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<blockquote data-quote="werecorpse" data-source="post: 7707209" data-attributes="member: 55491"><p>Lots of interesting comments above, here's my 2cp on a few topics.</p><p></p><p>Just before 4e came out Dungeon magazine had reached a pinnacle, then it got a cancelled. The adventures were generally good and they were into their third adventure path. Paizo knew how to put together great adventure material. From my point of view I wasn't ready to switch editions. I hadn't even run the first adventure path and there was plenty of great material. 4e was a big change in style and I wasn't yet ready to change. Now 3e had been a big change as well but 1e&2e were essentially the same so I was ready for that change. Plus wotc hadn't written or put together adventures consistently for a long time when they tried to do so with 4e. Their main competitor had 5+ years of creating dungeon magazine(which was no small thing), oodles of freelancers to call on, a good rpg system for free (with later a promise to retool and fix all the bugs) a winning formula for adventures etc. Also (& I never did it) it looked hard to convert adventures from 3e to 4e.</p><p></p><p></p><p>5e doesn't really have to battle against an active 4e scene, it's easy to convert 3e/pathfinder adventures to 5e so it's major competitor is also a major asset.</p><p></p><p>As for the value of these conversions over a DM's guild conversion I almost always tinker with an adventure, especially once you get past about 4th level. So I will get this but almost certainly never use it directly as written. But I have all but one of the modules and am very interested in how wotc does the conversion. This will inform my conversions of older modules going forward. My experience with DM's guild conversions is that they can sometimes add little benefit to just converting on the fly (I apologise for this generalisation I only have a couple) which I can do on my own. Wotc might be the same in which case meh, or they might take a different approach. Either way I am interested.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7707209, member: 55491"] Lots of interesting comments above, here's my 2cp on a few topics. Just before 4e came out Dungeon magazine had reached a pinnacle, then it got a cancelled. The adventures were generally good and they were into their third adventure path. Paizo knew how to put together great adventure material. From my point of view I wasn't ready to switch editions. I hadn't even run the first adventure path and there was plenty of great material. 4e was a big change in style and I wasn't yet ready to change. Now 3e had been a big change as well but 1e&2e were essentially the same so I was ready for that change. Plus wotc hadn't written or put together adventures consistently for a long time when they tried to do so with 4e. Their main competitor had 5+ years of creating dungeon magazine(which was no small thing), oodles of freelancers to call on, a good rpg system for free (with later a promise to retool and fix all the bugs) a winning formula for adventures etc. Also (& I never did it) it looked hard to convert adventures from 3e to 4e. 5e doesn't really have to battle against an active 4e scene, it's easy to convert 3e/pathfinder adventures to 5e so it's major competitor is also a major asset. As for the value of these conversions over a DM's guild conversion I almost always tinker with an adventure, especially once you get past about 4th level. So I will get this but almost certainly never use it directly as written. But I have all but one of the modules and am very interested in how wotc does the conversion. This will inform my conversions of older modules going forward. My experience with DM's guild conversions is that they can sometimes add little benefit to just converting on the fly (I apologise for this generalisation I only have a couple) which I can do on my own. Wotc might be the same in which case meh, or they might take a different approach. Either way I am interested. [/QUOTE]
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