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Tales of an Eternal Kingdom D&D 3.5 *Recruiting*
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<blockquote data-quote="jager0727" data-source="post: 4921162" data-attributes="member: 84920"><p>if you're still looking for characters on the good side (darn missing that evil cutoff though, haven't done that in awhile) I have a concept that would develop into a holy warrior type in time. Basic cleric to start (for flavor) then into some fighter and eventually I have level progressions and prestige line-ups all the way to twenty.</p><p> </p><p>Assayo Firetender</p><p>[sblock]</p><p>Chaotic Good Male Human Cleric 1 </p><p>Patron Deity: Joramy (Sandstorm p.46, alternate version in Complete Divine) </p><p>EXP: </p><p> </p><p>Strength 15 (+2) (8pt buy)</p><p>Dexterity 12 (+1) (4pt buy)</p><p>Constitution 15 (+2) (8pt buy)</p><p>Intelligence 12 (+1) (4pt buy)</p><p>Wisdom 14 (+2) (6pt buy)</p><p>Charisma 16 (+3) (10pt buy)</p><p> </p><p>Size: Medium</p><p>Age: 17</p><p>Height: 5' 10"</p><p>Weight: 190 lb</p><p>Eyes: grey eyes</p><p>Hair: red</p><p>Skin: dark tan</p><p> </p><p>Appearance </p><p>[sblock]</p><p>Assayo is of medium build, and has not yet attained the full height of his manhood. </p><p>Although stocky like most of his people his frame holds wiry knotted muscle from years</p><p>spent growing and working the costal regions and mountainside jungles. Hailing from a</p><p>sub-tropical port, his skin is a dark tan and his already weathering face contains soft </p><p>grey eyes. His most striking feature is his hair which is brownish with a dark reh hue,</p><p>a feature he inherits from his mother and which his people believe marks him as an ideal</p><p>servant to their goddess.</p><p>[/sblock]</p><p> </p><p>Total Hit Points: 10 (1D8 + 2/lvl Con bonus of 2)</p><p> </p><p>Speed: 30 feet</p><p>Armor Class: 17 = 10 + 4 [chain shirt] + 1 [dexterity] +2 [Heavy wooden shield]</p><p>Touch AC: 11</p><p>Flat-footed: 16</p><p> </p><p>Special: </p><p>[sblock]</p><p>Cleric Aura: aura of good from deity</p><p>Turn Undead: per cleric level</p><p>Domains: Destruction: smite 1/day = +4 to attack, damage bonus of +cleric level</p><p> War: gain weapon focus with deity's chosen weapon</p><p>[/sblock] </p><p> </p><p>Caster Level: 1</p><p>Spell DC: 10 + Spell Level + 2 (Wis)</p><p> </p><p>Initiative modifier: + 1 = + 1 [dexterity]</p><p> </p><p>Fortitude save: + 4 = 2 [base] + 2 [constitution] </p><p>Reflex save: + 3 = 0 [base] + 1 [dexterity] + 2 [feat]</p><p>Will save: + 6 = 2 [base] + 2 [wisdom] + 2 [feat]</p><p> </p><p>Attack (melee): +2 = 0 [base] + 2 [strength] </p><p>Attack (missile): +1 = 0 [base] + 1 [dexterity] </p><p>Grapple check: +2 = 0 [base] + 2 [strength] </p><p>Weapons</p><p>Quarterstaff: +3 = +2 [str] + 1 [weapon focus]/ 1d6 + 2</p><p>Sling: +2 = + 2 [str]/ 1d4+2</p><p>Masterwork Longsword: +3 = + 2 [str] + 1 [masterwork]/ 1d8 + 2</p><p> </p><p>Light load: 66 lb.</p><p>Medium load: 67-133 lb.</p><p>Heavy load: 134-200 lb.</p><p>Lift over head: 200 lb.</p><p>Lift off ground: 400 lb.</p><p>Push or drag: 1000 lb.</p><p> </p><p>Languages: Common, ignan</p><p> </p><p>Feats </p><p>[sblock]</p><p>Lightning Reflexes: +2 to reflex saves</p><p>Iron Will: +2 to will saves</p><p>Weapon Focus: Quarterstaff</p><p>[/sblock]</p><p> </p><p>Skills </p><p>[sblock]</p><p>Concentration + 6 = + 4 [base] + 2 [Con] </p><p>Craft </p><p>Diplomacy + 7 = + 4 [base] + 1 [Cha]</p><p>Heal + 3 = + 1 [base] + 2 [Wis]</p><p>Profession</p><p>Sense Motive + 4 = + 2 [base] (4 ranks cross-class) + 2 [wis]</p><p>Spellcraft + 3 = + 2 [base] + 1 [int]</p><p>[/sblock]</p><p> </p><p> </p><p>Spells </p><p>[sblock]</p><p>Known Spells:</p><p>cleric