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Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
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<blockquote data-quote="CapnZapp" data-source="post: 7707961" data-attributes="member: 12731"><p>Then I have good news for you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>The suggestion in OotA to give players demon lords to control is based on the assumption their regular characters are wimps than must be benched or they will break in half. The entire module is severely carebearian like that. The good news is that unless your players are very fresh, unless you play the game with all the options turned off, you can ignore that and ignore it very easily indeed.</p><p></p><p>Just let your level 15 characters have at it. They should easily be able to take down a Demon Lord or three, especially weaker ones. Big boys like Orcus is one thing, but Demon Lords like Juiblex are trivially easy to use abusive tactics like kiting on - they are defenseless against anything else than a head-on assault by the PCs; they have simply not been given any tools in their toolboxes (stat blocks) relevant for a high-level combat encounter.</p><p></p><p>There is a severe mismatch between what the module authors think the heroes are capable of and what a real level 15 party will actually be able to do, especially if you have used the cool and fun options provided by the rulebook such as feats, multiclassing and/or magic items.</p><p></p><p>So there is no need to throw the accusation of sidelining the PCs at OotA. Yes, the module authors believe this is necessary, but then again this is the same authors that pit goblins and minotaurs against double-digit levelled player characters as if that wasn't ridiculously easy encounters.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7707961, member: 12731"] Then I have good news for you. :) The suggestion in OotA to give players demon lords to control is based on the assumption their regular characters are wimps than must be benched or they will break in half. The entire module is severely carebearian like that. The good news is that unless your players are very fresh, unless you play the game with all the options turned off, you can ignore that and ignore it very easily indeed. Just let your level 15 characters have at it. They should easily be able to take down a Demon Lord or three, especially weaker ones. Big boys like Orcus is one thing, but Demon Lords like Juiblex are trivially easy to use abusive tactics like kiting on - they are defenseless against anything else than a head-on assault by the PCs; they have simply not been given any tools in their toolboxes (stat blocks) relevant for a high-level combat encounter. There is a severe mismatch between what the module authors think the heroes are capable of and what a real level 15 party will actually be able to do, especially if you have used the cool and fun options provided by the rulebook such as feats, multiclassing and/or magic items. So there is no need to throw the accusation of sidelining the PCs at OotA. Yes, the module authors believe this is necessary, but then again this is the same authors that pit goblins and minotaurs against double-digit levelled player characters as if that wasn't ridiculously easy encounters. [/QUOTE]
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