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Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
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<blockquote data-quote="Staffan" data-source="post: 7706276" data-attributes="member: 907"><p>Not really. It shares the concept of "cultists worshiping Elemental Evil in a semi-shared dungeon and not liking one another", but beyond that they're highly different.</p><p></p><p>D&D has been around for over 40 years. It would be very difficult to make adventures that <strong>don't</strong> use some of the same themes as old ones. I mean, back in the 90s we had an adventure trilogy about reclaiming one of the Dales from Zhentish occupation - does that mean that any adventure dealing with occupying invaders and/or the Zhentarim is a "rehash"? The 90s saw Night Below, where adventurers figure out what's up in the barony of Haranshire and pursue the baddies (that turn out to be a mind flayer/aboleth alliance) to their underground city - does that mean any adventure set in the Underdark, or dealing with Mind Flayers or Aboleths, is a rehash? You also had Dragon Mountain, a former dwarven fortress mostly occupied by kobolds bossed around by a dragon - does that mean that any dungeon featuring plenty of traps, kobolds, and/or a red dragon at its heart is a rehash?</p><p></p><p>Not using some of the most iconic concepts of D&D would be like rebooting Spider-Man, but insisting on only using new villains instead of Green Goblin, Doctor Octopus, the Lizard, Kraven, Electro, or Venom. At the same time, <strong>only</strong> using these would be dull too, you need something new in there. But totally eschewing going back to old concepts is just dumb and counter-productive.</p><p></p><p>Now, Tales of the Yawning Portal is explicitly a "remastering" of old modules. Curse of Strahd, likewise. But Hoard of the Dragon Queen/Rise of Tiamat, Princes of the Apocalypse, Out of the Abyss, and Storm King's Thunder are new things.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7706276, member: 907"] Not really. It shares the concept of "cultists worshiping Elemental Evil in a semi-shared dungeon and not liking one another", but beyond that they're highly different. D&D has been around for over 40 years. It would be very difficult to make adventures that [B]don't[/B] use some of the same themes as old ones. I mean, back in the 90s we had an adventure trilogy about reclaiming one of the Dales from Zhentish occupation - does that mean that any adventure dealing with occupying invaders and/or the Zhentarim is a "rehash"? The 90s saw Night Below, where adventurers figure out what's up in the barony of Haranshire and pursue the baddies (that turn out to be a mind flayer/aboleth alliance) to their underground city - does that mean any adventure set in the Underdark, or dealing with Mind Flayers or Aboleths, is a rehash? You also had Dragon Mountain, a former dwarven fortress mostly occupied by kobolds bossed around by a dragon - does that mean that any dungeon featuring plenty of traps, kobolds, and/or a red dragon at its heart is a rehash? Not using some of the most iconic concepts of D&D would be like rebooting Spider-Man, but insisting on only using new villains instead of Green Goblin, Doctor Octopus, the Lizard, Kraven, Electro, or Venom. At the same time, [B]only[/B] using these would be dull too, you need something new in there. But totally eschewing going back to old concepts is just dumb and counter-productive. Now, Tales of the Yawning Portal is explicitly a "remastering" of old modules. Curse of Strahd, likewise. But Hoard of the Dragon Queen/Rise of Tiamat, Princes of the Apocalypse, Out of the Abyss, and Storm King's Thunder are new things. [/QUOTE]
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