list</p><p> Spells/Day</p><p>0 level: 3</p><p>1 level: 3 = 1 + 1 [Wis] + 1 [domain]</p><p>2 level: </p><p>3 level:</p><p>4 level: </p><p>5 level: </p><p>6 level: </p><p>7 level: </p><p>8 level: </p><p>9 level: </p><p>Prepared spells: need to update </p><p>0 level: </p><p>1 level: </p><p>2 level: </p><p>3 level: </p><p>4 level: </p><p>5 level: </p><p>6 level: </p><p>7 level: </p><p>8 level: </p><p>9 level: </p><p>[/sblock]</p><p> </p><p>Turn Undead: As a level 1 Cleric </p><p>6 times/day (3 + 3 [Cha])</p><p>turning Check = 1D20 + 3 [Cha]</p><p>Turning Damage = 2D6 + 1 (class level) + 3 [Cha]</p><p> </p><p>Level Advancement </p><p>[sblock]</p><p>1: Cleric - Concentration + 4, Diplonmacy + 4, Heal + 1, Knowledge (religion) + 1, Sense Motive + 2 (cross-class)</p><p> Spellcraft + 2</p><p>turn undead, clerics aura </p><p>Feat: Iron Will, Lightning Reflexes [human bonus], Weapon Focus (quarterstaff0 [war domain]</p><p> </p><p>Totals:</p><p>BAB + 0 (Cleric/+0), Fort +2 (Cleric/2), Ref +0 (Cleric/0), Will +2 (Druid/2)</p><p>Concentration + 4, Diplonmacy + 4, Heal + 1, Knowledge (religion) + 1, Sense Motive + 2 (cross-class)</p><p>Spellcraft + 2</p><p>[/sblock]</p><p>Human</p><p>[sblock]</p><p>* +4 skill points at first level, +1 per additional level</p><p>* Extra feat at first level</p><p>* Automatic Languages: Common. Bonus Languages:any except secret</p><p>* Favored Class: any</p><p>[/sblock] </p><p>Equipment </p><p>[sblock]</p><p>Chainshirt = 100 gold/25 lbs, AC +4, -2 to armor check</p><p>Heavy Wooden Shield = 7 gold/10 lbs AC +2 -2 to armor check</p><p>Quarterstaff = negligable cost/4 lbs (quarterstaff: two-handed/ 1d6/1d6/ crit x2/ bludgeoning)</p><p>Sling = negligable cost/weight (missile/ 1d4/ crit x2/ bludgeoning/ range 50ft) </p><p>Masterwork Longsword = (free)/ 4 lb. (longsword: One-handed/ 1d8+1 [masterwork]/ crit. 19-20/X2/ slashing)</p><p>Backpack = 2 gold/2 lbs</p><p>Bedroll = 1 silver/5 lbs </p><p>Flint and Steel = 1 gold</p><p>Waterskin = 1 gold/4 lbs . </p><p>wooden Holy Symbol = 1 gold/negligable weight</p><p>Travelers Outfit = 1 gold/5 lbs.</p><p>2 belt pouches = 2 gold/1 lb.</p><p>5 days rations = 2 gold, 5 silver/5 lb.</p><p>_____</p><p>Total:117 gold, 6 silver/64 lbs.</p><p> </p><p>GP on person: 7 gold, 4 silver</p><p>[/sblock]</p><p>Joramy embodies the fury and beauty of volcanoes.</p><p>She is not only passionate and a lover of argument for</p><p>argument’s sake, but also good-natured and the champion</p><p>of those devoted to a cause. Her holy symbol is a</p><p>volcano. Her worshipers are often revolutionaries and</p><p>charismatic leaders. [sandstorm]</p><p>Joramy</p><p>Lesser goddess (Neutral)</p><p>Known as The Shrew, Joramy is known for her fi ery temper.</p><p>Her clerics are fi erce debaters who urge their followers to</p><p>take action and never back down from a struggle. Those who</p><p>live near volcanoes engage in all manner of sacrifi ces and</p><p>rites to appease Joramy’s anger.</p><p>Portfolio: Volcanoes, wrath.</p><p>Domains: Competition*, Destruction, Fire, War. [complete divine]</p><p>religious views</p><p>[sblock]</p><p>Joramy embodies the fury and beauty of volcanoes.</p><p>She is not only passionate and a lover of argument for</p><p>argument’s sake, but also good-natured and the champion</p><p>of those devoted to a cause. Her holy symbol is a</p><p>volcano. Her worshipers are often revolutionaries and</p><p>charismatic leaders. [sandstorm]</p><p>Joramy</p><p>Lesser goddess (Neutral)</p><p>Known as The Shrew, Joramy is known for her fiery temper.</p><p>Her clerics are fierce debaters who urge their followers to</p><p>take action and never back down from a struggle. Those who</p><p>live near volcanoes engage in all manner of sacrifi ces and</p><p>rites to appease Joramy’s anger.