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Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
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<blockquote data-quote="CapnZapp" data-source="post: 7707971" data-attributes="member: 12731"><p>If you add more foes, be careful though - the difficulty quickly ramps up with more enemy actions.</p><p></p><p>It is the "solo Demon Lord against a rabble of pesky heroes" scenario that doesn't work properly. If you can accept the BBEG having to rely on non-trivial henchmen things quickly balance out.</p><p></p><p>(the reason for this is action economy. If and when a player character directs its action for a turn towards a henchman, even to instakill him, that is one action fewer that is directed towards the BBEG. Add just a few not-very-threatening henchmen and a wise party will ignore them and still focus on taking down the BBEG asap: this doesn't work properly since it goes down too fast with default stats. Add more numbers or power to the henchmen; enough for the party to have to deal with them first, and the BBEG's staying power is enough for a decent showing</p><p></p><p>A designer of a CR 20ish BBEG needs to fully understand that a high level party unloading into a full supernova will deal 500 hp worth of damage in a single round and/or making multiple imprisoning/shutdown attempts; thus any Solo BBEG with only 300 hp and only 3 legendary saves isn't even remotely compatible with the game itself)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7707971, member: 12731"] If you add more foes, be careful though - the difficulty quickly ramps up with more enemy actions. It is the "solo Demon Lord against a rabble of pesky heroes" scenario that doesn't work properly. If you can accept the BBEG having to rely on non-trivial henchmen things quickly balance out. (the reason for this is action economy. If and when a player character directs its action for a turn towards a henchman, even to instakill him, that is one action fewer that is directed towards the BBEG. Add just a few not-very-threatening henchmen and a wise party will ignore them and still focus on taking down the BBEG asap: this doesn't work properly since it goes down too fast with default stats. Add more numbers or power to the henchmen; enough for the party to have to deal with them first, and the BBEG's staying power is enough for a decent showing A designer of a CR 20ish BBEG needs to fully understand that a high level party unloading into a full supernova will deal 500 hp worth of damage in a single round and/or making multiple imprisoning/shutdown attempts; thus any Solo BBEG with only 300 hp and only 3 legendary saves isn't even remotely compatible with the game itself) [/QUOTE]
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