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*Dungeons & Dragons
Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
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<blockquote data-quote="Celebrim" data-source="post: 7706417" data-attributes="member: 4937"><p>Most obviously, by not entering that entrance. </p><p></p><p>They either randomly choose the middle one (or find it first) or they open all three and decide that the more interesting looking one with an obvious way forward is probably the real one, or they come up with some way to trigger the trap without being underneath it. </p><p></p><p>In particular, as a low level party, the first thing I would (or would have) paid attention is to the cobwebs on the ceiling, which I would assume hide monstrous spiders (typical low level D&D trope). We'd want to burn the webs without getting spider bit, so we wouldn't even go into the room without a plan for burning the webs. But, as a side effect of burning away the webs, we'd see that the ceiling was unstable. We'd then try to see if we could trigger the cave in without being underneath it, such as by prodding with a long pole while standing in the entrance arch. A low level party that proceed like that would get very far into the module without much difficulty. There is one place though were you need at least some magic so that you can do things without touching the floor. But even as much as a 'Tenser's Floating Disk' (a 1st level spell) might do the trick, so yeah, 1st level party can do this.</p><p></p><p>(The aforementioned punch pulling was with the much worse sliding block trap on the other side, where we got our trapped PC out with 'stone shape', which I've since learned according to the text is not one of the approved methods. Not knowing what the 'approved methods' are is one of the harder parts of the module as written. So far as I can remember, that's the only time the DM pulled any punches with us (although, I wasn't aware of it at the time).)</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7706417, member: 4937"] Most obviously, by not entering that entrance. They either randomly choose the middle one (or find it first) or they open all three and decide that the more interesting looking one with an obvious way forward is probably the real one, or they come up with some way to trigger the trap without being underneath it. In particular, as a low level party, the first thing I would (or would have) paid attention is to the cobwebs on the ceiling, which I would assume hide monstrous spiders (typical low level D&D trope). We'd want to burn the webs without getting spider bit, so we wouldn't even go into the room without a plan for burning the webs. But, as a side effect of burning away the webs, we'd see that the ceiling was unstable. We'd then try to see if we could trigger the cave in without being underneath it, such as by prodding with a long pole while standing in the entrance arch. A low level party that proceed like that would get very far into the module without much difficulty. There is one place though were you need at least some magic so that you can do things without touching the floor. But even as much as a 'Tenser's Floating Disk' (a 1st level spell) might do the trick, so yeah, 1st level party can do this. (The aforementioned punch pulling was with the much worse sliding block trap on the other side, where we got our trapped PC out with 'stone shape', which I've since learned according to the text is not one of the approved methods. Not knowing what the 'approved methods' are is one of the harder parts of the module as written. So far as I can remember, that's the only time the DM pulled any punches with us (although, I wasn't aware of it at the time).) [/QUOTE]
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Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
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