</p><p>Portfolio: Volcanoes, wrath.</p><p>Domains: Competition, Destruction, Fire, War. [complete divine]</p><p>[/sblock]</p><p> </p><p>background </p><p>[sblock]</p><p>Assayo was born in the town of Ba'Kiu, on an island a short distance from </p><p>a resource rich continent just beginning to be explored by the more civilized</p><p>realms of his world. The island's position has led it to undergo a striking transformation</p><p>in just a few generations from a primitve land filled with tribesman warring between </p><p>islands and the mainland to the home of a bustling port. While most of the land is covered </p><p>in dense jungle to this day, most of the land's people now live and work and in the city of</p><p>Korama. The islands most striking feature is an active volcano in it's very center which still </p><p>smokes and occasionally spews forth lava down the far side of the island.</p><p>This volcano, the builder of the island itself, had been worshipped in it's many aspects since</p><p>antiquity and it's patron goddess Joramy reveals herself to it's high priests and, rarely, at</p><p>great festivals in her honor. Assayo's reddish hair, a rarity amongst his people, marked him from</p><p>birth as Joramy's servant, a fact which delighted his mother, who serves the goddess as a so</p><p>called "Priestess of the Ash."</p><p>Assayo's father served as a defender of his people before being killed in a pirate raid. He was a</p><p>member of what is now known to the outside world as the Port Guard. This group still trains in the </p><p>jungles and amongst the lava fields of the island upholding the traditions of the Lava Dancers, the</p><p>people's ancient warrior caste.</p><p>Although marked to serve the goddess Assayo has spent his early years not only studying the doctrine </p><p>of his patron and the history of his people, but also in the early study of martial pursuits in the </p><p>hopes of foloowing in his father's footsteps and pleasing his mother by becoming a Knight of Fire and </p><p>Smoke, the temple's more militant arm. Thus far his study of religion is further along than his </p><p>rudimentry martial training, but he aspires to achieve a balance of the two.</p><p>[/sblock]</p><p>For DM</p><p>[sblock]</p><p>level advancement plan (will add further detail later)</p><p>Cleric 1</p><p>Fighter 2</p><p>Cleric 1</p><p>Fighter 2</p><p>Holy Liberator 8 (Chaotic Good paladin alternative - complete divine p.45)</p><p>Cleric 1</p><p>Mind Spy 5 (anticipatory fighter who knows enemy moves before they occur </p><p> Complete Warrior p.63)</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jager0727, post: 4921162, member: 84920"] if you're still looking for characters on the good side (darn missing that evil cutoff though, haven't done that in awhile) I have a concept that would develop into a holy warrior type in time. Basic cleric to start (for flavor) then into some fighter and eventually I have level progressions and prestige line-ups all the way to twenty. Assayo Firetender [sblock] Chaotic Good Male Human Cleric 1 Patron Deity: Joramy (Sandstorm p.46, alternate version in Complete Divine) EXP: Strength 15 (+2) (8pt buy) Dexterity 12 (+1) (4pt buy) Constitution 15 (+2) (8pt buy) Intelligence 12 (+1) (4pt buy) Wisdom 14 (+2) (6pt buy) Charisma 16 (+3) (10pt buy) Size: Medium Age: 17 Height: 5' 10" Weight: 190 lb Eyes: grey eyes Hair: red Skin: dark tan Appearance [sblock] Assayo is of medium build, and has not yet attained the full height of his manhood. Although stocky like most of his people his frame holds wiry knotted muscle from years spent growing and working the costal