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Tales from a Spaceport Bar (Forked Thread: Space RPGs?)
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<blockquote data-quote="The Green Adam" data-source="post: 4566539" data-attributes="member: 50821"><p>Agreed - the closet I came to this was a very strange campaign I ran in college...</p><p> </p><p>We used Traveller: 2300 but it wasn't set in the game's default universe. Instead, the players were drafted into the service of a future United Nations space agency from various other services (including one PC freed from a prison after being court martialed). The purpose of their mission was to establish first contact with an alien spacecraft that had been sitting in the orbit of Neptune for the past 20-25 years. About 10 years prior to the start of the campaign the vessel was detected by an unmanned probe. The information was covered up and not released to the press while a secret UN committee worked toward communication. Finally, with the help of another probe and a satellite placed in orbit around the Earth, we could talk to the alien craft. Think of a cross between <em>Contact</em>, <em>2001</em>/<em>2010</em> and a little <em>The Day The Earth Stood Still</em>. The story was set in the year 2192-93 I think. It was a very interesting, thought provoking game with character who proved a greater hinderance and danger to each other then the aliens did. Not a long of action but what action their was became pretty epic. I remember one scene where the players were targeting missiles aimed at the alien craft with missiles of their own while two PCs argued over their next move. All the while one PC was on the alien craft communicating/grokking one of the aliens telepathically. Yeah, it was weird.</p><p> </p><p>AD</p><p>"Oh *that's* not right."</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4566539, member: 50821"] Agreed - the closet I came to this was a very strange campaign I ran in college... We used Traveller: 2300 but it wasn't set in the game's default universe. Instead, the players were drafted into the service of a future United Nations space agency from various other services (including one PC freed from a prison after being court martialed). The purpose of their mission was to establish first contact with an alien spacecraft that had been sitting in the orbit of Neptune for the past 20-25 years. About 10 years prior to the start of the campaign the vessel was detected by an unmanned probe. The information was covered up and not released to the press while a secret UN committee worked toward communication. Finally, with the help of another probe and a satellite placed in orbit around the Earth, we could talk to the alien craft. Think of a cross between [I]Contact[/I], [I]2001[/I]/[I]2010[/I] and a little [I]The Day The Earth Stood Still[/I]. The story was set in the year 2192-93 I think. It was a very interesting, thought provoking game with character who proved a greater hinderance and danger to each other then the aliens did. Not a long of action but what action their was became pretty epic. I remember one scene where the players were targeting missiles aimed at the alien craft with missiles of their own while two PCs argued over their next move. All the while one PC was on the alien craft communicating/grokking one of the aliens telepathically. Yeah, it was weird. AD "Oh *that's* not right." [/QUOTE]
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