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Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
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<blockquote data-quote="Jester David" data-source="post: 7706364" data-attributes="member: 37579"><p>Fair enough. Except that converting stuff is pretty easy. 1e adventures can be converted on the fly. WotC doesn't need to reprint, they just need a pamphlet with the monster statblocks. I converted <em>White Plume Mountain</em> on the fly using monsters from the playtest and the S-Series hardcover reprint. </p><p>And I converted <em>Madness at Gardmore Abby</em> as well, which I did while watching a film and actually building encounters "by the book" rather than swapping monsters in and out. It was pretty effortless.</p><p></p><p>High level 3e modules might be hard, as they might have classed monsters and NPCs that don't have easy conversions. But WotC is only doing some low level ones, which would be super easy. You barely need to convert things, as the math is almost the same with low level 3e monsters. You could almost run <em>Sunless Citadel</em> or <em>Forge of Fury</em> straight.</p><p></p><p>All this is assuming no updates exist online. 5 seconds on google will find numerous threads like this:</p><p><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1133" target="_blank">http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1133</a></p><p><a href="https://www.reddit.com/r/DnD/comments/2rdl1n/5e_tomb_of_horrors_conversion/" target="_blank">https://www.reddit.com/r/DnD/comments/2rdl1n/5e_tomb_of_horrors_conversion/</a></p><p></p><p></p><p>Now, WotC could be taking this a step further and revising the adventures. Changing the forty-year-old design aesthetics. Reimagining the classics but making the "solutions" to the problems less a very specific spell and some of the traps less auto-kill.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7706364, member: 37579"] Fair enough. Except that converting stuff is pretty easy. 1e adventures can be converted on the fly. WotC doesn't need to reprint, they just need a pamphlet with the monster statblocks. I converted [I]White Plume Mountain[/I] on the fly using monsters from the playtest and the S-Series hardcover reprint. And I converted [I]Madness at Gardmore Abby[/I] as well, which I did while watching a film and actually building encounters "by the book" rather than swapping monsters in and out. It was pretty effortless. High level 3e modules might be hard, as they might have classed monsters and NPCs that don't have easy conversions. But WotC is only doing some low level ones, which would be super easy. You barely need to convert things, as the math is almost the same with low level 3e monsters. You could almost run [I]Sunless Citadel[/I] or [I]Forge of Fury[/I] straight. All this is assuming no updates exist online. 5 seconds on google will find numerous threads like this: [url]http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1133[/url] [url]https://www.reddit.com/r/DnD/comments/2rdl1n/5e_tomb_of_horrors_conversion/[/url] Now, WotC could be taking this a step further and revising the adventures. Changing the forty-year-old design aesthetics. Reimagining the classics but making the "solutions" to the problems less a very specific spell and some of the traps less auto-kill. [/QUOTE]
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