regions and mountainside jungles. Hailing from a sub-tropical port, his skin is a dark tan and his already weathering face contains soft grey eyes. His most striking feature is his hair which is brownish with a dark reh hue, a feature he inherits from his mother and which his people believe marks him as an ideal servant to their goddess. [/sblock] Total Hit Points: 10 (1D8 + 2/lvl Con bonus of 2) Speed: 30 feet Armor Class: 17 = 10 + 4 [chain shirt] + 1 [dexterity] +2 [Heavy wooden shield] Touch AC: 11 Flat-footed: 16 Special: [sblock] Cleric Aura: aura of good from deity Turn Undead: per cleric level Domains: Destruction: smite 1/day = +4 to attack, damage bonus of +cleric level War: gain weapon focus with deity's chosen weapon [/sblock] Caster Level: 1 Spell DC: 10 + Spell Level + 2 (Wis) Initiative modifier: + 1 = + 1 [dexterity] Fortitude save: + 4 = 2 [base] + 2 [constitution] Reflex save: + 3 = 0 [base] + 1 [dexterity] + 2 [feat] Will save: + 6 = 2 [base] + 2 [wisdom] + 2 [feat] Attack (melee): +2 = 0 [base] + 2 [strength] Attack (missile): +1 = 0 [base] + 1 [dexterity] Grapple check: +2 = 0 [base] + 2 [strength] Weapons Quarterstaff: +3 = +2 [str] + 1 [weapon focus]/ 1d6 + 2 Sling: +2 = + 2 [str]/ 1d4+2 Masterwork Longsword: +3 = + 2 [str] + 1 [masterwork]/ 1d8 + 2 Light load: 66 lb. Medium load: 67-133 lb. Heavy load: 134-200 lb. Lift over head: 200 lb. Lift off ground: 400 lb. Push or drag: 1000 lb. Languages: Common, ignan Feats [sblock] Lightning Reflexes: +2 to reflex saves Iron Will: +2 to will saves Weapon Focus: Quarterstaff [/sblock] Skills [sblock] Concentration + 6 = + 4 [base] + 2 [Con] Craft Diplomacy + 7 = + 4 [base] + 1 [Cha] Heal + 3 = + 1 [base] + 2 [Wis] Profession Sense Motive + 4 = + 2 [base] (4 ranks cross-class) + 2 [wis] Spellcraft + 3 = + 2 [base] + 1 [int] [/sblock] Spells [sblock] Known Spells: cleric list Spells/Day 0 level: 3 1 level: 3 = 1 + 1 [Wis] + 1 [domain] 2 level: 3 level: 4 level: 5 level: 6 level: 7 level: 8 level: 9 level: Prepared spells: need to update 0 level: 1 level: 2 level: 3 level: 4 level: 5 level: 6 level: 7 level: 8 level: 9 level: [/sblock] Turn Undead: As a level 1 Cleric 6 times/day (3 + 3 [Cha]) turning Check = 1D20 + 3 [Cha] Turning Damage = 2D6 + 1 (class level) + 3 [Cha] Level Advancement [sblock] 1: Cleric - Concentration + 4, Diplonmacy + 4, Heal + 1, Knowledge (religion) + 1, Sense Motive + 2 (cross-class) Spellcraft + 2 turn undead, clerics aura Feat: Iron Will, Lightning Reflexes [human bonus], Weapon Focus (quarterstaff0 [war domain] Totals: BAB + 0 (Cleric/+0), Fort +2 (Cleric/2), Ref +0 (Cleric/0), Will +2 (Druid/2) Concentration + 4, Diplonmacy + 4, Heal + 1, Knowledge (religion) + 1, Sense Motive + 2 (cross-class) Spellcraft + 2 [/sblock] Human [sblock] * +4 skill points at first level, +1 per additional level * Extra feat at first level * Automatic Languages: Common. Bonus Languages:any except secret * Favored Class: any [/sblock] Equipment [sblock] Chainshirt = 100 gold/25 lbs, AC +4, -2 to armor check Heavy Wooden Shield = 7 gold/10 lbs AC +2 -2 to armor check Quarterstaff = negligable cost/4 lbs (quarterstaff: two-handed/ 1d6/1d6/ crit x2/ bludgeoning) Sling = negligable cost/weight (missile/ 1d4/ crit x2/ bludgeoning/ range 50ft) Masterwork Longsword = (free)/ 4 lb. (longsword: One-handed/ 1d8+1 [masterwork]/ crit. 19-20/X2/ slashing) Backpack = 2 gold/2 lbs Bedroll = 1 silver/5 lbs Flint and Steel = 1 gold Waterskin = 1 gold/4 lbs . wooden Holy Symbol = 1 gold/negligable weight Travelers Outfit = 1 gold/5 lbs. 2 belt pouches = 2 gold/1 lb. 5 days rations = 2 gold, 5 silver/5 lb. _____ Total:117 gold, 6 silver/64 lbs. GP on person: 7 gold, 4 silver [/sblock] Joramy