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Tales from a Spaceport Bar (Forked Thread: Space RPGs?)
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<blockquote data-quote="Iron Sky" data-source="post: 4567798" data-attributes="member: 60965"><p>I mean that I ran a 3.5 game for a year and a half. Then we ran a 4e test game. Then we started a 4e campaign that we've been playing for half a year now or so. Then I started 4e game.</p><p> </p><p>If its not the innudation of fantasy gaming we've had lately, it's thinking back over all the games I've run or played in. 80% of my "Damn, wasn't that game cool where..." moments are from modern or SciFi games, even though 80% of our RPG time has been spent playing fantasy - and mostly D&D - sessions.</p><p> </p><p>If it's not just genre overload, it's the limited milleu of the fantasy setting and the quickly repetitious fantasy tropes - <em>especially</em> D&D. Travel here, kill monsters, collect loot, gain xp, level, buy magic items repeat. It's gotten to the point where each session feels like "just another D&D session" rather than "yay, roleplaying" - whether I'm running or playing. It's still fun, but stale fun. Like two-day-old chips are still tasty, but not as tasty.</p><p> </p><p>When 4e first came out, I was psyched. Looked like most of the stuff I liked least about D&D got tossed and DMing seemed way easier. As I play, I'm seeing some of my 4e-hating friend's comments coming true. When I look at each class, I spot the "optimal" build for each as I look. Each fight becomes a repetition of the same powers over and over. Fights go on far longer in 4e, but it seems like less interesting stuff happens.</p><p> </p><p>I remember individual combats in 3.5 far more than I remember them in 4e since each one felt different while 4e fights eventually start to feel alike in my experience.</p><p> </p><p>If you grouped them like movies, all of our myriad fantasy games(if you count Exalted) would usually look like one or another or a blend of these: <em>Ninja Scrolls</em>, <em>Lord of the Rings</em>.</p><p> </p><p>Our SciFi and modern games would run the gammut from <em>Aliens</em> to <em>Starship Troopers</em> to <em>Star Wars</em> to <em>Cloverfield</em> to<em> Men in Black</em> to <em>Vampire Hunter D</em> to <em>Underworld</em> to <em>Heat</em> to <em>Ghost in the Shell</em> to <em>Serenity </em>to <em>Battlestar Gallactica</em> to <em>Gattica</em> - sometimes more than one in a single game!</p><p> </p><p>Dunno, maybe this is just me burning out on fantasy gaming again. My friends and I have joked that I have two types of inspiration: "swords" and "guns". I'd probably change it slightly to "swords and sorcery" and "guns and starships".</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4567798, member: 60965"] I mean that I ran a 3.5 game for a year and a half. Then we ran a 4e test game. Then we started a 4e campaign that we've been playing for half a year now or so. Then I started 4e game. If its not the innudation of fantasy gaming we've had lately, it's thinking back over all the games I've run or played in. 80% of my "Damn, wasn't that game cool where..." moments are from modern or SciFi games, even though 80% of our RPG time has been spent playing fantasy - and mostly D&D - sessions. If it's not just genre overload, it's the limited milleu of the fantasy setting and the quickly repetitious fantasy tropes - [I]especially[/I] D&D. Travel here, kill monsters, collect loot, gain xp, level, buy magic items repeat. It's gotten to the point where each session feels like "just another D&D session" rather than "yay, roleplaying" - whether I'm running or playing. It's still fun, but stale fun. Like two-day-old chips are still tasty, but not as tasty. When 4e first came out, I was psyched. Looked like most of the stuff I liked least about D&D got tossed and DMing seemed way easier. As I play, I'm seeing some of my 4e-hating friend's comments coming true. When I look at each class, I spot the "optimal" build for each as I look. Each fight becomes a repetition of the same powers over and over. Fights go on far longer in 4e, but it seems like less interesting stuff happens. I remember individual combats in 3.5 far more than I remember them in 4e since each one felt different while 4e fights eventually start to feel alike in my experience. If you grouped them like movies, all of our myriad fantasy games(if you count Exalted) would usually look like one or another or a blend of these: [I]Ninja Scrolls[/I], [I]Lord of the Rings[/I]. Our SciFi and modern games would run the gammut from [I]Aliens[/I] to [I]Starship Troopers[/I] to [I]Star Wars[/I] to [I]Cloverfield[/I] to[I] Men in Black[/I] to [I]Vampire Hunter D[/I] to [I]Underworld[/I] to [I]Heat[/I] to [I]Ghost in the Shell[/I] to [I]Serenity [/I]to [I]Battlestar Gallactica[/I] to [I]Gattica[/I] - sometimes more than one in a single game! Dunno, maybe this is just me burning out on fantasy gaming again. My friends and I have joked that I have two types of inspiration: "swords" and "guns". I'd probably change it slightly to "swords and sorcery" and "guns and starships". [/QUOTE]
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