seen the ship, get ammo and fuel, etc. It was hilarous.</p><p> </p><p><strong>Star Frontiers - The Alpha Dawn Patrol</strong></p><p>(Star Frontiers - Alpha Dawn/Knight Hawks)</p><p> </p><p>The player characters were members of the Star Law Rangers! (<u>must</u> use a '!' when the name is spoken or written) in a rip-roaring, almost pulp future space patrol game. Mostly, the heroes spouted heroic rhetoric, fought evil space pirates, saved alien princesses and battled our arch-nemesis Malacious BlackNova! Each player had their own Starfighter type ship reflecting their personal style and each ship had an unique feature like a cloaking device, extra heavy weaponry or short range jump/teleports. The game was mostly played for laughs and yet has some of the best space battles and firefights we'd ever run until of Star Trek campaigns of the mid-to-late eighties.</p><p> </p><p>AD</p><p>"It's a rock monster. It doesn't have motivation."</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4566493, member: 50821"] [b]Getting better and better...[/b] Let's jazz this bad boy up with some crazy cosmic capers and stellar stuff... [B]Traveller - It Was War...[/B] (Classic Traveller/MegaTraveller Hybrid) Set barely 2 years after the Fifth Frontier War (but long before Babylon 5 somehow swiped the idea :uhoh:), an Imperial Star Fighter Pilot (a PC and the 'Good Guy') and his squadron kamikaze into a Zhodani (the 'Bad Guys') Space Station/Defense Outpost. Before impact and as his allies are blasted out of space, the Imperial Pilot blacks out. He awakens some 3 or fours days later in an Imperial Hospital to find the war is over and he was found adrift in space in the wreckage of his fighter. The campaign follows the Pilot and a host of other rag tag adventurers whose lives were changed by the war and they join to find their fortunes and try to make sense of a post war galaxy/space sector. In the process they learn of a secret plot to obtain Ancient Artifacts (which may have been an official reason behind the conflict) and discover that the Zhodani are out to capture and study the aforementioned pilot who may possess untold psychic powers. There were a few other subplots (one for each of the 6 or 7 PCs) but most were only barely explored. [B]Traveller - Jumping Jack Flash[/B] (Classic Traveller) I forget all the details but the plot of this fast moving, action packed campaign focused on the PCs stealing an experimental, prototype Jump-7 Spacecraft (Jump-6 is the fastest drive in Traveller canon) so it couldn't be used by a corrupt Admiral for a military coup or something. I remember all the odd jobs the players had to pull to keep up repairs, pay off people to say they hadn't seen the ship, get ammo and fuel, etc. It was hilarous. [B]Star Frontiers - The Alpha Dawn Patrol[/B] (Star Frontiers - Alpha Dawn/Knight Hawks) The player characters were members of the Star Law Rangers! ([U]must[/U] use a '!' when the name is spoken or written) in a rip-roaring, almost pulp future space patrol game. Mostly, the heroes spouted heroic rhetoric, fought evil space pirates, saved alien princesses and battled our arch-nemesis Malacious BlackNova! Each player had their own Starfighter type ship reflecting their personal style and each ship had an unique feature like a cloaking device, extra heavy weaponry or short range jump/teleports. The game was mostly played for laughs and yet has some of the best space battles and firefights we'd ever run until of Star Trek campaigns of the mid-to-late eighties. AD "It's a rock monster. It doesn't have motivation." [/QUOTE]
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