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Tales From The Awning Pothole
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<blockquote data-quote="BoldItalic" data-source="post: 7161256" data-attributes="member: 6777052"><p><span style="color: blue">Foghorn was happy. Since he had retired from adventuring and hung up his <strong>Battleaxe</strong>[sup]1[/sup], keeping a tavern was what he did now and he was enjoying it. The striped canvas <u>awning</u> above his head rustled gently in the breeze; it was covering the place where some totally disinterested old school druids had removed the thatched roof and let the rain in. Foghorn would tell you the story behind that, if you bought him a pint.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">He noted with satisfaction the polished oak railings around the <u>pothole</u> in the middle of the floor. They were made from the old roof timbers - nothing went to waste. The pothole had been made by duergar miners who had been holding their map upside down. For another pint, Foghorn would tell you the story of that too.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">His business partner Sister Jericho emerged from the cellars. She was in charge of the dry white wine supplies. She was technically still a Cleric of Lefthander but she was on first-name terms with the goddess Athena and that never did any harm. She had retired too, although she still wore her <strong>Ring of Invincibility</strong>, mainly because it could never be removed by mortal means, but it was quite useful to be immune to all damage in case she slipped on the cellar steps or caught her hand on a broken wine bottle. Her bronze mirror shield <strong>Rebound</strong> hung on the wall opposite the bar, cleverly positioned so that the waitresses could keep an eye on all the tables at once.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">Well, I say waitresses because that's how they dressed when they pretended to be working, but actually they were co-owners of the tavern and immensely wealthy in their own right. Also, immensely <em>stealthy</em> in their own right too - they were Ronni the Rogue, Keyes the Thief and Knife the Assassin. And, no, they didn't talk about their past exploits even if you bought them very expensive glasses of brandy with little umbrellas in them. But you are welcome to try.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">The door opened and in walked ...</span></p><p><span style="color: blue"></span></p><p>[HR][/HR]</p><p>This thread is a continuation of the collaborative story in <a href="http://www.enworld.org/forum/showthread.php?556609-Survivor-Core-Classes-Fighter-Wins!&p=7144898&viewfull=1#post7144898" target="_blank">an earlier thread</a> (starting at post #314) and, possibly less directly, of the one in <a href="http://www.enworld.org/forum/showthread.php?546123-So-long-and-thanks-for-all-the-fish!&p=7104180&viewfull=1#post7104180" target="_blank">the funniest thread ever</a> (starting at post #174).</p><p></p><p>The basic premise is that we take turns to construct a story in a D&D-like setting but concentrating on the narrative without talking about the mechanics of dice rolling, stats, and so on that would be involved in playing an actual game. We just make stuff up.</p><p></p><p>Feel free to join in and post anything you like, but please try to advance the story in some plausible way and don't contradict anything that has already been posted. Humourous and unexpected twists in the story are always welcome, in fact they are practically <em>de rigeur</em>.</p><p></p><p>Posting once a day seems to work out about right - it allows everyone to have a turn if they want to, and more often than that tends to lead to cross-posting and confusion.</p><p></p><p>One piece of advice - don't get too keen on your own particular sub-plot; by the time of your next post, it could have been blown out of the water by someone else taking the story in a completely different direction.</p><p></p><p>When you post, you can direct any and all of the extant characters. It's not like a game where you only control your own character; it's more like a situation where all of the characters are DMPCs and you are the DM at the moment.</p><p></p><p>You can introduce new characters if you like, but don't get too attached to them - all the characters in the story are under the control of whoever posts next and sometimes characters leave the narrative for suitably compelling reasons.</p><p></p><p><em>Remember, it's for fun</em>.</p><p></p><p>[HR][/HR]</p><p><span style="color: blue">[sup]1[/sup] Mr Choppy Chop, +3 Vorpal Battleaxe of Thunder, a personal gift from the god Thor. Inscribed <em>Hoc Fecit Hephaestus</em> on the haft. The legendary taker of many heads, notably in ancient Sparta.</span></p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7161256, member: 6777052"] [COLOR=blue]Foghorn was happy. Since he had retired from adventuring and hung up his [B]Battleaxe[/B][sup]1[/sup], keeping a tavern was what he did now and he was enjoying it. The striped canvas [U]awning[/U] above his head rustled gently in the breeze; it was covering the place where some totally disinterested old school druids had removed the thatched roof and let the rain in. Foghorn would tell you the story behind that, if you bought him a pint. He noted with satisfaction the polished oak railings around the [U]pothole[/U] in the middle of the floor. They were made from the old roof timbers - nothing went to waste. The pothole had been made by duergar miners who had been holding their map upside down. For another pint, Foghorn would tell you the story of that too. His business partner Sister Jericho emerged from the cellars. She was in charge of the dry white wine supplies. She was technically still a Cleric of Lefthander but she was on first-name terms with the goddess Athena and that never did any harm. She had retired too, although she still wore her [B]Ring of Invincibility[/B], mainly because it could never be removed by mortal means, but it was quite useful to be immune to all damage in case she slipped on the cellar steps or caught her hand on a broken wine bottle. Her bronze mirror shield [B]Rebound[/B] hung on the wall opposite the bar, cleverly positioned so that the waitresses could keep an eye on all the tables at once. Well, I say waitresses because that's how they dressed when they pretended to be working, but actually they were co-owners of the tavern and immensely wealthy in their own right. Also, immensely [I]stealthy[/I] in their own right too - they were Ronni the Rogue, Keyes the Thief and Knife the Assassin. And, no, they didn't talk about their past exploits even if you bought them very expensive glasses of brandy with little umbrellas in them. But you are welcome to try. The door opened and in walked ... [/COLOR] [HR][/HR] This thread is a continuation of the collaborative story in [URL="http://www.enworld.org/forum/showthread.php?556609-Survivor-Core-Classes-Fighter-Wins!&p=7144898&viewfull=1#post7144898"]an earlier thread[/URL] (starting at post #314) and, possibly less directly, of the one in [URL="http://www.enworld.org/forum/showthread.php?546123-So-long-and-thanks-for-all-the-fish!&p=7104180&viewfull=1#post7104180"]the funniest thread ever[/URL] (starting at post #174). The basic premise is that we take turns to construct a story in a D&D-like setting but concentrating on the narrative without talking about the mechanics of dice rolling, stats, and so on that would be involved in playing an actual game. We just make stuff up. Feel free to join in and post anything you like, but please try to advance the story in some plausible way and don't contradict anything that has already been posted. Humourous and unexpected twists in the story are always welcome, in fact they are practically [I]de rigeur[/I]. Posting once a day seems to work out about right - it allows everyone to have a turn if they want to, and more often than that tends to lead to cross-posting and confusion. One piece of advice - don't get too keen on your own particular sub-plot; by the time of your next post, it could have been blown out of the water by someone else taking the story in a completely different direction. When you post, you can direct any and all of the extant characters. It's not like a game where you only control your own character; it's more like a situation where all of the characters are DMPCs and you are the DM at the moment. You can introduce new characters if you like, but don't get too attached to them - all the characters in the story are under the control of whoever posts next and sometimes characters leave the narrative for suitably compelling reasons. [I]Remember, it's for fun[/I]. [HR][/HR] [COLOR=blue][sup]1[/sup] Mr Choppy Chop, +3 Vorpal Battleaxe of Thunder, a personal gift from the god Thor. Inscribed [I]Hoc Fecit Hephaestus[/I] on the haft. The legendary taker of many heads, notably in ancient Sparta.[/COLOR] [/QUOTE]
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