embodies the fury and beauty of volcanoes. She is not only passionate and a lover of argument for argument’s sake, but also good-natured and the champion of those devoted to a cause. Her holy symbol is a volcano. Her worshipers are often revolutionaries and charismatic leaders. [sandstorm] Joramy Lesser goddess (Neutral) Known as The Shrew, Joramy is known for her fi ery temper. Her clerics are fi erce debaters who urge their followers to take action and never back down from a struggle. Those who live near volcanoes engage in all manner of sacrifi ces and rites to appease Joramy’s anger. Portfolio: Volcanoes, wrath. Domains: Competition*, Destruction, Fire, War. [complete divine] religious views [sblock] Joramy embodies the fury and beauty of volcanoes. She is not only passionate and a lover of argument for argument’s sake, but also good-natured and the champion of those devoted to a cause. Her holy symbol is a volcano. Her worshipers are often revolutionaries and charismatic leaders. [sandstorm] Joramy Lesser goddess (Neutral) Known as The Shrew, Joramy is known for her fiery temper. Her clerics are fierce debaters who urge their followers to take action and never back down from a struggle. Those who live near volcanoes engage in all manner of sacrifi ces and rites to appease Joramy’s anger. Portfolio: Volcanoes, wrath. Domains: Competition, Destruction, Fire, War. [complete divine] [/sblock] background [sblock] Assayo was born in the town of Ba'Kiu, on an island a short distance from a resource rich continent just beginning to be explored by the more civilized realms of his world. The island's position has led it to undergo a striking transformation in just a few generations from a primitve land filled with tribesman warring between islands and the mainland to the home of a bustling port. While most of the land is covered in dense jungle to this day, most of the land's people now live and work and in the city of Korama. The islands most striking feature is an active volcano in it's very center which still smokes and occasionally spews forth lava down the far side of the island. This volcano, the builder of the island itself, had been worshipped in it's many aspects since antiquity and it's patron goddess Joramy reveals herself to it's high priests and, rarely, at great festivals in her honor. Assayo's reddish hair, a rarity amongst his people, marked him from birth as Joramy's servant, a fact which delighted his mother, who serves the goddess as a so called "Priestess of the Ash." Assayo's father served as a defender of his people before being killed in a pirate raid. He was a member of what is now known to the outside world as the Port Guard. This group still trains in the jungles and amongst the lava fields of the island upholding the traditions of the Lava Dancers, the people's ancient warrior caste. Although marked to serve the goddess Assayo has spent his early years not only studying the doctrine of his patron and the history of his people, but also in the early study of martial pursuits in the hopes of foloowing in his father's footsteps and pleasing his mother by becoming a Knight of Fire and Smoke, the temple's more militant arm. Thus far his study of religion is further along than his rudimentry martial training, but he aspires to achieve a balance of the two. [/sblock] For DM [sblock] level advancement plan (will add further detail later) Cleric 1 Fighter 2 Cleric 1 Fighter 2 Holy Liberator 8 (Chaotic Good paladin alternative - complete divine p.45) Cleric 1 Mind Spy 5 (anticipatory fighter who knows enemy moves before they occur Complete Warrior p.63) [/sblock] [/sblock] [/QUOTE]
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