Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Tales of an Eternal Kingdom D&D 3.5 *Recruiting*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kagehiro" data-source="post: 4913863" data-attributes="member: 85086"><p>Geography:</p><p></p><p>Helvarta is a strange land. It is a massive land surrounded by spike like mountains. The mountains it would appear keep out the ocean surrounding this land. So the continent floats like a natural boat through the Eons. It is split into two sides, one of eternal night and the other of eternal light.</p><p></p><p>The side of light has become an overgrown forest with beautiful foliage and lush undergrowth.</p><p></p><p>The side of night now a barren wasteland of desert, where the cold sand softly caresses ancient cities and old ruins.</p><p></p><p>Cities:</p><p></p><p>Galsdaria: A sprawling labyrinth of a city, it is the capital of the Kingdom of Light. Like a tumor on the back of the continent it sprawls for hundreds of miles. The buildings being like catacombs and houses being built on houses. However this city is new in appearance and looks to have been built in the last 2,000 years. It bears no semblence to the stories of the vampire court some 3,000 years ago. </p><p></p><p><u>Landmarks in Galsdaria:</u></p><p></p><p><em>Valshoon Tower</em>: In Galsdaria is the Valshoon Tower which stands some 30 stories, and is made of a combined effort of dwarven and elven craftsmanship. It is imbued with powerful magic that could withstand the power of even the greatest mages. Having it's protection consisting of a combined effort of generations worth of mages and clerics combining their talents to forge this powerful tower. It has dwarven hewn stone fused with powerful elven magic and fasteners, beneath it is a massive array of gnomish mechanical work that gives it shock absorption so that it doesn't move in the most powerful earthquakes. The magics around it make it impervious to any spell that is casted on it. Finally is the staff residing at the top, the staff belonging to Valshoon. Thrusted into the tower with his last breath to cause a barrier to surround it. None can even touch the tower without being thrown almost 100-yards.</p><p></p><p></p><p>Temple of Nephraim:</p><p>As the years passed the entire Nephraim empire folded in onto itself, eventually succumbing to the blood lust. They resorted to farming humans, leaving the land to eventually rot away to the lack of sun. Plants died off and as the years passed the sandy landscape became a moonlit fascade of beauty. Enticing humans to crossing the border to find fortune, or fame by slaying one of the damned.</p><p></p><p>The city itself is mesmerizing. The ancient arcane masters of the court used powerful magic to form the monolith of glass, forged from the sand it's built upon. It is held perfectly flat and at times actually floats as the sands are peeled away from beneath it from storms. Through the streets flow beautiful waterways with mirror like water that cleans away all the filth; so the city remains in it's perfection. Human slaves spend their entire lives constantly cleaning the streets; an honor compared to other living.</p><p></p><p>The immortals who make their home here have built an awe inspiring society where beings spend their eternity in pursuit of perfection in an art. Masters of music, swordsmanship, archery, animal husbandry, and artisans of all kinds; are formed by thousands of years of practice to hone their art to a science. Works of beauty are made here that cannot be replicated anywhere else in the planes. It is not uncommon for outsiders to find their way here to shower gifts of praise on an artisan or to purchase his wares.</p><p></p><p>Lastly is the castle of the court. A single monolith at the center of the ziggurat. This building of obsidian stone has no features save for a single opening. None but the council are allowed entry, and no accounts of it's interior are documented.</p><p></p><p>Underworks:</p><p>Millions of people have found themselves forced like cattle into the dense catacombs beneath the city. They have a daily regimen of breeding, forced feeding, and draining of blood. Every so often humans are favored by the kindred who see them as beautiful, or interesting; they are taken as pets by the kindred. However law now states the court must approve of any person who is to become a kindred. So the humans are documented, tagged, and tracked to protect the population from overgrowing in the kindred.</p><p></p><p><img src="http://i52.photobucket.com/albums/g16/malkavius3498/map.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Kagehiro, post: 4913863, member: 85086"] Geography: Helvarta is a strange land. It is a massive land surrounded by spike like mountains. The mountains it would appear keep out the ocean surrounding this land. So the continent floats like a natural boat through the Eons. It is split into two sides, one of eternal night and the other of eternal light. The side of light has become an overgrown forest with beautiful foliage and lush undergrowth. The side of night now a barren wasteland of desert, where the cold sand softly caresses ancient cities and old ruins. Cities: Galsdaria: A sprawling labyrinth of a city, it is the capital of the Kingdom of Light. Like a tumor on the back of the continent it sprawls for hundreds of miles. The buildings being like catacombs and houses being built on houses. However this city is new in appearance and looks to have been built in the last 2,000 years. It bears no semblence to the stories of the vampire court some 3,000 years ago. [U]Landmarks in Galsdaria:[/U] [I]Valshoon Tower[/I]: In Galsdaria is the Valshoon Tower which stands some 30 stories, and is made of a combined effort of dwarven and elven craftsmanship. It is imbued with powerful magic that could withstand the power of even the greatest mages. Having it's protection consisting of a combined effort of generations worth of mages and clerics combining their talents to forge this powerful tower. It has dwarven hewn stone fused with powerful elven magic and fasteners, beneath it is a massive array of gnomish mechanical work that gives it shock absorption so that it doesn't move in the most powerful earthquakes. The magics around it make it impervious to any spell that is casted on it. Finally is the staff residing at the top, the staff belonging to Valshoon. Thrusted into the tower with his last breath to cause a barrier to surround it. None can even touch the tower without being thrown almost 100-yards. Temple of Nephraim: As the years passed the entire Nephraim empire folded in onto itself, eventually succumbing to the blood lust. They resorted to farming humans, leaving the land to eventually rot away to the lack of sun. Plants died off and as the years passed the sandy landscape became a moonlit fascade of beauty. Enticing humans to crossing the border to find fortune, or fame by slaying one of the damned. The city itself is mesmerizing. The ancient arcane masters of the court used powerful magic to form the monolith of glass, forged from the sand it's built upon. It is held perfectly flat and at times actually floats as the sands are peeled away from beneath it from storms. Through the streets flow beautiful waterways with mirror like water that cleans away all the filth; so the city remains in it's perfection. Human slaves spend their entire lives constantly cleaning the streets; an honor compared to other living. The immortals who make their home here have built an awe inspiring society where beings spend their eternity in pursuit of perfection in an art. Masters of music, swordsmanship, archery, animal husbandry, and artisans of all kinds; are formed by thousands of years of practice to hone their art to a science. Works of beauty are made here that cannot be replicated anywhere else in the planes. It is not uncommon for outsiders to find their way here to shower gifts of praise on an artisan or to purchase his wares. Lastly is the castle of the court. A single monolith at the center of the ziggurat. This building of obsidian stone has no features save for a single opening. None but the council are allowed entry, and no accounts of it's interior are documented. Underworks: Millions of people have found themselves forced like cattle into the dense catacombs beneath the city. They have a daily regimen of breeding, forced feeding, and draining of blood. Every so often humans are favored by the kindred who see them as beautiful, or interesting; they are taken as pets by the kindred. However law now states the court must approve of any person who is to become a kindred. So the humans are documented, tagged, and tracked to protect the population from overgrowing in the kindred. [IMG]http://i52.photobucket.com/albums/g16/malkavius3498/map.jpg[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Tales of an Eternal Kingdom D&D 3.5 *Recruiting*
Top