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Tales of an Eternal Kingdom D&D 3.5 *Recruiting*
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<blockquote data-quote="Kagehiro" data-source="post: 4913865" data-attributes="member: 85086"><p>Kingdom of Night:</p><p></p><p>Devotees to the path of blood, their beliefs are known as "The Coils". Each coil bringing an aspect of the vampire code. When someone has earned their "Coils" a tattoo on the arm marks them as a member of the Nephraim. Their society is a complex one and each bloodline has it's own hierarchy. The bloodlines are the only known features of their society.</p><p></p><p>Nefera- The core bloodline from which the other three are derived from. This bloodline is known for their aristocratic ways and secrecy. In combat they perform as augmented humans but don't have the predominant features of their brethren.</p><p></p><p>Salgai- Hideously deformed creatures. They are noted by their pasty skin often the soft hue of grave-dirt, their pronounced incisor teeth, and their massive claws. Having lost their digits to their claws they have little to offer society, and so often are guards in the city if they aren't hermits.</p><p></p><p>Kalari- Lithe, beautiful creatures who are known in the city for their martial skills. Most masters of weapon arts are Kalari. These people have highly advanced speed and strength, and exceed all other kindred in martial combat. Kalari Assasins are often used for political persuasion in the Nephraim society.</p><p></p><p>Helgona- No one knows when this bloodline sparked, but it bears no semblence to the Nefera anymore. These beings always take the appearance of decrepit ancients. Having innate arcane powers, their kindred are casters who were embraced. The bloodline enhances the skills of the casters to levels unknown to any outside the Helgona. They live in the south side of the town in a Ziggurat much like the tower of the Council. None outside the Helgona are permitted in, but droves of human pets are brought there to never be seen again.</p><p></p><p>Council- A group of 9 that rules the town. 2 from each bloodline, and 1 other who has never been seen but is the head of the council.</p><p></p><p>Hands of the Council- The guardians of the council, they move in groups often composed of 2 Kalari as guards, 1 Nefera and occasionally may even contain 2 Helgona as support.</p></blockquote><p></p>
[QUOTE="Kagehiro, post: 4913865, member: 85086"] Kingdom of Night: Devotees to the path of blood, their beliefs are known as "The Coils". Each coil bringing an aspect of the vampire code. When someone has earned their "Coils" a tattoo on the arm marks them as a member of the Nephraim. Their society is a complex one and each bloodline has it's own hierarchy. The bloodlines are the only known features of their society. Nefera- The core bloodline from which the other three are derived from. This bloodline is known for their aristocratic ways and secrecy. In combat they perform as augmented humans but don't have the predominant features of their brethren. Salgai- Hideously deformed creatures. They are noted by their pasty skin often the soft hue of grave-dirt, their pronounced incisor teeth, and their massive claws. Having lost their digits to their claws they have little to offer society, and so often are guards in the city if they aren't hermits. Kalari- Lithe, beautiful creatures who are known in the city for their martial skills. Most masters of weapon arts are Kalari. These people have highly advanced speed and strength, and exceed all other kindred in martial combat. Kalari Assasins are often used for political persuasion in the Nephraim society. Helgona- No one knows when this bloodline sparked, but it bears no semblence to the Nefera anymore. These beings always take the appearance of decrepit ancients. Having innate arcane powers, their kindred are casters who were embraced. The bloodline enhances the skills of the casters to levels unknown to any outside the Helgona. They live in the south side of the town in a Ziggurat much like the tower of the Council. None outside the Helgona are permitted in, but droves of human pets are brought there to never be seen again. Council- A group of 9 that rules the town. 2 from each bloodline, and 1 other who has never been seen but is the head of the council. Hands of the Council- The guardians of the council, they move in groups often composed of 2 Kalari as guards, 1 Nefera and occasionally may even contain 2 Helgona as support. [/QUOTE]
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